Black Knight: What Is It Good For?
#81
Posted 27 September 2017 - 02:56 PM
Emphasis on should.
But yes I remember the glory days of the BLKNT - It was OP as all hell.
#82
Posted 27 September 2017 - 05:37 PM
That said, its really not alone. Its clan counterpart, the timerwolf, has suffered almost as much since its been killed by the engine desyn. It never had exceptional hitboxes, but it could tank for days due to its twisting speed. Now, its not dead or anything, but id consider both the EBJ and HBR to be superior heavys in most circumstances (HBR is imo best clan heavy at this time when it comes to versatility/hitboxes).
Its really not a huge deal, and something im quite used to over the years ive played MMOs. This is also one of the reasons im very cautious with my money in games of this sort, since almost everything is subject to potential nerfs in one way or another and it really sucks to have something you spent real money on changed into something else (obviously lack of disposable income is my main factor, but the potential for stuff being nerfed to death and wasting money doesnt increase my incentives to spend).
#83
Posted 27 September 2017 - 08:58 PM
I almost always decide against it because, on the whole, I do only a little better in it than I do with my assaults, which are well below my personal spud line. I know it's not a bad 'Mech, but I sure as hell am bad with it.
#84
Posted 28 September 2017 - 04:15 AM
panzer1b, on 27 September 2017 - 05:37 PM, said:
I don't blame the skill tree, as the net effect was more of a buff to clan mechs than anything else. It's simply the Black Knight's SIZE combined with shooting from the hip with everything and it being ill suited to corner poke. Same play style as the Atlas, but with less firepower and toughness. A great pilot can make it work with the 20 extra kph the BK has over the Atlas, but alas, I am not a great pilot, and the ones I know would rather pilot something with less of a handicap.
#85
Posted 28 September 2017 - 06:35 AM
It just doesn't evoke the image of knight to me, much less black knight.
That concept art has it in spades though. Probably would be difficult to do in game, but it gives off more of a defender/knight vibe. The current model always makes me think of giraffes.
#86
Posted 28 September 2017 - 07:46 AM
If you consider the fun you can have from brawling marauder (ac20+stubs if not remembering wrong),
You can see how sub-par BLK really is for fw. Marauder pilot wants to get one more kill refusing to die, where BLK is still wondering could las vomit perform better than the odd placeds mpls... or vice versa.
I think you can fit it with 4-5 lpls, but for that weigth you can get something with better hardpoints etc..
#87
Posted 28 September 2017 - 07:50 AM
rustyrat, on 28 September 2017 - 07:46 AM, said:
If you consider the fun you can have from brawling marauder (ac20+stubs if not remembering wrong),
You can see how sub-par BLK really is for fw. Marauder pilot wants to get one more kill refusing to die, where BLK is still wondering could las vomit perform better than the odd placeds mpls... or vice versa.
I think you can fit it with 4-5 lpls, but for that weigth you can get something with better hardpoints etc..
If they bulked up the arm and legs a bit, and made the torso a little more elongated, then the resulting decrease in height may actually make it "good" enough to fit better at its Flashbulb 'role'.
#88
Posted 28 September 2017 - 08:18 AM
If they wanted to distinguish it as brawler. They would just give the same quirks the last batch of brawler mechs got.
#89
Posted 28 September 2017 - 08:59 AM
#90
Posted 28 September 2017 - 10:06 AM
The Nerf Bat, on 19 October 2016 - 11:57 PM, said:
PGI hit the Black Knight with The Nerf Bat on 3 separate occasions.
The Feb 20 2016
PATCH NOTES - 1.4.53 - 16-FEB-2016
https://mwomercs.com...-1453-16feb2016
April 2016
Black Knight gets whacked
http://mwomercs.com/...rk%20Values.pdf
June 2016
Black Knight gets whacked again
http://static.mwomer...006-21-2016.pdf
Resize I.S. mechs get big
Bud Crue, on 27 September 2017 - 03:14 AM, said:
I would argue that the Skills Tree nerf and the removal of the weapon specific quirks on two of the variants (the PPC and ERPPC quirks) was a fourth occasion.
Moar whackage
6/20/2017 Black Knight gets whacked again
http://static.mwomer...re%20Quirks.pdf
5 times?
#91
Posted 28 September 2017 - 10:26 AM
The Nerf Bat, on 28 September 2017 - 10:06 AM, said:
6/20/2017 Black Knight gets whacked again
http://static.mwomer...re%20Quirks.pdf
5 times?
Eh, one could argue that the Black Knight is also being buffed there. Yah it loses 5% energy x quirk here and there, but its trading up from its structure quirks for armor quirks which are far more useful.
#92
Posted 28 September 2017 - 01:17 PM
El Bandito, on 25 September 2017 - 06:56 PM, said:
Black Kniggit can carry the most amount of las-vomit firepower with the most amount of DHS in the IS Heavy class. That's about it. BL-7-KNT LAZORRRZ!
I am personally waiting for our Lord and Savior, the FlashUrbie.
WTF IS THAT?!
#93
Posted 28 September 2017 - 01:31 PM
Athom83, on 28 September 2017 - 10:26 AM, said:
So then in that case 2 of them received this "trading up". Why nerf (again) the others? That extra sensor range sure as hell isn't a compensation for armor imho. Yet even as two the variants that were "buffed" in this manner, they are still inferior (again imho) to similarly built Hoppers or Hammers if for no other reason than hard point height (and perhaps also mech profile/target size).
Edited by Bud Crue, 28 September 2017 - 01:32 PM.
#94
Posted 28 September 2017 - 02:49 PM
Bud Crue, on 28 September 2017 - 01:31 PM, said:
Yeah. The Grasshopper's got better mobility and mounts than the Black Knight and gets to keep it's heat gen quirks too.
#95
Posted 28 September 2017 - 04:05 PM
November11th, on 28 September 2017 - 01:17 PM, said:
The Flashman. Fancy version of it.
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