Trissila, on 24 September 2017 - 10:18 AM, said:
But it turns out that that's just one facet of the Clans, and probably the cleanest one. The rest of their society is a horrifying, caste-based nightmare that would turn any free man's stomach. There's a lot of bad to go with that good. And in the end, it turns out that Clean Warfare is a myth -- it only works if everyone agrees to it, and the IS didn't agree to it. Not playing by artificially restrictive rules is what ultimately prevailed, and that's basically the point of the overarching story of Battletech. The Clans are an effective metaphor for how Absolute Order, although a nice and lofty ideal, comes at a heavy cost in terms of freedom, and in the end most people want to be free.
The IS didn't agree to it at first you mean.
It wasn't until the reformation of the Star League, Operation Bulldog and Task Force Serpent that the IS played by Clan rules, and quite literally clubbed an entire Clan to death with those rules.
Granted the IS still had their advantage in numbers over the Smoke Jaguars, they could afford a war of attrition, the Jaguar's couldn't, and by extension the IS proved as a whole that, if they wanted to, they could club to death all the Clans with the Clans own rules, and I think that for the first time the Clans were actually scared.
Surprisingly enough that fear lasted for something like 50 years, but last I heard from the Table Top side of things, the Clans were gearing up for one more go and Table Top Battletech would enter the next era, the era of the ilClan.