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Should Pgi Require Account Id Verification Of Some Type To Slow Account Scumming, If So How?


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#41 Lily from animove

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Posted 27 September 2017 - 01:49 AM

Do you want to lose customers? because thats how you lose customers. Not gonna give any gamign company my phone number EVER!

#42 JC Daxion

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Posted 27 September 2017 - 01:53 AM

Topic updated to reflect the actual issue.. it seams people are losing their minds about the whole phone concept and totally derailing the discussion. (focusing on one suggestion despite there being 3 or 4 others, verse the actual topic)

Edited by JC Daxion, 27 September 2017 - 01:54 AM.


#43 Lupis Volk

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Posted 27 September 2017 - 02:01 AM

View PostJC Daxion, on 27 September 2017 - 01:53 AM, said:

Topic updated to reflect the actual issue.. it seams people are losing their minds about the whole phone concept and totally derailing the discussion. (focusing on one suggestion despite there being 3 or 4 others, verse the actual topic)

Mate i've experienced this. IF this was to happen i'd leave and demand all my money back. What you cry babies want is to ruin the game. All other F2P games have this "problem" and you don't see them demanding phone numbers!

#44 JC Daxion

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Posted 27 September 2017 - 02:07 AM

View PostLupis Volk, on 27 September 2017 - 02:01 AM, said:

Mate i've experienced this. IF this was to happen i'd leave and demand all my money back. What you cry babies want is to ruin the game. All other F2P games have this "problem" and you don't see them demanding phone numbers!



some how trying to think of a way for a little less account scumming, makes me a cry baby that wants to ruin the game?

i even changed the topic deleting the whole phone number thing.. yet you add another post about it.. it was 1 of 4...


And yea,, that is exactly why i don't like FTP games on a whole.. I think games should be pay to play period or Free and never charge a dime. (yup there are many totally free games out there).. Don't wanna play, don't buy.. Maybe there is a reason that most FTP games don't last longer than a few years on average.

Edited by JC Daxion, 27 September 2017 - 02:08 AM.


#45 Lupis Volk

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Posted 27 September 2017 - 02:52 AM

View PostNT Hackman, on 27 September 2017 - 02:29 AM, said:

Yes, let's make everything tedious and obnoxious just to scare off a few trouble makers. This is just a horrid idea from every angle, unless your brilliant plan was to lose even more players.

Knowing this community and it's hate ***** for PGI i wouldn't put it past them.

#46 Lily from animove

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Posted 27 September 2017 - 03:07 AM

View PostJC Daxion, on 27 September 2017 - 02:07 AM, said:



some how trying to think of a way for a little less account scumming, makes me a cry baby that wants to ruin the game?

i even changed the topic deleting the whole phone number thing.. yet you add another post about it.. it was 1 of 4...


And yea,, that is exactly why i don't like FTP games on a whole.. I think games should be pay to play period or Free and never charge a dime. (yup there are many totally free games out there).. Don't wanna play, don't buy.. Maybe there is a reason that most FTP games don't last longer than a few years on average.



account scumming will ALWAYS happen, those that do it will do it and find ways to surround it because they are willing to take the effort to do so. All you truly do is just annoy anyone not scumming having to deal with additional non effective things to handle. Look at all that fancy DRM attemps the last 15 years and people can still simply doanload and crack every existing singleplayer game, yet everoyne owning it legit has to go through a multitude of tiemconsumign customer unfriendly stuff to get his legit copy running.
So no thanks to any of these ineffective additional stuff.

View PostNT Hackman, on 27 September 2017 - 02:29 AM, said:

Yes, let's make everything tedious and obnoxious just to scare off a few trouble makers. This is just a horrid idea from every angle, unless your brilliant plan was to lose even more players.


Thats exactly what too many not understand, troublemakers love making troubles and so they have the passion to even go through these tedious and obnoxious things. And everyone suggesting these "simple" solutions seems not even to know how these kind of people work. In fact the harder you may make stuff, the more they may hate you and the more they hate you the brighter burns their flame of passion to create even more trouble.

APB is probably a good examples, trolls there always existed and toxic peole, and when they even made a smewhat workign anticheat run and be effective all that just lead these mad people to start ddossing the servers. Which until today is still a thing. Of course doing nothing isn't working as well, but thinking these kind of solutiosn will help hs proofen wrong over and over in other games and so it won't work on MWO too.

And the worst part is if you tell this those peopel they kinda getting angry pretending you would be one dfending the bad apples. But there is just reality and reality is as it is and good thoughts won't change that.

Edited by Lily from animove, 27 September 2017 - 03:25 AM.


#47 Zigmund Freud

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Posted 27 September 2017 - 07:11 AM

The stupidest idea I've ever seen. The whole selling point of FTP games is easy entery. By making registration unnecessarily complicated all you do is remove this selling point. It's like the game says "free to play! You don't need to pay money, just download and start kicking butts! Oh, by the way, you also have to register your credit card/phone number/send us photo copy of your passport, but it's not a big deal, this way griefers will have to spend like 10 minutes more to register new account."
And don't get me started on privacy. Asking for phone verification for no stinking reason is cancer, that is slowly killing free internet. Did you know that in a lot of countries you can't even buy a sim card without showing your passport and proof of your permanent residence? And it isn't even working, since new phone number is dirt cheap (since you don't need to call anybody, you only need to receive text message once). Honestly, if a game asks me for a phone number - I'll uninstall it right away, to not support this idiocy. Glad I can see a lot of fellow mechwarriors with same views.

#48 UnofficialOperator

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Posted 27 September 2017 - 08:15 AM

Make a Tier 6. No stats recorded before Tier 5. Minimum x number of games before allowed to go Tier 5 as an extra requirement, maybe 100 games or so. X number of TK complaints (without cash purchase on account) = perm ban.

Edited by UnofficialOperator, 27 September 2017 - 08:15 AM.


#49 Nemesis Duck

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Posted 27 September 2017 - 09:10 AM

View Postkuma8877, on 26 September 2017 - 05:30 PM, said:

So, there is a possible monetary loss for PGI as long as the problem persists (not in general, but this particular group).


Evidence shows that this is not a concern.

View PostUnofficialOperator, on 27 September 2017 - 08:15 AM, said:

X number of TK complaints (without cash purchase on account) = perm ban.


Yes, you have found the key to the heart of stone.

#50 panzer1b

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Posted 27 September 2017 - 11:41 AM

View PostBlack Ivan, on 26 September 2017 - 11:14 PM, said:

I'm for every solution that prevents people like the Kodiak 3 Teamkillers to get into the game again and again


Ive seen an INTENTIONAL TKer only twice im the entire time ive been playing this game. Maybee its because im T1 or something (and the TKers are all at T5), but ive just not seen it often enough to warrant any action whatsoever (there is already a report feature, use it and they get banned if it really is intentional not to mention the time penalty for TKs/high damage).

As ive said before, yeah trolls are always a thing, but really, the only sort of trolling ive seen in MWO (and im guilty of doing it myself on occasion) is people that bring utterly stupid non-combat effective mech builds to the game. Stuff like 10 flamers on a crow (actually had a few good games with that, overheat target then headshot), or 6 MG king crab, ect. That and anyone bringing "lore" loadouts on 90% of mechs may as well be a troll too since a very large percentage of those loadouts suck (single heat sinks, STD engines, too little firepower, badly syncing weapons, bracket builds, ect).

#51 JC Daxion

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Posted 27 September 2017 - 11:59 AM

View PostUnofficialOperator, on 27 September 2017 - 08:15 AM, said:

Make a Tier 6. No stats recorded before Tier 5. Minimum x number of games before allowed to go Tier 5 as an extra requirement, maybe 100 games or so. X number of TK complaints (without cash purchase on account) = perm ban.




I don't think that would matter because that is the exact problem.. get banned make a new account. Even charging a tiny fee would slow it to a crawl. Are there people that would still spend money just to get banned the next day? Maybe..





View PostLily from animove, on 27 September 2017 - 03:07 AM, said:



account scumming will ALWAYS happen, those that do it will do it and find ways to surround it because they are willing to take the effort to do so. All you truly do is just annoy anyone not scumming having to deal with additional non effective things to handle. Look at all that fancy DRM attemps the last 15 years and people can still simply doanload and crack every existing singleplayer game, yet everoyne owning it legit has to go through a multitude of tiemconsumign customer unfriendly stuff to get his legit copy running.
So no thanks to any of these ineffective additional stuff.




Funny, I've never in my life spent more than 5 mins getting a game running. (most of that is looking up my e-mail PW cause i can never remember it). Any game i've ever bought, at most has had a simple activation key sent to me. What got me thinking about this is the protection stuff that you can use on MMO accounts or steam account with steam guard, which you use a phone to PROTECT your stuff. FTP games a bit different so i was trying to think outside the box.

It takes the same amount of time as it does to register for a forum that i can ***** about DRM.. Yet some how to people it is the worst thing ever. Though i've never seen a single complaint in my entire life about having to register for a forum.. I wonder why?

Edited by JC Daxion, 27 September 2017 - 01:39 PM.


#52 FireStoat

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Posted 27 September 2017 - 12:02 PM

Another poster had the idea that a new account could only allow a player to take part in a Quickdrop or Faction play match if they had completed the Tutorial and a very large percentage of each challenge in the Academy first. Basically, you'd have to burn close to 90 minutes or more of real time. I liked the idea as a means to counter the TK throwaway accounts with a couple of additions.

The 24 hours of free premium time every new account gets doesn't activate until the close of the account's first real match. If you don't feel like going through all of the tutorial and then 15 academy challenges in one sitting, you lose nothing of the premium time.

Are you a current player and simply want an alt account but you don't want to go through the 90+ minutes of introductory content before your account can play real matches? No problem. An option to type in your 'main' account as a link to this new account could be a possibility to take the training wheels off the new account and off you go.

A real new player would be forced to learn how to actually hit stationary targets and torso twist more than they might like. Gee, what a shame. A current player loses nothing in the way of making alt accounts by being accountable to their main account. A TK throwaway moron has their free time devoured in their quest to grief the game.

Anyone see a downside to this?

#53 JC Daxion

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Posted 27 September 2017 - 12:06 PM

View PostFireStoat, on 27 September 2017 - 12:02 PM, said:

Another poster had the idea that a new account could only allow a player to take part in a Quickdrop or Faction play match if they had completed the Tutorial and a very large percentage of each challenge in the Academy first. Basically, you'd have to burn close to 90 minutes or more of real time. I liked the idea as a means to counter the TK throwaway accounts with a couple of additions.

The 24 hours of free premium time every new account gets doesn't activate until the close of the account's first real match. If you don't feel like going through all of the tutorial and then 15 academy challenges in one sitting, you lose nothing of the premium time.

Are you a current player and simply want an alt account but you don't want to go through the 90+ minutes of introductory content before your account can play real matches? No problem. An option to type in your 'main' account as a link to this new account could be a possibility to take the training wheels off the new account and off you go.

A real new player would be forced to learn how to actually hit stationary targets and torso twist more than they might like. Gee, what a shame. A current player loses nothing in the way of making alt accounts by being accountable to their main account. A TK throwaway moron has their free time devoured in their quest to grief the game.

Anyone see a downside to this?



I actually like that idea a lot. Thank you for just staying on topic and the spirit of the post.

I actually would like to link my alt account.. just make things easier with the PW if i could use the same, but a separate log-in. Would of meant i also didn't need to set up a unique e-mail just to play this game on a second account

Edited by JC Daxion, 27 September 2017 - 12:08 PM.


#54 James Argent

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Posted 27 September 2017 - 12:17 PM

As I said in another thread, every new account should be required to achieve a passing score on every MechWarrior Academy tutorial before being allowed to join a match. If you're a legitimately new player it should be required anyway. If you're an existing player setting up one or two alt accounts it's at most a minor inconvenience. If you're trying to spam teamkills on dozens of accounts it will make it not worth your time, or at the very least give legitimate players some matches without your interference while you go through the tutorials on your next account.

Edit: we've got some thread ninjas around here.

Edited by James Argent, 27 September 2017 - 12:20 PM.


#55 Lupis Volk

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Posted 27 September 2017 - 12:59 PM

View PostFireStoat, on 27 September 2017 - 12:02 PM, said:

Another poster had the idea that a new account could only allow a player to take part in a Quickdrop or Faction play match if they had completed the Tutorial and a very large percentage of each challenge in the Academy first. Basically, you'd have to burn close to 90 minutes or more of real time. I liked the idea as a means to counter the TK throwaway accounts with a couple of additions.

The 24 hours of free premium time every new account gets doesn't activate until the close of the account's first real match. If you don't feel like going through all of the tutorial and then 15 academy challenges in one sitting, you lose nothing of the premium time.

Are you a current player and simply want an alt account but you don't want to go through the 90+ minutes of introductory content before your account can play real matches? No problem. An option to type in your 'main' account as a link to this new account could be a possibility to take the training wheels off the new account and off you go.

A real new player would be forced to learn how to actually hit stationary targets and torso twist more than they might like. Gee, what a shame. A current player loses nothing in the way of making alt accounts by being accountable to their main account. A TK throwaway moron has their free time devoured in their quest to grief the game.

Anyone see a downside to this?

Forcing the tutorial onto new accounts. Much better than anything else that's been submitted here.

#56 JC Daxion

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Posted 27 September 2017 - 01:37 PM

View PostLupis Volk, on 27 September 2017 - 12:59 PM, said:

Forcing the tutorial onto new accounts. Much better than anything else that's been submitted here.



which was the whole point of the thread.. To post ideas of how to fix the issue..

#57 Nameless King

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Posted 27 September 2017 - 01:40 PM

View PostLupis Volk, on 27 September 2017 - 12:59 PM, said:

Forcing the tutorial onto new accounts. Much better than anything else that's been submitted here.


Except it will also turn off some new players.

#58 MischiefSC

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Posted 27 September 2017 - 01:41 PM

I have a couple of alts. There's no logic to blocking alts.

All that's needed is a better tool for tracking specific users so that when you ban them it sticks better.

#59 B0oN

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Posted 27 September 2017 - 01:44 PM

No phone number given to any developer ever .
No credit card, what the hell do I need a piece of plastic when I´ve either got cold, hard cash or paysafe .
No personal information given to any developer ever, why the hell do you believe I`m using a hilarious name such as Antal Christicz in all my dealings with the 0´s and 1´s .

Unfeasible, not thought through and plain dumb idea .
Show me on the paperdoll where the troll touched you ...

#60 Quicksilver Aberration

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Posted 27 September 2017 - 01:44 PM

View PostMischiefSC, on 27 September 2017 - 01:41 PM, said:

All that's needed is a better tool for tracking specific users so that when you ban them it sticks better.

Even then, certain bans don't require the use of banning all alts either. For example some hackers spent real money on this game, the punishment of having to start over with the added knowledge that they can get caught is punishment enough in some cases. Unless they are repeat offenders or extremely toxic, their first ban should not necessitate banning of alts as well.

Sorry but this whole thing is just adding unnecessary complications to account creations. It's too bad you can't ban by MAC address (which should be unique to hardware, meaning you have to buy new hardware to get around each ban) then again I'm sure there is a way to spoof those as well.

Edited by Quicksilver Kalasa, 27 September 2017 - 01:46 PM.






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