So.. Cicadas
#21
Posted 27 September 2017 - 02:03 PM
#22
Posted 27 September 2017 - 04:52 PM
Come to think of it, PGI should give out quirks from the skill nodes to further differentiate chassis--good example being the current Cyclops. Gonna tweet Russ about it.
Edited by El Bandito, 27 September 2017 - 06:30 PM.
#23
Posted 27 September 2017 - 04:52 PM
I know ECM isnt that big a deal at super high levels of play, but for me ECM is one of those quality of life equipments that seriously cuts down on focus fire and generally lets me perform some stealth flanking in QP without grabbing the attention of everyone. Because of that, and the general hitbox issues the cicadas have, i didnt have much if any luck using the other models (its super easy to hit and isolate hitboxes, and it doesnt feel as zippy as it once was).
If i had lots of slots leftover, id have totally kept it, but there are better mechs that are way more fun and actually get solid results every game i use them out there...
#24
Posted 27 September 2017 - 05:01 PM
#25
Posted 27 September 2017 - 10:44 PM
#26
Posted 28 September 2017 - 01:17 AM
#27
Posted 28 September 2017 - 03:27 AM
I had some fun with a Cicada ECM AC10 3ML but that Mech stopped working almmost 2 years ago...the only reason to field a Cicada is fun...see if you find some and if not scrap that thing bcs it is anything but a comptetitive Mech.
#28
Posted 28 September 2017 - 08:00 AM
LordNothing, on 28 September 2017 - 01:17 AM, said:
Except lights are still better than the Cicada and outside of the 2B when it had crazy quirks, this has always been the case.
DAYLEET, on 27 September 2017 - 05:01 PM, said:
Even fixing that power creep, the Assassin is better than the Cicada because the Cicada has a few marks against it (terrible shield arms, glass jaw CT, blocky torso, easy to hit legs, etc).
El Bandito, on 27 September 2017 - 04:52 PM, said:
This does nothing to fix it.....why don't we start with actual balance quirks before we start talking about practically worthless flavor quirks.
#29
Posted 28 September 2017 - 09:39 AM
Quicksilver Kalasa, on 28 September 2017 - 08:00 AM, said:
Even fixing that power creep, the Assassin is better than the Cicada because the Cicada has a few marks against it (terrible shield arms, glass jaw CT, blocky torso, easy to hit legs, etc).
This does nothing to fix it.....why don't we start with actual balance quirks before we start talking about practically worthless flavor quirks.
The CDA always had that shape and hitbox. Some other medium/light always were arguably better and it didnt matter when meds and light had a presence on the battlefield other than the flavor of the last balance pass. The CDA is an oversized light, which means its fun to pilot. Id still chose a CDA if i was going to be a hateful, dual erppc, sniping little fk. Its way easy to just poke those ppcs and keep a very low profile. Now with every heavy/assault having 10millionhp/armor quirks they wouldnt be as cheesy as they were but 20 pinpoint damage without receiving any is still something to consider.
#30
Posted 28 September 2017 - 09:43 AM
The best use for my F is as a PPC popper, and its okay but I think there are lights and mediums that do that better. The Assassin for one is actually a pretty good PPC popper and has way better hit boxes.
Edited by Lord0fHats, 28 September 2017 - 09:44 AM.
#31
Posted 28 September 2017 - 09:45 AM
DAYLEET, on 28 September 2017 - 09:39 AM, said:
I know that, and that's why it has always been subpar (however the embiggening of lights made the comparison less problematic). Fixing heavies and assaults won't magically fix that fact, it will just mitigate that, but we aren't talking about mitigation now are we.
Edited by Quicksilver Kalasa, 28 September 2017 - 09:46 AM.
#32
Posted 28 September 2017 - 10:04 AM
#33
Posted 28 September 2017 - 10:15 AM
Quicksilver Kalasa, on 28 September 2017 - 09:45 AM, said:
It would be a step in the right direction for the game as a whole. Subpar is fine as long as it offers something other mech dont have and/or specialise into something. The CDA had that "other flavor" before 90% of the mech on the field had huge alpha and hit points. Im not debating that it is subpar but that this thread wouldnt exist if heavy/assault were "fixed" as you say. Fixing heavy/assault would certainly bring the CDA back to where it was; a mech only a select few pilot and that no one make a thread about. It would obviously help all meds and light as well as lesser heavies.
In either case, changing the current meta is as likely as changing the cda size. We might as well buy lotery ticket and hope to do something esle next week. Quirking the cda would just foillow up on the steps that has mades the game worse over time. It would be better than nothing but also a statement that we cant make the game better.
#34
Posted 28 September 2017 - 10:22 AM
DAYLEET, on 28 September 2017 - 10:15 AM, said:
It doesn't offer that though......everything it can do can be done better by another mech.
Edited by Quicksilver Kalasa, 28 September 2017 - 10:22 AM.
#36
Posted 28 September 2017 - 11:32 AM
#37
Posted 28 September 2017 - 01:51 PM
chucklesMuch, on 28 September 2017 - 11:32 AM, said:
I totally agree, and honestly, there are MANY mechs, not just the cicada that the entire engine desyn (and the almost universal agility nerf) really became less fun to play after it dropped. Thing is, high twist/accel/decel was alot of fun, and best of all, allowed you to counteract certain very bad hitbox mechs one main weakness (good example would be the TBR, its hitboxes were never good, but it could twist like crazy back when).
I sorta understand why they did it, especially to assaults, but i still am not a fan myself. SHielding and torso twisting was a big part of the game, and in its current form, only the most agile mechs can do it whatsoever. That and spending 10+ seconds accelerating to speed isnt my idea of fun (main reason i refuse to pilot 100t mechs).
#38
Posted 28 September 2017 - 04:37 PM
#39
Posted 28 September 2017 - 10:25 PM
I usually run 4 ML and a light gauss or 4 ML and an ac 2. Armor tree, ecm boost, and weapons. XL245 or XL275.
It's quite common for me to get 800-1200 damage in a match. You'll find if you position yourself right, know when to disengage, and keep the pressure on you can do really well.
ECM+Ballistic in a small mech is almost unfair.
2 LPL is also a very capable build, but boring at times.
#40
Posted 29 September 2017 - 07:25 AM
GETREKT4K, on 28 September 2017 - 10:25 PM, said:
I usually run 4 ML and a light gauss or 4 ML and an ac 2. Armor tree, ecm boost, and weapons. XL245 or XL275.
It's quite common for me to get 800-1200 damage in a match. You'll find if you position yourself right, know when to disengage, and keep the pressure on you can do really well.
ECM+Ballistic in a small mech is almost unfair.
2 LPL is also a very capable build, but boring at times.
Your exaggerated numbers aren't reflected too well on the leaderboard.
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