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Dual Mrm 40's?

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#41 RickySpanish

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Posted 17 April 2020 - 03:22 PM

Seriously? Again? What do you guys have against indirect fire? Why am I seeing so much hate for LRMs these days? They're very effective *when used properly* which yes does require team work and a Narc or two. What really strikes me is how so many LRM haters decry them as low skill weapons yet fail to understand that they require an entire team to coordinate, unlike the true low skill weapons like clan ultra autocannons, heavy lasers, er-ppcs etc. Don't even get me started on dual heavy gauss builds like the Victor.

#42 LordNothing

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Posted 17 April 2020 - 05:35 PM

indirect fire is when i go to the front where no one else on my team has the testicular fortitude to go and wait really long for lerms to hit my locked targets.

#43 ShiverMeRivets

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Posted 18 April 2020 - 07:56 AM

View PostWildstreak, on 30 September 2017 - 02:06 AM, said:

I found dual 30s just fine especially with other weapons delivering a complete alpha equal to dual 40s.
As for 20s, they are tonnage inefficient.
3 20s = 2 30s except you spend an extra ton of space for the 20s.

MRM20 have their advantage for some specific builds. They are the most heat efficient, and most crit-slot efficient. They also have the tightest spread, and most resistant to AMS (both tied with MRM10). The extra ton vs 2MRM30 is often compensated by the ability to stuff in another DHS, or equip light FF armor to gain that ton back.

MRM40 have the worst spread and longest cooldown. In most cases I find that MRM30 is just as damage effective as MRM40, for less heat, less ammo, and less tons. Like non-artemis SRM6, MRM40 is mostly good at point blank.

#44 Gilgamecc

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Posted 18 April 2020 - 02:41 PM

View PostShiverMeRivets, on 18 April 2020 - 07:56 AM, said:

MRM40 have the worst spread and longest cooldown. In most cases I find that MRM30 is just as damage effective as MRM40, for less heat, less ammo, and less tons. Like non-artemis SRM6, MRM40 is mostly good at point blank.


They have the same cooldown.

#45 Ignatius Audene

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Posted 19 April 2020 - 02:36 AM

Nope

#46 MrXanthios

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Posted 19 April 2020 - 05:30 PM

The IV4 can very easily pull off mrm40, one of the catapult variants can too, don't remember which one

#47 thievingmagpi

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Posted 21 April 2020 - 04:44 PM

View PostRickySpanish, on 17 April 2020 - 03:22 PM, said:

Seriously? Again? What do you guys have against indirect fire? Why am I seeing so much hate for LRMs these days? They're very effective *when used properly* which yes does require team work and a Narc or two. What really strikes me is how so many LRM haters decry them as low skill weapons yet fail to understand that they require an entire team to coordinate, unlike the true low skill weapons like clan ultra autocannons, heavy lasers, er-ppcs etc. Don't even get me started on dual heavy gauss builds like the Victor.




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#48 VonBruinwald

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Posted 21 April 2020 - 06:25 PM

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#49 The pessimistic optimist

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Posted 22 April 2020 - 06:34 AM

If have Mad-9S MAD-9M(S)

#50 Horseman

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Posted 22 April 2020 - 03:18 PM

View PostSirSmokes, on 22 April 2020 - 06:34 AM, said:

If have Mad-9S MAD-9M(S)

Trust me that it'll run hot enough without the lasers. Drop the lasers, take more heat sinks and ammo.

#51 The pessimistic optimist

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Posted 22 April 2020 - 03:46 PM

View PostHorseman, on 22 April 2020 - 03:18 PM, said:

Trust me that it'll run hot enough without the lasers. Drop the lasers, take more heat sinks and ammo.


Run hot or die

#52 Gilgamecc

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Posted 22 April 2020 - 06:25 PM

View PostSirSmokes, on 22 April 2020 - 03:46 PM, said:

Run hot and die


#53 The pessimistic optimist

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Posted 22 April 2020 - 10:02 PM

View PostGilgamecc, on 22 April 2020 - 06:25 PM, said:



If you can't take the heat stay out of the cockpit

#54 Teenage Mutant Ninja Urbie

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Posted 23 April 2020 - 02:56 AM

View PostSirSmokes, on 22 April 2020 - 10:02 PM, said:

If you can't take the heat stay out of the cockpit


yeah well.. and if you wanna do better, maybe listen to others once in a while.
it really could do with more HS ;)

#55 Horseman

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Posted 23 April 2020 - 10:07 AM

View PostSirSmokes, on 22 April 2020 - 03:46 PM, said:

Run hot or die
With that build, it's not an "or".
Overheated mechs don't do damage and tend to become dead mechs quickly.
What you need to make sure of is that your build's heat output is practically manageable during an engagement. The one you posted generates far too much heat and has far too little dissipation to handle it, making the mech basically a one-shot wonder. You overheat on your second shot, at which point you haven't delivered 200 damage to your targets yet.

What I'd suggest is more along these lines: https://mech.nav-alp...2a6e9d0_MAD-9MS . You lose 20% of your alpha, but your sustained damage output doubles and you can vomit ~560 damage before you need to seriously consider cooling down.

Edited by Horseman, 23 April 2020 - 10:36 AM.


#56 Teenage Mutant Ninja Urbie

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Posted 23 April 2020 - 02:55 PM

View PostHorseman, on 23 April 2020 - 10:07 AM, said:

With that build, it's not an "or".
Overheated mechs don't do damage and tend to become dead mechs quickly.
What you need to make sure of is that your build's heat output is practically manageable during an engagement. The one you posted generates far too much heat and has far too little dissipation to handle it, making the mech basically a one-shot wonder. You overheat on your second shot, at which point you haven't delivered 200 damage to your targets yet.

What I'd suggest is more along these lines: https://mech.nav-alp...2a6e9d0_MAD-9MS . You lose 20% of your alpha, but your sustained damage output doubles and you can vomit ~560 damage before you need to seriously consider cooling down.


other than switching the DHS+ammo to the right arm, that's the build I'd run.

#57 Omniseed

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Posted 23 April 2020 - 10:39 PM

My first match in the MAD-9M was running MRM80 and an ERML in the head. Someone else had the same mech, though I didn't see their build.

We both broke eleven hundred on Mining. I'm not a QP ace by any means, though I have a good shot at being the top performer when I'm playing a decent build and the PUG lotto gives me a charitable roll.

You don't need panic lasers, you need 2800 missiles, ECM, and the heat sinks to dump a few alphas before repositioning.





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