Jump to content

Warhammer Mech Advice

BattleMechs Gameplay General

50 replies to this topic

#41 Captinkirk08

    Member

  • PipPip
  • Moderate Giver
  • 21 posts

Posted 04 October 2017 - 08:17 PM

View Postpanzer1b, on 04 October 2017 - 06:48 PM, said:


I have a warhammer, and its a very good mech offensively, just need to twist really well and if you notice someone going all out for STs, it may be a good time to disengage and find another target or angle (there are people out there, including myself, that will shoot nothing but your ST if its a mech that either has assymetric loadout, or is well known for running a XL engine. Even today i see alot of XL warhammers, things like quad uac5, lots of LPLs, any weapon combo that i know is going to be insanely heavy (and isnt going king crab speed), or any build thats keeping up with clanners is also XL. Pretty much, unless the warhammer has a LBX20 or a HGR, im gonna go for dual ST, if i rip off one and he doesnt die, he is still left with at best 50% offensive ability, and at this point its just a matter of finishing him off (ill either take down his 2nd ST or just CT core if he spread my initial damage well ans used teh CT some).

Anyways, the mech shouldnt be brawling (obvious bitboxes up close, fairly large frontal profile, ect), so unless you are using dual AC20s or something of that sort, you really should say at least 400m away from the enemy if not a bit farther.
thank you!!!! I'll keep that in mind what about when the team is pushing should I be at the back of the push do you think?

#42 qS Sachiel

    Member

  • PipPipPipPipPipPip
  • The Fallen
  • The Fallen
  • 373 posts

Posted 04 October 2017 - 08:25 PM

No, at the front but not out in the open, be surrounded by the team.
Again, returning to my analogy: you are the short swordsman in the turtle formation. You open your shield wall and thrust/slash at any enemy that comes close, but you do not break rank and do not open your flank.

If you're outnumbered then so be it.

But general WHM theory is to surprise the enemy at first encounter, revealing from cover. Smack them across the face and then twist & withdraw & repeat.
Mid-endgame you can engage in brawling, but at the start you're just trying to beat them into submission and make them afraid of coming out to get you.

Your main strengths should be high burst damage supported by front loaded armour, and terrifying your enemy into spending less time looking at you and more time twisting / attempting to flee to their support lines.

Edited by qS Sachiel, 04 October 2017 - 08:26 PM.


#43 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 04 October 2017 - 11:42 PM

Another fun but surprisingly good build for whammys Dual LB10X and 2xSSPPC, doesn't look that good on paper but feel free trying it Posted Image
Works with LFE and with XL you can get few extra heatsinks, faster engine, arm armor.

http://mwo.smurfy-ne...0ef367fcbb5d848

#44 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 05 October 2017 - 12:15 AM

IMHO I wouldnt put ballistics in the 6R, cataphracts are better at ballistics for the same tonnage.

I have a 6R with 2x heavy PPCs, 4 MLs, 17 DHS and a T-COMP IV i think. Nearly 600m range with very high velocity on the PPCs. 30 PPFLD is great, just make sure you can reverse behind cover.

For skill tree I would suggest getting at least the left hand side of the survival tree, 15 points in operations for most of the heat containment/cool run nodes and most of the firepower tree for the heat generation/velocity nodes. Dont bother getting the cooldown/laser duration nodes unless you need to unlock heat gen/velocity. Really makes me jealous since clan ER PPCs are a joke.

Obviously not a competitive build but its fun to use in QP.

Edited by Jun Watarase, 05 October 2017 - 12:17 AM.


#45 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 05 October 2017 - 12:26 AM

View PostJun Watarase, on 05 October 2017 - 12:15 AM, said:

IMHO I wouldnt put ballistics in the 6R, cataphracts are better at ballistics for the same tonnage.
The Cataphract has those quirks for a reason, it exposes everything to deal its damage. The Warhammer can peak and fire with very little exposure, not to mention everything is torso mounted so you save that arm armor tonnage to use elsewhere.

#46 Arctourus

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 482 posts

Posted 05 October 2017 - 05:48 AM

when you torso twist, are you twisting so far that you expose your lightly armored back to fire?

#47 Captinkirk08

    Member

  • PipPip
  • Moderate Giver
  • 21 posts

Posted 05 October 2017 - 12:08 PM

View PostArctourus, on 05 October 2017 - 05:48 AM, said:

when you torso twist, are you twisting so far that you expose your lightly armored back to fire?
if talking to me then no I do not.

#48 panzer1b

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 05 October 2017 - 09:08 PM

View PostCaptinkirk08, on 04 October 2017 - 08:17 PM, said:

thank you!!!! I'll keep that in mind what about when the team is pushing should I be at the back of the push do you think?


The ONLY 2 builds that really should stay a bit back (never far away from team, but not in the front where you are likely to get shot at) is teh ERLL boat one, and the dual gauss vomit one. Every other build should be in the middle of the team, focusing on dealing damage and not trying to 1v1 anything that isnt super hurt or ur confident in an easy kill (obviously if you see a mech that is separated and is a LRM boat with no backup weapons, go nuts and teach the potato why its a bad build).

If youve ever owned a hellbringer, its actually a very similar playstyle (just without ECM so you cant quite break away from the team occasionally), sit around 400-500m (HBR is a bit farther out but same basic idea), and just try to make effective trades at any opportunity, while making sure you dont take any more dmg then absolutely necessary since both the HBR and WHR are gunboats with lousy protection (and very obvious hitboxes when looking at em headon).


View PostJun Watarase, on 05 October 2017 - 12:15 AM, said:

IMHO I wouldnt put ballistics in the 6R, cataphracts are better at ballistics for the same tonnage.


Honestly, while you CAN make the cataphract work, that thing is one of the worse mechs in the game when it comes to frontal hitboxes, anything including SRM snipers can isolate a specific section of that and make it go away. If the OP is having trouble not loosing STs in his warhammer, then the cataphract is gonna be even worse off (and not only are hitboxes bad, its weapons are super wide and super low, in other words, its very tough to play effectively, and the only spot it works is in a push, where lowslung wide guns work fine, if you try to poke/trade in that, u die).

Edited by panzer1b, 05 October 2017 - 09:24 PM.


#49 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 05 October 2017 - 11:14 PM

The cataphract has shield arms and the torsos are one flat block. Compare that to the mad dog or the EBJ with very large and obvious torso locations. I mean, look at the huge nose on the EBJ, tell me that is harder to single out than the cataphract.

The reason why the cata isnt popular is that it cant do laser vomit. If it could, it would be one of the most popular mechs with assault tier armor.

The hardpoints arent even that low compared to the arms on the warhawk or mad dog.

But yes, the warhammer is better for ridge humping.

#50 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 06 October 2017 - 12:40 AM

The CTF looks like it has much more easily isolated torso segments compared to the EBJ.

CTF hitboxes
Spoiler


EBJ hitboxes
Spoiler


Both the MDD and WHK have higher arm mounts than the CTF, unless you take missiles on the WHK.

CTF to MDD to WHK arm hardpoint comparison
Spoiler


#51 Dr Cara Carcass

    Member

  • PipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 643 posts

Posted 06 October 2017 - 03:28 AM

View PostCaptinkirk08, on 04 October 2017 - 10:37 AM, said:

Hey when I go to approach a target in a Warhammer should approach with with my torso sideways? Do you guys think it will help avoid fire to my side torso? Maybe when someone's walking up to me as well? Just keep my torso sideways wait for them to fire then twist into them and shoot?


How about you play a few rounds with some of the ppl that gave you advice here.
I drive the mech with double gauss and 6 erml - got me over 400 headshots with this mech.
I like the laser variant with lpl and er-meds... but keep your hands of lbx - they are only usefull on open mechs.
anything that makes you depend on your team to hit **** too is bad. During the autocannon challenge i found out that double uac20 is also very playable if you know how to get some shots out without beeing seen before you get into a brawl.
this mech is most of the time very forgiving. Its quite agile compared to other heavys and it has normal armor values. Bit big shoulders. But if you get your main weapons into the side torsos you cna fire at anything without exposing too much of your mech to enemy fire. If you can get the lpl er-mad laser variant you can load it asymmetrically and you cen get 80% of your damage out while only showing 50% of your mech.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users