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Changing The Way Ballistics Cause Screen-Shake.


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Poll: Changing the way screen-shake works (7 member(s) have cast votes)

Should screen-shake decrease along with damage/distance?

  1. Yes (5 votes [71.43%])

    Percentage of vote: 71.43%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Don't care (2 votes [28.57%])

    Percentage of vote: 28.57%

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#1 CannonGod9

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Posted 29 September 2017 - 10:09 AM

Right now, getting hit with a ballistic round shakes your screen the same amount no matter how much kinetic energy you are actually receiving from the round. Getting peppered with RAC/5 rounds from across the map shouldn't shake your screen the same as from brawl distance. What do yall think?

#2 Athom83

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Posted 03 October 2017 - 08:09 AM

Actually it already sort of works like that already, an AC/20 slug will shake your screen a lot more than an AC/5 for example. However, yah the shaking needs to represent the amount of damage you are taking. Side note; I also think your screen should be shaking in a direction caused by where the damage is being done to. IE; If you take a huge hit to the right shoulder, your mech torso should sway to the right and a bit up by quite a bit (depending on the mass of your mech and how many gyro skills in the tree you took).





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