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Is The Executioner Really That Bad?


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#21 NajLok

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Posted 28 September 2017 - 12:33 PM

After reading this thread, I am both hopeful and scared that I decided to finish off my Wave III for the loyalty rewards today... Hopeful because everyone in here says brawling and that is what I love to do... Scared, because this thread was started in the first place. haha

#22 Valdarion Silarius

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Posted 28 September 2017 - 07:06 PM

View PostTiewolf, on 28 September 2017 - 01:13 AM, said:

Started to level up my Executioner after the sale. Lost all (yes ALL games) in a row for 2,5 hours. Then I quit.
Yeah i know that this is also bad RNG with the MM but I only did 300dmg on avarage, tried different builds but it only got worse.

Are there any good builds for the Executioner that i overlooked or is that mech really beyond salvation?

I would avoid it completely. It's the tallest mech in the clan arsenal (correct me if I'm wrong here) due to the rescaling and it can't absorb damage to be a decent brawler. The saving grace of the Executioner was supposed to be it's MASC, but out of all of the times I used it in brawling it barely saved my ***. The whole concept for the Executioner Prime was a long range platform with MASC and multi directional jump jet mobility to get out of sticky situations.

It's a odd concept, but there is a reason why everyone is saying that it's a niche mech. I think it worked alot better in other mechwarrior titles and on table top, but in MW:O it's a colossal walking CT, has poor heat management, and little pod space to work with that is laughable for an assault. On top of the clan spl/ersml nerfs it became even less viable. Just avoid it until PGI decides to rework the Executioner (which will probably be never) to make it viable once more.

#23 MechWarrior5152251

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Posted 28 September 2017 - 07:28 PM

It was hurt by the laser nerf because it does not have enough space or payload to boat ballistics or SRMAs.

#24 Lupis Volk

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Posted 28 September 2017 - 08:43 PM

Any one have any theorycraft builds for the Hero .Exe?

#25 justcallme A S H

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Posted 28 September 2017 - 08:46 PM

Do I have to run them as well to show people mechs don't suck, players do?

#26 Security Blanket

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Posted 28 September 2017 - 08:56 PM

4 torso mounted er-ppcs is pretty painless to play.

#27 The Mysterious Fox

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Posted 28 September 2017 - 09:13 PM

im running a 6cmpl and 2 hll build on the exe-D that gets me over 1k damage every here and there

#28 Stonefalcon

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Posted 28 September 2017 - 09:30 PM

View Postjustcallme A S H, on 28 September 2017 - 08:46 PM, said:

Do I have to run them as well to show people mechs don't suck, players do?

Love my EXEs, used them more than once during comp to surprise the hell out of people.

#29 The Zohan

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Posted 28 September 2017 - 10:41 PM

Op: yes, yes it is. To me, its a circus mech (just like quads :P ). You (or better I) can have a good game in it here and there but in general, its downsides usually are to much to overcome. After all, this thing IS bigger than an Atlas.

#30 justcallme A S H

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Posted 28 September 2017 - 10:50 PM

View PostStonefalcon, on 28 September 2017 - 09:30 PM, said:

Love my EXEs, used them more than once during comp to surprise the hell out of people.


No doubt at all :D

I own one, but never used it (from some event). I'm sure I could put fear into the mediocre "T1s" of MWO just like any other mech.

#31 Vellron2005

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Posted 28 September 2017 - 11:01 PM

I usually use 2 x LRM10's for indirect fire and harassment, and as much lasers as I can cool off with for close-in gut punches.

The EXE is best used in close quarters, as a strike and return ambusher in places like between buildings.

PROTECT YOUR RIGHT ARM, cose' it houses most of your weapons.

Also, learn to use MASC; it makes the mech one of the most flexible in the whole game.

#32 LordNothing

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Posted 29 September 2017 - 11:08 PM

View PostEl Bandito, on 28 September 2017 - 02:35 AM, said:


Then you are missing out. Exe has as much agility as a 60 ton Rifleman.


agree. imho there are better assaults out there if you want to keep your distance. this thing is a knife fighter.

#33 SeventhSL

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Posted 29 September 2017 - 11:55 PM

View PostLupis Volk, on 28 September 2017 - 08:43 PM, said:

Any one have any theorycraft builds for the Hero .Exe?


I made number 1 on the EXE-CH leader board with 4xASRM6 and a UAC20 in the right arm. It's not for everyone but MASC, Jump Jets and Brawl is a great combination. You defiantly need to use some of that Ghost Bear patients on some maps though.

Edited by SeventhSL, 30 September 2017 - 12:21 AM.


#34 Tiewolf

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Posted 30 September 2017 - 01:34 AM

Thx for the nice suggestions. You gave me hope for the EXE. I will try to brawl in close quarters harder. Close fighting builds had been my best games so far anyway, even though QP is not nice to brawlers.

#35 Rayden Wolf

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Posted 30 September 2017 - 01:42 AM

View PostSeventhSL, on 29 September 2017 - 11:55 PM, said:


I made number 1 on the EXE-CH leader board with 4xASRM6 and a UAC20 in the right arm. It's not for everyone but MASC, Jump Jets and Brawl is a great combination. You defiantly need to use some of that Ghost Bear patients on some maps though.

Glad to hear that. I like the EXE, bought it as the wave III arives. I play most of the time a UAC20, 3ER-Med, 3 ER-Sml because of the lack of missle hardpoints. Good news that the machine got some aditional omnipods, will build one of mine to your build.





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