#21
Posted 30 September 2017 - 02:33 PM
#22
Posted 30 September 2017 - 02:35 PM
#23
Posted 30 September 2017 - 05:18 PM
Grus, on 30 September 2017 - 01:10 PM, said:
It's literally got me playing QP again. It's not the pure meta rapier precision of a gaussvomit MKIIC, it's fundamental IS at its finest. Tanky, a bit clunky, people tend to underestimate you but you get some poor ******* in your sights and puke up 240 damage, obliterating most of them, then drop a coolshots and do it to his buddy. It's like going into a kung fu movie fight with a claymore and a flamethrower.
It's the most fun I've had in QP for a long time.
#24
Posted 30 September 2017 - 05:37 PM
#25
Posted 30 September 2017 - 05:44 PM
BlueStrat, on 29 September 2017 - 02:10 PM, said:
MAL-MX90 can, along with 6 MGs (LMG, MG, or HMG to taste) and 2 ERMLs.
Pretty niche, but with 6xHMGs + 2 MRM40s + 2xERMLs and a near-full 'survival' skill-tree, it's a beast close-up. It's the getting close that's the trick, as the MX90 is no speed demon. Had a couple of 6-kill, 800+ damage matches and some other good matches with it, but there were far more 'focused and dead at range' ones. Still, when things fall right it's quite fun watching enemy 'mechs 'disassemble' in front of you. The sound of chain-firing those two MRM40s on HPG Manifold is a treat, almost like a pair of RAC40s or something.
THANK YOU FOR GIVING ME SOMETHING OTHER THAN PURE DAKKA FOR MY MAULER LOL.
I've been wondering what to do with it since new tech lol.
#26
Posted 30 September 2017 - 06:59 PM
Kanil, on 30 September 2017 - 05:37 PM, said:
They're pretty hot already. Also big.
The spread on this is painful too.
You're better off doing 2x30 and bringing some lasers or MGs.
#27
Posted 01 October 2017 - 04:31 AM
Kanil, on 30 September 2017 - 05:37 PM, said:
You are missing 2 things.
- Spread, check in game stats where it is listed, 40s have a wider spread than others.
- Ammo. You get 300 missiles per ton of MRM ammo, that is:
30 shots for a 10
15 for a 20
10 for a 30
7.5 for a 40.
With 2 30s, I usually run 4 tons ammo that's 20 shots and find it plenty. To get the same shot number with 40s, you need 6 tons ammo for 22.5 shots.
Needing more ammo means more spots an enemy can shoot you in to make you go boom.
#28
Posted 01 October 2017 - 06:55 AM
#29
Posted 01 October 2017 - 10:08 AM
Better spread; better RoF.
I've been playing with a dual MRM-30 Wolverine 7K. 650m range is really good on em.
#30
Posted 01 October 2017 - 12:38 PM
Quote
Pretty niche, but with 6xHMGs + 2 MRM40s + 2xERMLs and a near-full 'survival' skill-tree, it's a beast close-up. It's the getting close that's the trick, as the MX90 is no speed demon. Had a couple of 6-kill, 800+ damage matches and some other good matches with it, but there were far more 'focused and dead at range' ones. Still, when things fall right it's quite fun watching enemy 'mechs 'disassemble' in front of you. The sound of chain-firing those two MRM40s on HPG Manifold is a treat, almost like a pair of RAC40s or something.
BlueStrat. I've been playing around with this build of yours and it is indeed quite fun. thanks posting it.
#31
Posted 17 April 2020 - 06:34 AM
oldradagast, on 01 October 2017 - 06:55 AM, said:
The new Wolverine Quarantine mech is a good example. Throw a MRM40 in the torso with back up lasers and it's actually quite effective. Tear down the armor with the MRM40 and then exploit with the lasers.
#32
Posted 17 April 2020 - 07:42 AM
DrSaphron, on 29 September 2017 - 06:46 PM, said:
I run an MRM40 on my ASN-27... it has a tube count of... 6 Takes the same amount of time to get all the missiles out as my Stalker which runs dual MRM40s from 20-count tubes.
#33
Posted 17 April 2020 - 07:55 AM
i like this more than the iv4.
you have some options, xl for speed. you can downgrade to dual 30s and get stealth armor. you can get more ammo if you use shs (but you will probably be so hot as to be ineffective) or drop the ecm (or put the tonnage into the engine). drop to 3t ammo, put in lff and upgrade the engine a bit.
Edited by LordNothing, 17 April 2020 - 08:01 AM.
#34
Posted 17 April 2020 - 08:03 AM
MischiefSC, on 30 September 2017 - 06:59 PM, said:
They're pretty hot already. Also big.
The spread on this is painful too.
You're better off doing 2x30 and bringing some lasers or MGs.
i like to put some energy weapons or even machine guns (king crab) on mrm builds to get the killing blow. i find large tube count mrm boats are great at sandblasting away armor, but are terrible for getting the kill shot.
#35
Posted 17 April 2020 - 08:49 AM
#36
Posted 17 April 2020 - 09:10 AM
#37
Posted 17 April 2020 - 09:14 AM
Ignatius Audene, on 17 April 2020 - 08:49 AM, said:
god damn it not again.
VBGuru, on 17 April 2020 - 06:34 AM, said:
The new Wolverine Quarantine mech is a good example. Throw a MRM40 in the torso with back up lasers and it's actually quite effective. Tear down the armor with the MRM40 and then exploit with the lasers.
if you have to look on the second (third? whatever) page of a forum to find something to comment on, you have no life and are doing it wrong.
Edited by LordNothing, 17 April 2020 - 09:15 AM.
#38
Posted 17 April 2020 - 01:37 PM
Stf Sgt Marblez, on 29 September 2017 - 01:44 PM, said:
If there isnt a heavy mech in there that can pull that off, would it be worthwhile to test on a mauler?
Just curious, and thanks for reading.
o7
Quickdraw is 60 tons and yes it's a good one.
For other MRM80 heavies, go with the MAD-9M or maybe Tempest, along with the RGH-1B. The Roughneck does it better than the WHM-7D because the missile boxes are smaller, but they both have awesome shouldertop mounts for them.
#39
Posted 17 April 2020 - 02:36 PM
#40
Posted 17 April 2020 - 03:02 PM
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