We can suggest mech's all day long, but one underlying issue is this: new players need more time to learn how to pilot a mech in real conflicts, but not in a regular QP drop.
IMO, if you are bringing a friend in to this game, he should spend some time with you in a private match, where you teach him how to move the mech, with the options available with legs and torso not having to face the same direction. (This is an issue for many FPS people who play run-n-gun shooters.)
Slowly, you begin live fire exercises, still in private matches, where you begin by taking it easy on him, and gradually pump up the pain as you see him 'get the hang' of things.
Show him about heat and thermal vision, and when to NOT use them.
Teach him about the mini map, and that arrow thingy on it, as well as his HUD, and what the little icons mean.
Please teach him to zoom OUT when in close melee. Too many times I spectate people on full zoom, where they cannot find the light mech buried deep in their a$$ wasting his CT and legs with 88 machine guns. Zoom is great, but terrible to have on in close combat.
PLEASE, teach him also how to target what he shoots (Default key R). I cannot stress how important it is to have your target actually targeted: LRM's can now target him, and the player gets to see the paper doll, knowing where to focus fire, and you can see the enemy mech's loadout.
Basically, all the important stuff we SHOULD have in our new player tutorials.
THEN, drop into some QP matches. Mech, IMO, is a secondary issue, and really, have him go through some trial mechs first, to see what his 'speed' is.......
Edited by Ensaine, 06 October 2017 - 03:13 AM.