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Mechwarrior 5 Replacing Mwo, Why Keep Spending & Playing?


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#41 Damnedtroll

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Posted 30 September 2017 - 03:42 PM

View PostNovakaine, on 30 September 2017 - 09:16 AM, said:


Forget about MW5 and 6.
MW7 will astounding and just about the time Star Citizen arrives.



LOL

#42 JediPanther

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Posted 30 September 2017 - 03:54 PM

I expect mwo to die when/if mw5 releases. Even though the two are different game genes as mwo is fps team death arena and mw5 single player they are both shoot the robot games. I've seen nothing from pgi that says they will allow steam work shop support for mw5. That is crucial to me as if I spend money on it or not given pgi's history of game development. I've played some of pgi's past attempts at games. Duke was the failure for multiple reasons of which pgi was just a small part of.

The only two things I hope pgi does is 1. Remake mwo on unreal. Don't care how but I won't do another founder,pre-order,early access type program. 2.give us steam work shop support for either or both mwo v2 and mw5 so the moders can make the game last for years as moders like has been done for Skyrim andFallout.

The last few purchases from me have been lights al la carte as I like and play that class the most. i don't spend much or often on mwo but over the five years I've been playing mwo the total has been a few hundred so that vs a subscription game than mwo has been a great deal by far. Sadly fw is horrible and being in a unit is mostly fun for hanging out on voice coms and not the game play.

#43 ocular tb

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Posted 30 September 2017 - 04:55 PM

Unless MW5 has a PvP mode like we have here I don't see MWO just being replaced with MW5. The way I see it is that MW5 is a stand alone single player title that you buy once and play until you're bored and move on. I doubt it'll give you the same kind of replay value that a PvP game can provide. So, after you're done with MW5 and want some PvP you come back to MWO.

Regardless of mechlab, I'm very much interested in MW5 and will be buying it once it's available. I'll also keep playing MWO and if I feel like it I'll spend money here too (I haven't in a while but not because I'm overly bitter, mostly just haven't felt the urge to buy any recent mech packs).

Edited by ocular tb, 30 September 2017 - 04:59 PM.


#44 LordNothing

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Posted 30 September 2017 - 07:06 PM

idk if i want to fund mwo other than maybe buying a few more clan heros as i dont have many of those. spending money doesn't really add anything new to the game.

#45 Lances107

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Posted 30 September 2017 - 07:20 PM

I read the ops speech and one problem no proof. When you say "is going to" its a good idea to have something to back it up. Another guy claims MW5 is single player. Me I have no idea. So yea wait and see but trying to be the prophet by making a thread saying mw5 will replace mwo is not the wisest course of action. MWO has allot of balance issues, but at the end of the day its customization, a need for player skill. So unless MW5 comes up with a grand faction play set up for multiplayer. I would guess that MWO is not going anywhere. As for the q, the problems got out of hand with the recent change they made to the q, it was somewhat better before. Claims on number of players is always all over the place.

Edited by Lances107, 30 September 2017 - 07:22 PM.


#46 Tarl Cabot

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Posted 30 September 2017 - 07:49 PM

View PostRootpole, on 30 September 2017 - 07:10 AM, said:

A multiplayer Mechwarrior game without the Mechlab would be terrible.

We had that for almost 10 years with Multiplayer Battletech spanning from the time when CPUs did not always come with a math coprocesser and EGA graphics on up. GEnie used the original Mechwarrior game as its combat code, what eventually became MPBT Solaris was its own engine then MPBT 3025 used a MW4 engine clone as its combat engine. As with MWO there were preferred mechs for a variety of reasons.

Simply noting that a game without a lab for customization would not be a loss, plus also one would need to consider the era. Then, provided PGI is able, willing and does renew their license in mid- 2018, it provides a springboard for DLC at a later date. And the next question, if there is ever a mechlab added later on should it be a clone of MWO, or something different?

Edited by Tarl Cabot, 01 October 2017 - 05:36 AM.


#47 Rovertoo

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Posted 30 September 2017 - 09:20 PM

View PostRoadblockXL, on 30 September 2017 - 08:24 AM, said:

The paragraph from the PC Gamer article which people are referring to:

"Unlike Mechwarrior Online, where players can customize their mech chassis in a variety of ways, MechWarrior 5 will stick to the lore and force players to choose between strictly defined roles. "It's great for a PVP game because the level of customization is huge," Bullock tells me. "But if we allowed that in MechWarrior 5, you essentially negate the free market. There's no need to keep your eyes peeled for that Jenner JR7-F that has Ferro-Fibrous armor if you take your JR7-D and just put Ferro-Fibrous armor on it."

I guess this means that the armor, structure, heatsink and maybe artemis upgrades in MWO wont exist in MW5. You will need to buy a new chassis with those upgrades. They don't say anything about how weapon customization will be handled and whether there will be restrictions on what weapons or other equipment a mech can take.

They go on to quote Russ saying, "We're looking at having upwards of 60 chassis with 300 to 400 variants. You could probably play the game multiple times within just one Great House's space and see different combinations on the free market."

Replay value will most likely be from playing through the game and buying different chassis, not necessarily customizing them.


I believe in the same article it says that weapons will be available in the market according to the timeline, so weapon customization is going to be a thing. Id imagine that all mechs will be somewhat like current clan mechs, that is no structure, engine, and possibly no armor switching on any mechs. I think weapons will probably be able to be switched out a lot like we have now though, along with some equipment.

#48 Thorn Hallis

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Posted 30 September 2017 - 11:30 PM

View PostAppogee, on 30 September 2017 - 03:28 PM, said:

I'm intrigued why so many seem to believe that the developer which got - and continues to get - so much wrong with MWO will suddenly start getting things right with MW5?


I think this is a bit different, at least from one point - we now get a little bit more information on certain topics. Back in the beginning of MWO people had to fill the blanks left by Russ, Brian and Paul on topics like role warfare, community warfare and such, which of course left bitter tastes when reality hit. This time...it seems they have at least learned somewhat from their mistakes.

Which of course is no guarantee that we wont be disapointed by the end result.

#49 CheeseThief

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Posted 01 October 2017 - 12:32 AM

View PostAppogee, on 30 September 2017 - 03:28 PM, said:

I'm intrigued why so many seem to believe that the developer which got - and continues to get - so much wrong with MWO will suddenly start getting things right with MW5?


Three things;

1. PGI has 5 years of feedback on what people want with a giant stompy robot game, and the core game they have created is genuinely fun.

2. Its a new game built from the ground up without 5 years of baggage tacked onto it. Meaning they can put in inverse kinematics and terrain destruction in without worrying about HSR exploding.

3. Its a single player game, so that don't have to balance it (that much).

We have that delicious combination of experience, a fresh start, and a single player focus. There is no way I am not being enthusiastic for MW5.

#50 Appogee

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Posted 01 October 2017 - 01:19 AM

View PostCheeseThief, on 01 October 2017 - 12:32 AM, said:

PGI has 5 years of feedback on what people want with a giant stompy robot game, and the core game they have created is genuinely fun.


How much feedback did they get but ignore after one year, two years, three years, four years, and five years of MWO?

But PGI hasn't just ignored feedback, they have actively avoided it in the places it is most freely provided ... for example, right here in their forums.

The feedback PGI has actually paid attention to has been Mech Pack sales and a small echo chamber led by NGNG. And the feedback they got through those has been that they can serve up a minimally viable product and that whales (like me, mea culpa) will buy it anyway, and reinforcement that what they've done with MWO has been a superb job.


View PostCheeseThief, on 01 October 2017 - 12:32 AM, said:

Its a new game built from the ground up without 5 years of baggage tacked onto it. Meaning they can put in inverse kinematics and terrain destruction in without worrying about HSR exploding.

That will help with some of the technical barriers. But those aren't the key problems with MWO. The main reason MWO has failed to live up to its potential is PGI's lack of imagination, commitment and to some extent, capability. Unreal Engine won't fix any of the key issues.

View PostCheeseThief, on 01 October 2017 - 12:32 AM, said:

Its a single player game, so that don't have to balance it (that much).

But it will still need imaginative leverage of lore and storytelling, interesting maps, quality assurance, workable AI.

BTW, I fully expect them to reveal a multi-player version of MW5 - and the shuttering of MWO - in the new year. But they're not going to reveal that now as they want us to buy MWO Mech Packs. They need to keep the lights on as they get MW5 ready for pre-sale, shortly.


View PostCheeseThief, on 01 October 2017 - 12:32 AM, said:

We have that delicious combination of experience, a fresh start, and a single player focus. There is no way I am not being enthusiastic for MW5.

Yeah. And despite his history and performance on the campaign trail, Donald Trump will also suddenly become 'Presidential' when he wins the election.

Oh, wait...

Look, I actually don't want to be a wet blanket. I hope MW5 is everything we want it to be. I'm just so frustrated that MWO could have been so much more than it is. And I honestly see no reason to believe that history won't repeat itself.

Edited by Appogee, 01 October 2017 - 01:49 AM.


#51 Lightfoot

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Posted 01 October 2017 - 02:36 AM

View PostRyokens leap, on 30 September 2017 - 01:01 PM, said:

I have a feeling MW5 will be more like Mechassault 5 and will be dumped into the Xbox market.

With what controller? Gamepads pretty much killed MechAssault (not to mention Flight Simulator) so your talking about a dedicated XBox joystick? I don't think that is feasible. MechAssault was a good game for it's time, but aiming with a gamepad comes down to just pointing the mech in the general direction of the target and is not very satisfying. Similar to piloting a 747 with a gamepad. MechWarrior is a Mech-Sim, not Mech-Arcade.

#52 Peter2k

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Posted 01 October 2017 - 04:08 AM

View PostThorn Hallis, on 30 September 2017 - 11:30 PM, said:

I think this is a bit different,


right, because Paul is in charge of MW5
he never did anything wrong, lied, didnt understand his own game, or didnt understand a feature/change he implemented

View PostCheeseThief, on 01 October 2017 - 12:32 AM, said:

Meaning they can put in inverse kinematics and terrain destruction in without worrying about HSR exploding


in single player part you wouldn't need HSR, as there is no Ping

the imaginary online part will still need a HSR feature
or people have to learn to lead again, that simple really

View PostAppogee, on 01 October 2017 - 01:19 AM, said:

BTW, I fully expect them to reveal a multi-player version of MW5 - and the shuttering of MWO - in the new year.


as long as they transfer my stuff I'm fine with that, even if I can't access half my mechs in single player part (obviously)
maybe for the better

if they try to do without they might find themselves with a lot less players
and Steam ratings are going to love this

#53 Wildstreak

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Posted 01 October 2017 - 04:21 AM

Last time I bought something was a Ghillie, before that a MC purchase in December 2016.

Honestly, I do not spend much anymore and little time playing. The new Skill Tree system gave me so much P Points that I have no reason to grind out new Mechs for a while, I have more P to sump on a new Mech than I do available bays.

I also cannot play thanks to ISP issues STILL ongoing that in a week and a half I may just have to go to the New York State Attorney General and ask them to add it to their lawsuit against the ISP. I may need to play a few games not for fun but to record lag for evidence against them. It also affected another game I tried earlier this month that was fun until the company decided to go for a shameless money grab.

Really don't have time, inclination or ability to spend and play.

#54 JC Daxion

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Posted 01 October 2017 - 04:25 AM

View PostWildstreak, on 01 October 2017 - 04:21 AM, said:



Honestly, I do not spend much anymore and little time playing. The new Skill Tree system gave me so much P Points that I have no reason to grind out new Mechs for a while, I have more P to sump on a new Mech than I do available bays.




that is what i thought.. I had over 5k points.. with my latest purchases those points will be gone and that is just 2 months after the fact..

But having a second account that had ZERO GSP, and i have to grind out new mechs.. It is such a chore in comparison. I will be so sad when my GPS are gone.. I wish i had the 20-25k+ and no need to ever grind a mech again. Instead just play.


If people really need the grind,, Don't use them.


I know i am super excited for mech5, and the new BT game.. Both of which we would not have if not for PGI and MWO being a darn fun game. They did some things i wouldn't have, but over all it is my most played game since 2012.. They have to be doing something right.

Edited by JC Daxion, 01 October 2017 - 04:27 AM.


#55 Appogee

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Posted 01 October 2017 - 04:49 AM

View PostPeter2k, on 01 October 2017 - 04:08 AM, said:

as long as they transfer my stuff I'm fine with that,

There's no way they are ever going to let us keep the stuff we bought for MWO in MW5.

#56 Thorn Hallis

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Posted 01 October 2017 - 04:59 AM

View PostAppogee, on 01 October 2017 - 04:49 AM, said:

There's no way they are ever going to let us keep the stuff we bought for MWO in MW5.


But maybe from MW5 to the aforementioned MW6 and MW7. Posted Image

#57 Bill Lumbar

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Posted 01 October 2017 - 05:00 AM

View PostAppogee, on 01 October 2017 - 01:19 AM, said:


How much feedback did they get but ignore after one year, two years, three years, four years, and five years of MWO?

But PGI hasn't just ignored feedback, they have actively avoided it in the places it is most freely provided ... for example, right here in their forums.

The feedback PGI has actually paid attention to has been Mech Pack sales and a small echo chamber led by NGNG. And the feedback they got through those has been that they can serve up a minimally viable product and that whales (like me, mea culpa) will buy it anyway, and reinforcement that what they've done with MWO has been a superb job.



That will help with some of the technical barriers. But those aren't the key problems with MWO. The main reason MWO has failed to live up to its potential is PGI's lack of imagination, commitment and to some extent, capability. Unreal Engine won't fix any of the key issues.


But it will still need imaginative leverage of lore and storytelling, interesting maps, quality assurance, workable AI.

BTW, I fully expect them to reveal a multi-player version of MW5 - and the shuttering of MWO - in the new year. But they're not going to reveal that now as they want us to buy MWO Mech Packs. They need to keep the lights on as they get MW5 ready for pre-sale, shortly.



Yeah. And despite his history and performance on the campaign trail, Donald Trump will also suddenly become 'Presidential' when he wins the election.

Oh, wait...

Look, I actually don't want to be a wet blanket. I hope MW5 is everything we want it to be. I'm just so frustrated that MWO could have been so much more than it is. And I honestly see no reason to believe that history won't repeat itself.

I think you are onto something Appogee Posted Image

#58 Appogee

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Posted 01 October 2017 - 05:06 AM

View PostThorn Hallis, on 01 October 2017 - 04:59 AM, said:

But maybe from MW5 to the aforementioned MW6 and MW7. Posted Image

I believe we'll be offered DLCs for a couple of years before MW6 even gets mooted. It will be the quickest and most profitable way for PGI to milk the returns from the initial investment they are putting into MW5.

#59 Bill Lumbar

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Posted 01 October 2017 - 05:07 AM

Ummm Yeah,

What kills me is how long has the first look PGI's vision and video of pre pre alfa game play been shown to us? Has anything else been released or shown yet? HBS, they release footage on a pretty normal time frame, its called keeping your fans updated. All I have seen is the same video for MW 5 as I first did months ago... and honestly, I want to have hope for this coming game....but not like this... not like this. Posted Image

Btw, I am a backer of HBS game, because I have seen what they can do with Shadowrun, I bought all of them. They keep their players and fans updated, and they seem to listen to feed back very well, and try to apply it to the finished product. When they did this with the first Shadowrun series, the new version that they put all the fixes in, added new missions to, was given as a download for free if you bought the first one. That is the kinda game company I respect, and I will buy from. Never kickstarted or backed anygame, until HBS said they was doing a BT game. I really don't like the style it is being made in, I want a full sim BT game, but I like what they do with story lines, and believe the game will have depth to it. So I backed it with the $50 dollar package.

Edited by Bill Lumbar, 01 October 2017 - 05:13 AM.


#60 Appogee

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Posted 01 October 2017 - 05:11 AM

View PostJC Daxion, on 01 October 2017 - 04:25 AM, said:

They have to be doing something right.

What they are primarily "doing right" is mining the motherlode of a cashed-up existing fanbase.

But I still play MWO daily. There's a lot to like. But in my head I can still see what it was proposed to be. And I can also see daily how easily so many things could be simply addressed that would make it so much better... if PGI only gave a damn.

If it was my product, I'd be working weekends to make it as good as it could be. A passion project, not just a paycheck.

Edited by Appogee, 01 October 2017 - 05:12 AM.






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