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Mechwarrior 5 Replacing Mwo, Why Keep Spending & Playing?


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#121 FireStoat

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Posted 04 October 2017 - 09:02 AM

View PostBombast, on 04 October 2017 - 03:29 AM, said:


Don't know why people keep bringing that up. There's been no breakdown in the relationship between licenseer and licensee, and no one else wants it.


The "no one else wants it" part isn't quite true. Harebrained Schemes obtained the license for the Battletech universe for a combat game that is turn based only. If PGI were to overnight become bankrupt and the license was up for grabs, I'd say it's a safe bet that the company headed up by the creator of Battletech would want the Mechwarrior license.

#122 Bombast

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Posted 04 October 2017 - 09:12 AM

View PostFireStoat, on 04 October 2017 - 09:02 AM, said:

The "no one else wants it" part isn't quite true. Harebrained Schemes obtained the license for the Battletech universe for a combat game that is turn based only. If PGI were to overnight become bankrupt and the license was up for grabs, I'd say it's a safe bet that the company headed up by the creator of Battletech would want the Mechwarrior license.


I really doubt HBS want's to be the primary licensee - They're in a good spot at the moment, and they don't seem keen on being the 'Battletech Company' (They've hinted they're working on another title, possibly [Or maybe they confirmed it at this point, haven't been paying attention] Crimson Skies).

And while they're a 'lowly' sub-license company, they get...

1. To offload the task of mech designing to PGI, a great money saver by their own admission
2. Low cost publicity/avenue to approach the fans through MechCon, an event PGI appears to shoulder most of the cost of
3. A partner in defense, legally, an asset when your working in an IP like Battletech that's riff with legal trouble

HBS doesn't really gain anything by picking up PGI's 'slack,' as it were, but they have quite a bit to lose.

#123 General Taskeen

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Posted 06 October 2017 - 01:35 PM

View PostAppogee, on 30 September 2017 - 03:28 PM, said:


Most of the things that gimp MWO have little to do with the game engine.



The major design element that "gimps" MWO to me has always been the incorporation of "f2p" aspects into a franchise that never was designed for it and has never been that way. Its always been that. If the pay elements of this game were literally just cosmetic customization, that would be a different (better) story, since that doesn't touch gameplay. I too think it has nothing to do with the game engine, a lot of comes down to knowledge of how to use and program said engine as well though.

Imagine if all the grind for a mech or "skills", packs, and typical elements of "f2p" were removed from this game - what you'd have left is a sandbox shoot 'em up game where everyone has equal access, plays on whatever map they want, joins the server of their choice, etc. Sounds fun to me. There would be no constant pressure to grind and other typical cancerous crap of "f2p" that players like me despise quite a lot that prefer a more 'traditional' multiplayer game. It's the same story for me with games like World of Tanks, I like the arcade combat design with 'realism' sprinkled in with a bunch of tanks from different eras or countries, but I simply despise the grind or paying out the *** for a Tank.

WoT, like MWO, would be instantly enjoyable to me if I can pick whatever damn tank out of hundreds I want for $60 and pick a server to join just for the fun of it, and drop-out at any time. That's why games like Overwatch are more fun to me, because I technically get all the content for a fixed price and simply choose to play as whatever avatar. I have found players far more toxic in f2p titles like MWO and WoT as well when you do not play a specific way or customize a certain way, otherwise other players get incredibly angry when they don't get as much "(grind) bucks" after the match.

Anyways, I will never understand why people would rather have "MWO2" or some such thing, rather than traditional multiplayer tacked on to an actual MechWarrior game. You still get Multiplayer out of a single purchase and frankly does not burn the wallet collecting Pokemon - I mean Mechs. Perhaps the need for "instant-gratification" like a mobile game is the reason. If PGI goes after people trying to mod in some sort of rudimentary mod for multiplayer for their MW5 experimental game, I'm just not going to bother buying it all, it's just not a smart move to shut down people trying to increase shelf-life of a game.

#124 MW Waldorf Statler

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Posted 06 October 2017 - 09:39 PM

MW5 is for PGI ,what Little Big Horn for "Gen" .G.A.Custer ...the Scouts says ,the other Officiers seeing ...thats will be a Massacre ...Custer say "Thats my next great Victory ..the next step for me a President...we the best"

Edited by Old MW4 Ranger, 06 October 2017 - 09:39 PM.


#125 CMDR Sunset Shimmer

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Posted 07 October 2017 - 12:35 AM

View PostOld MW4 Ranger, on 06 October 2017 - 09:39 PM, said:

MW5 is for PGI ,what Little Big Horn for "Gen" .G.A.Custer ...the Scouts says ,the other Officiers seeing ...thats will be a Massacre ...Custer say "Thats my next great Victory ..the next step for me a President...we the best"

WE GET IT, YOU HATE PGI/MW5...

MOVE THE HELL ON RANGER! Jesus man, you're beating such a dead horse,

Just stop, you're broken english can barely be deciphered, and when it is, it just show's your a salty bittervet...

Look man, MW5 isn't your game, FINE, you'll still have MWO, and it's not like MW5 is going to cut into your multiplayer goodness here.

So just give it up bro.

#126 Thorn Hallis

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Posted 07 October 2017 - 04:35 AM

View PostGeneral Taskeen, on 06 October 2017 - 01:35 PM, said:

Anyways, I will never understand why people would rather have "MWO2" or some such thing, rather than traditional multiplayer tacked on to an actual MechWarrior game.


The "why" is quite easy to answer - time. Why go through the painful process of finding and joining a server, waiting for enought people to join up to have a game when you can simply click "Play" or "Battle" and leave the rest to the game. This is one of the reasons why FW/CW/FP/whatever is so underpopulated - people want to efficently maximise their free time and get the most out of it. Thats why QP or World of Tanks or any other game where you simply click "Play" and leave the rest to the game are so popular these day. Outside of certain Valve games, player-run servers are a thing of the past.





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