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A Personal Problem With Fw


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#1 AJBennett

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Posted 02 October 2017 - 04:12 AM

So...the game and lore tells us that during the war with the clans, the Houses of the Inner Sphere are still warring against each other...ummm...where? All I see is IS vs Clan warfare, QP doesn't qualify as House vs House since its a mixed bag of everyone (Clan/IS/Merc), and iirc weren't some of the Clans historically at each other's throats as well behind the lines...where is that action?

Addendum - ...and FW is like IS QP mm vs Clan, come on...you would NEVER see Davion Mechs defending Liao boarders...except in MWO FW...oh well.

Edited by AJBennett, 02 October 2017 - 04:53 AM.


#2 Bud Crue

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Posted 02 October 2017 - 04:30 AM

It doesn't exist. Or really it only exists in history.

When they imposed "the one bucket solution" to cure CW of all its low population ills (everything really is "fine" just like Russ said throughout phase 3) rather than actually make the mode fun and rewarding, they guaranteed that the game can only function in a red vs blue mode. Its clan v IS or nothing in this current iteration. To do IS v IS and Clan v Clan, requires a complete rework of the one bucket format, which PGI has apparently been diligently working on but also failing to figure out, since after all Russ promised in January of this year that we would be playing "frequent" IS v IS and Clan v Clan special events on weekends throughout 2017. I make this assumption that they are having a heck of a time figuring this out, given that promise and the fact that 2017 is almost over.

So where is your IS v IS and Clan v Clan warfare?

Hidden in the mists of time, in a longed for era when the game had things called "factions" and those factions could fight each other. An era apparently forgotten by PGI (along with the coding to bring it back even on a temporary basis it would seem).

Edited by Bud Crue, 02 October 2017 - 04:30 AM.


#3 El Bandito

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Posted 02 October 2017 - 04:41 AM

Alas, no more epic Marik vs. Davion fights over Wazan.

#4 AJBennett

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Posted 02 October 2017 - 04:43 AM

Thank you both...its sad...so...so sad. Posted Image

Edited by AJBennett, 02 October 2017 - 04:44 AM.


#5 Paigan

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Posted 02 October 2017 - 04:47 AM

View PostBud Crue, on 02 October 2017 - 04:30 AM, said:

It doesn't exist. Or really it only exists in history.

When they imposed "the one bucket solution" to cure CW of all its low population ills (everything really is "fine" just like Russ said throughout phase 3) rather than actually make the mode fun and rewarding, they guaranteed that the game can only function in a red vs blue mode. Its clan v IS or nothing in this current iteration. To do IS v IS and Clan v Clan, requires a complete rework of the one bucket format, which PGI has apparently been diligently working on but also failing to figure out, since after all Russ promised in January of this year that we would be playing "frequent" IS v IS and Clan v Clan special events on weekends throughout 2017. I make this assumption that they are having a heck of a time figuring this out, given that promise and the fact that 2017 is almost over.

So where is your IS v IS and Clan v Clan warfare?

Hidden in the mists of time, in a longed for era when the game had things called "factions" and those factions could fight each other. An era apparently forgotten by PGI (along with the coding to bring it back even on a temporary basis it would seem).

Well written. Hear, hear.

#6 Admiral-Dan

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Posted 02 October 2017 - 05:39 AM

View PostAJBennett, on 02 October 2017 - 04:43 AM, said:

Thank you both...its sad...so...so sad.

Well, better than 1 or 2 hour long waiting queues. The game has barely enough players for Clans vs IS. More different queues would mean much longer waiting for drops.

Edited by AlphaEtOmega, 02 October 2017 - 05:39 AM.


#7 Smith Gibson

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Posted 02 October 2017 - 05:39 AM

View PostBud Crue, on 02 October 2017 - 04:30 AM, said:

Russ promised in January of this year that we would be playing "frequent" IS v IS and Clan v Clan special events on weekends throughout 2017. I make this assumption that they are having a heck of a time figuring this out, given that promise and the fact that 2017 is almost over.


I'm currently convinced Russ is using the North Korean calendar and since it's only 106 now, he has 1911 years before he has to make good on any of his promises.

#8 Asym

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Posted 02 October 2017 - 05:41 AM

"Red vrs Blue....." as said above is spot-on.....that is the future game and e-Sports design paradigm !

Get ready for Solaris and when that gets here (if it does) EVERYTHING else becomes non-value-added.... "Rock-and-Sock'em-Robots" and the arena FPS is where the micro-tranactions market is and it's so much cheaper to keep running.....

Who says the history doesn't repeat itself since there is a "Roman" empire-esk annology where MWO sits today !

I know, many will disagree.........I just have a "feeling" this is where MWO is going.....hoping I'm wrong but.............

#9 Bombast

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Posted 02 October 2017 - 05:47 AM

Basically, poor population and long wait times killed 'inter-faction' warfare.

I wouldn't get too bent out of shape about it, lore wise. Tukayyid apparently never happened, and the Clans forgot to care about Terra. And apparently, every player is a time travelling wizard bringing future mechs to the fight.

#10 naterist

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Posted 02 October 2017 - 05:52 AM

View PostAJBennett, on 02 October 2017 - 04:12 AM, said:


Addendum - ...and FW is like IS QP mm vs Clan, come on...you would NEVER see Davion Mechs defending Liao boarders...except in MWO FW...oh well.


Lol, youd never see the clans attacking liao either.

#11 Thorn Hallis

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Posted 02 October 2017 - 06:00 AM

View PostAlphaEtOmega, on 02 October 2017 - 05:39 AM, said:

Well, better than 1 or 2 hour long waiting queues. The game has barely enough players for Clans vs IS. More different queues would mean much longer waiting for drops.


Oh, the game has plenty of people, the mode itself has not. But PGI thinks everything is fine, so they're either not willing or unable to make the mode more attractive for players outside of weekend events.

#12 Bud Crue

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Posted 02 October 2017 - 06:12 AM

View PostThorn Hallis, on 02 October 2017 - 06:00 AM, said:


Oh, the game has plenty of people, the mode itself has not. But PGI thinks everything is fine, so they're either not willing or unable to make the mode more attractive for players outside of weekend events.


We are now at less than 30K monthly population. The long term downward trend (that has been apparent for over a year from leader board stats) is catching up with them (us) and it is only a matter of time where the whole game starts having longer and longer wait times (just like non event driven CW now). IT WILL HAPPEN...

Unless of course PGI does something to make the game and its various modes enticing to play and advertised to the extent that we get new players coming in and old payer returning.

Or

They can struggle along and just except that this gradual decline is the way it is and instead of making the game better they just do things like make smaller 8v8 games to make it easier to find matches, and add a mode like Solaris with 2v2 and 1v1 bracketed play for the same reason.

Now since they've made on the record statements of intent regarding the later options, and not even so much as hinted at trying to do any aspect of the former, what do you think is gonna happen? We most certainly do NOT have "plenty of people" and PGI seems resigned to the fact that we will have even less as time goes on.

#13 Wildstreak

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Posted 02 October 2017 - 06:19 AM

View PostAJBennett, on 02 October 2017 - 04:12 AM, said:

So...the game and lore tells us that during the war with the clans, the Houses of the Inner Sphere are still warring against each other...ummm...where?

The community killed that back in Phase 1.
There used to be IS vs IS and Clan vs Clan fights but then some guys in the Clans started putting pressure on the community to stop. This is part of why the IS started getting rolled.
It took until Phase 2 but eventually the IS started doing the same.
PGI tried doing some events to encourage more fights like this but given the dropping CW pop and how people do not stick around for something after an event is over, that died off despite promises of more from PGI.
End result, the boredom of nothing but Clan vs IS we have today.

#14 RussianWolf

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Posted 02 October 2017 - 06:21 AM

View PostBud Crue, on 02 October 2017 - 06:12 AM, said:

We are now at less than 30K monthly population. The long term downward trend (that has been apparent for over a year from leader board stats) is catching up with them (us) and it is only a matter of time where the whole game starts having longer and longer wait times (just like non event driven CW now). IT WILL HAPPEN...

Unless of course PGI does something to make the game and its various modes enticing to play and advertised to the extent that we get new players coming in and old payer returning.

Or

They can struggle along and just except that this gradual decline is the way it is and instead of making the game better they just do things like make smaller 8v8 games to make it easier to find matches, and add a mode like Solaris with 2v2 and 1v1 bracketed play for the same reason.

Now since they've made on the record statements of intent regarding the later options, and not even so much as hinted at trying to do any aspect of the former, what do you think is gonna happen? We most certainly do NOT have "plenty of people" and PGI seems resigned to the fact that we will have even less as time goes on.

as long as the leaderboards have been active, we've never had 30k "active" players. And now the number is barely half that.

#15 Bud Crue

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Posted 02 October 2017 - 06:52 AM

View PostRussianWolf, on 02 October 2017 - 06:21 AM, said:

as long as the leaderboards have been active, we've never had 30k "active" players. And now the number is barely half that.


Yeah we have. The entire csv files are posted on Reddit.

https://www.reddit.c...ame=OutreachHPG

Still Your point (as well as mine) stands. But yes the actual data has shown that the player numbers are dropping, but they have always been around 30K average with a slight downward trend (which spiked after skills tree launch). Now we are below 30K on average and I expect that trend to continue.

Edited by Bud Crue, 02 October 2017 - 06:53 AM.


#16 AJBennett

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Posted 02 October 2017 - 07:09 AM

View Postnaterist, on 02 October 2017 - 05:52 AM, said:

Lol, youd never see the clans attacking liao either.



Yeah, just an example that popped into my head.

#17 Roadbuster

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Posted 02 October 2017 - 07:29 AM

View PostAJBennett, on 02 October 2017 - 04:12 AM, said:

So...the game and lore tells us that during the war with the clans, the Houses of the Inner Sphere are still warring against each other...ummm...where? All I see is IS vs Clan warfare, QP doesn't qualify as House vs House since its a mixed bag of everyone (Clan/IS/Merc), and iirc weren't some of the Clans historically at each other's throats as well behind the lines...where is that action? Addendum - ...and FW is like IS QP mm vs Clan, come on...you would NEVER see Davion Mechs defending Liao boarders...except in MWO FW...oh well.

Get some some 100.000 other people to play MWO and FW, then maybe, just maybe...

#18 MischiefSC

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Posted 02 October 2017 - 07:31 AM

View PostBud Crue, on 02 October 2017 - 04:30 AM, said:

It doesn't exist. Or really it only exists in history.

When they imposed "the one bucket solution" to cure CW of all its low population ills (everything really is "fine" just like Russ said throughout phase 3) rather than actually make the mode fun and rewarding, they guaranteed that the game can only function in a red vs blue mode. Its clan v IS or nothing in this current iteration. To do IS v IS and Clan v Clan, requires a complete rework of the one bucket format, which PGI has apparently been diligently working on but also failing to figure out, since after all Russ promised in January of this year that we would be playing "frequent" IS v IS and Clan v Clan special events on weekends throughout 2017. I make this assumption that they are having a heck of a time figuring this out, given that promise and the fact that 2017 is almost over.

So where is your IS v IS and Clan v Clan warfare?

Hidden in the mists of time, in a longed for era when the game had things called "factions" and those factions could fight each other. An era apparently forgotten by PGI (along with the coding to bring it back even on a temporary basis it would seem).


One Bukkit was a wholesale embrace of failure and cemented that FW is going to die out. It removed the factions from faction warfare and turned it into QP with respawns.

Stack that with falling game balance IS v Clan which causes huge population imbalance and PGI really leaves nothing to chance.

If only some brilliant, handsome, studly person had specifically called out when 1 bukkit was announced that the result would be -

1. Loyalist players voiding out, reducing total population.

2. Huge exacerbation on population imbalance. Result is that on the high pop side, 12mans got to the front while on low pop side, pugs fill matches. Result is huge spike in 12mans vs pugs.

3. Pugs burn out and either get salty AF which makes for bad players or quits, accelerating downward spiral.

4. Final result is much smaller population with much longer wait times with way more 12man vs pug gameplay.

If only... that guy would have been a ****ing genius. Probably with a huge epeen.

Well, maybe it would have just been someone with even a tiny shred of understanding about analytics and predictive analysis because it took, literally, 2 minutes with a crappy ballpoint and a napkin while half drunk on a vacation to fishbone analysis exactly how were were going to end up exactly where we are now.

2 minutes is probably longer than it too. Maybe 90 seconds.

1 bukkit absolutely kills FW. Ends it, destroys the basic principle of it and absolutely ensures that everyone who even just clung to shallow dreams of it being a little like the original idea pitched would give up on it.

#19 RussianWolf

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Posted 02 October 2017 - 08:48 AM

View PostBud Crue, on 02 October 2017 - 06:52 AM, said:

Yeah we have. The entire csv files are posted on Reddit.

https://www.reddit.c...ame=OutreachHPG

Still Your point (as well as mine) stands. But yes the actual data has shown that the player numbers are dropping, but they have always been around 30K average with a slight downward trend (which spiked after skills tree launch). Now we are below 30K on average and I expect that trend to continue.

10 game minimum in a month isn't active. Tracking on 60 (2 matches a day on average should be a bare minimum for an active player) or 100 games per month, we have never seen 30k.

#20 Paigan

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Posted 02 October 2017 - 09:09 AM

View PostRussianWolf, on 02 October 2017 - 08:48 AM, said:

10 game minimum in a month isn't active. Tracking on 60 (2 matches a day on average should be a bare minimum for an active player) or 100 games per month, we have never seen 30k.

100 games per month for being considered active? You do understand that not all players are students or unemployed, yes?

Edited by Paigan, 02 October 2017 - 09:09 AM.






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