Captinkirk08, on 03 October 2017 - 10:24 PM, said:
So here is the deal for anybody who happens on this. After a day or two of grinding I got a warhammer. I think the mech looks awesome. I really like the mech. I played the trial mech and did fantastic with it. But then I was able to finally buy them mech. Then things started happening that I didn't have to deal with on the trail mech. My side torsos. They keep getting destroyed. Regardelss from my distance from the enemy. If I torso twist or keep my side showing my side torso gets destroyed. Regardless of its just a 1v1 or its a few against me. I have tons of mech from various different classes and ive never had this problem. Also the mech seems to be way too squishy compared to my other heavies and even some mediums. I need help. I don't understand why this is even a issue. Lastly I had a friend go into a lobby with me. He was using a centurion with 4x med pulse and 2x srm6. Nobody how many times I torso twisted or if I gave him a side, he kept poping of my shoulders. I would like to be be able to salvage this mech. I like it l. PLEASE HELP!!!
I have a warhammer, and its a very good mech offensively, just need to twist really well and if you notice someone going all out for STs, it may be a good time to disengage and find another target or angle (there are people out there, including myself, that will shoot nothing but your ST if its a mech that either has assymetric loadout, or is well known for running a XL engine. Even today i see alot of XL warhammers, things like quad uac5, lots of LPLs, any weapon combo that i know is going to be insanely heavy (and isnt going king crab speed), or any build thats keeping up with clanners is also XL. Pretty much, unless the warhammer has a LBX20 or a HGR, im gonna go for dual ST, if i rip off one and he doesnt die, he is still left with at best 50% offensive ability, and at this point its just a matter of finishing him off (ill either take down his 2nd ST or just CT core if he spread my initial damage well ans used teh CT some).
Anyways, the mech shouldnt be brawling (obvious bitboxes up close, fairly large frontal profile, ect), so unless you are using dual AC20s or something of that sort, you really should say at least 400m away from the enemy if not a bit farther.