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Laser Ams (+Overloading)

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#1 Mr Snrub

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Posted 28 September 2017 - 03:17 PM

Hello.

Does overloading the Laser AMS increase it's heat output even further? Should it? A single one in my Bounty Hunter with 16 DHS completely cooked me in Caustic valley.

Maybe it would happen even without 2xoverload skill.

Do you think the heat is a fair price to pay for not being ammo dependant?

#2 Kroete

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Posted 28 September 2017 - 06:14 PM

Is heat for a ml a fair price for not being ammo dependant like a mg?
Both have nearly the same dps and wheigt, like ams and lams.

And can decide if they fire or not, for laser ams, you should remember where you can turn it off,
but if you need to turn it off, its the moment its most useable.

Laser ams is best used in a light, turn it off and after your attack run
and turn it of if its needed and you have heat to spare.

Edited by Kroete, 28 September 2017 - 06:14 PM.


#3 InfinityBall

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Posted 28 September 2017 - 06:20 PM

View PostKroete, on 28 September 2017 - 06:14 PM, said:

Is heat for a ml a fair price for not being ammo dependant like a mg?
Both have nearly the same dps and wheigt, like ams and lams.

And can decide if they fire or not, for laser ams, you should remember where you can turn it off,
but if you need to turn it off, its the moment its most useable.

Laser ams is best used in a light, turn it off and after your attack run
and turn it of if its needed and you have heat to spare.

So... you had nothing relevant to say, but wanted to post anyway?

@OP: I have no idea, but I'd bet heavily against those skills affecting the heat

Edited by InfinityBall, 28 September 2017 - 06:21 PM.


#4 Lykaon

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Posted 28 September 2017 - 07:29 PM

View PostMr Goldenfold, on 28 September 2017 - 03:17 PM, said:

Hello.

Does overloading the Laser AMS increase it's heat output even further? Should it? A single one in my Bounty Hunter with 16 DHS completely cooked me in Caustic valley.

Maybe it would happen even without 2xoverload skill.

Do you think the heat is a fair price to pay for not being ammo dependant?



I honestly don't know...but I have found little reason to take a LAMS over a standard AMS w/1 ton ammo. if you deplete a ton of ammo before anything decisive happens you're probably screwed by having an overly docile team anyhow.

#5 Brain Cancer

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Posted 28 September 2017 - 07:56 PM

At least it gets to benefit from the Firepower tree in terms of reduced heat, such as it is.

#6 Champion of Khorne Lord of Blood

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Posted 28 September 2017 - 08:08 PM

I never use LAMS, I rarely use AMS. AMS seems to be better in general because it doesn't actively kill you in the middle of a fight when you go to attack only for it to attack an MRM blast or something and push your heat up right before you alpha causing you to die shutdown infront of an enemy only to take much more damage than it blocked.

#7 Trissila

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Posted 28 September 2017 - 10:44 PM

Overload does not cause LAMS to generate more heat. It causes each tick of damage to deal more damage to missiles, so that missiles die with fewer ticks, which means you will get more done with the same amount of heat.

That said, is LAMS worth it? I dunno, you tell me.

Posted Image

I would not use it if you are running a build that relies on having heat available to get things done. And regardless of what you run it on, you have to be familiar with your AMS Toggle key to avoid overheating yourself. Its usefulness falls into a really, REALLY narrow band though: Your team has to be passive (and bad) enough to get a boatload of missiles shot at them for the infinite ammo to have been worth something to you, but not SO passive/bad that they get rolled after spending so much time getting shot at by missile launchers (as these ones did).

Edited by Trissila, 28 September 2017 - 10:55 PM.


#8 Bandilly

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Posted 29 September 2017 - 02:24 AM

View PostMr Goldenfold, on 28 September 2017 - 03:17 PM, said:

Hello.

Does overloading the Laser AMS increase it's heat output even further? Should it? A single one in my Bounty Hunter with 16 DHS completely cooked me in Caustic valley.

Do you think the heat is a fair price to pay for not being ammo dependant?



IS LAMS do not save you tonnage or space. No reason to build heat when you can just run a normal AMS with 1 ton of ammo, unless you really think you are going to use more ammo than that on average.

The topic is a little different on clan mechs, since they save some room with the LAMS.

#9 Kroete

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Posted 29 September 2017 - 02:45 AM

View PostInfinityBall, on 28 September 2017 - 06:20 PM, said:

So... you had nothing relevant to say, but wanted to post anyway?

@OP: I have no idea, but I'd bet heavily against those skills affecting the heat

It answers the question if the heat is a fair price to not need ammo.
Maybe it was not simple enough for you?

Lets try me again for you:
Yes, the heat is fair.

Simpel enough for you, without any comparsion or example?

#10 Peter2k

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Posted 29 September 2017 - 06:12 AM

Personally I like my LAMS
Also relying on it to get MRM's down
I can find a spot on any build now at least for the clan version as (less roomy stuff altogether after all)

If you're overheating from LAMS alone then you're probably using hyperbole, or facing extreme rains of LRM, in which case I would say:
If more people would bring some then the load would be shared and maybe you need to know how to switch it off

And like mentioned LAMS does more damage with the node, and benefits from the some skills in the skill tree
Counting as a a laser weapon I guess

And anyone saying timid team, well you must play group matches only, as QP usually has at last one timid phase


View PostKroete, on 29 September 2017 - 02:45 AM, said:

It answers the question if the heat is a fair price to not need ammo.
Maybe it was not simple enough for you?

Lets try me again for you:
Yes, the heat is fair.

Simpel enough for you, without any comparsion or example?


Well did you answer the more important question?

Quote

Does overloading the Laser AMS increase it's heat output even further?


The rest is a rather personal decision for each pilot
Contrary to what you said I find way more room, tonnage and heat dissipation to spare on my assaults
Also more use since a light should be able to out-run or out-maneuver LRM's in my opinion
That is if the light doesn't have ecm in the first place

Edited by Peter2k, 29 September 2017 - 06:21 AM.






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