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3 Is Homeworlds Surrounded - Where Is My Event Pgi?


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#1 tee5

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Posted 03 October 2017 - 11:21 PM

Posted Image


All three IS Capital-Planets surrounded by Clans.

https://mwomercs.com...-2017/#timeline

According to the rules stated in link above, we should have had already, such called Capital Planet Conflicts. In the rules is stated, that the Clans need to surround them for a specific time. But PGI never told how long. But how long is this time days, weeks, months, years, decades?

After the Clans have won 3 Capital Planets Conflicts. Clans have won the season.

So PGI where are these Capital Planet Conflicts? Forgot to program this, because you thought Clans would never conquer IS-territory so fast?

#2 FallingAce

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Posted 04 October 2017 - 12:37 AM

"A specific period of time over which the Clans must maintain that encirclement may be required before the Conflict is triggered, to be determined at the appropriate time."

Soon

#3 justcallme A S H

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Posted 04 October 2017 - 02:28 AM

View PostFallingAce, on 04 October 2017 - 12:37 AM, said:

"A specific period of time over which the Clans must maintain that encirclement may be required before the Conflict is triggered, to be determined at the appropriate time."

Soon




Soon™

Edited by justcallme A S H, 04 October 2017 - 02:29 AM.


#4 Khalcruth

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Posted 04 October 2017 - 03:41 AM

I have to wonder, what would be the point, exactly? Last I checked, Clans have won 10 of the last 12 phases. And since the tracker started, IS has not won a single phase. So we all know exactly how an event is going to end up. So why bother having an event at all? We all know none of the units currently playing for the clans are going to switch back for an event, that might mean they'll miss out on cool rewards. It happens every time.

#5 Bud Crue

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Posted 04 October 2017 - 03:53 AM

This is soooo PGI. The one bucket solution preventing clan v clan and IS v IS that they said we would be doing throughout 2017. The lack of foresight as to the state of the population. And most of all the absurdity of putting "win conditions" into the mode and then not anticipating that those win conditions would be achieved in the EXACT same way and in nearly the same time as they have in every other phase. I'd laugh if it wasn't so ****ing sad.

Edit: Actually in previous phases I think the Clans had merely surrounded Terra by June-ish in the previous phases, they didn't have cause to try and take the three home worlds so they didn't bother, but only a blind man could not have anticipated that they would when given the motivation to do so.

Edited by Bud Crue, 04 October 2017 - 03:55 AM.


#6 Tier5 Kerensky

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Posted 04 October 2017 - 07:10 AM

View PostKhalcruth, on 04 October 2017 - 03:41 AM, said:

So we all know exactly how an event is going to end up. So why bother having an event at all?


It's kinda stupid, but the reason would be, we haven't had it yet. Novelty.

Of course we don't get new map for it, or anything significantly new, but it's still going to be an event. It's something other than FP right now.

And, because it's going to be event, there will be rewards. That means there will be players, lots of them. Probably closer to Tuk events than this fairly small FP event we have now. That will be good for nearly everyone. Of course total noobs will have least fun, but at least they can try to score some rewards.

#7 FallingAce

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Posted 04 October 2017 - 09:35 AM

View PostKhalcruth, on 04 October 2017 - 03:41 AM, said:

I have to wonder, what would be the point, exactly?



To funnel rewards to Clanners and Mercs while screwing the I.S. Loyalist once again. Posted Image

Quote

https://mwomercs.com...ost__p__5886944

I played the tukkayid event on 2 accounts. One I.S., one Clan.

On my I.S. account, i did everything "right". I got on teamspeak, I joined groups, I lead groups. Won 80% plus of my invasion matches. At the end of the day all i got was loser rewards.

Posted Image


On my clan account, i did the opposite. I never once joined a group, never once got on teamspeak. Won less than 50% of my invasion matches. But since it was clan it got the winning rewards.

Posted Image

So being a clan pug loser still payed better than being an I.S. pilot.




#8 Codpond

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Posted 04 October 2017 - 09:54 AM

Yea, it really sucks. Why would anyone stay an IS loyalist?

#9 Lovas

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Posted 04 October 2017 - 10:09 AM

View PostPhilocrates, on 04 October 2017 - 09:54 AM, said:

Yea, it really sucks. Why would anyone stay an IS loyalist?


If they introduced new IS factions along with new clan factions the balance of teams would be much better. The fault is on PGI for not actively managing player incentives, including merc payouts.

Edited by Lovas, 04 October 2017 - 10:11 AM.


#10 FallingAce

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Posted 04 October 2017 - 10:35 AM

View PostPhilocrates, on 04 October 2017 - 09:54 AM, said:

Yea, it really sucks. Why would anyone stay an IS loyalist?


533 days since the last contract reset.

3 map resets since the last contract reset.

Only cost me 196,000 LP to break contract.

#11 Lovas

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Posted 04 October 2017 - 11:46 AM

View PostKhalcruth, on 04 October 2017 - 03:41 AM, said:

....We all know none of the units currently playing for the clans are going to switch back for an event, that might mean they'll miss out on cool rewards. It happens every time.


Come on Khal, you know BCMC started off as clans last Tuk and switched before the halfway point to fight for the IS; and we were not the only ones.

Posted Image

View PostFallingAce, on 04 October 2017 - 10:35 AM, said:

Only cost me 196,000 LP to break contract.


This is a big problem.

Edited by Lovas, 04 October 2017 - 11:53 AM.


#12 Grus

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Posted 04 October 2017 - 12:02 PM

View PostKhalcruth, on 04 October 2017 - 03:41 AM, said:

I have to wonder, what would be the point, exactly? Last I checked, Clans have won 10 of the last 12 phases. And since the tracker started, IS has not won a single phase. So we all know exactly how an event is going to end up. So why bother having an event at all? We all know none of the units currently playing for the clans are going to switch back for an event, that might mean they'll miss out on cool rewards. It happens every time.
this is what's going to happen, all the good merc units will wait and see if and when the event drops if the rewards are better being on the IS side and switch. There by racking up a ton of cbills and l.p. I. The process. Then we will see a "slowdown" of clan victories.

#13 MischiefSC

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Posted 04 October 2017 - 12:16 PM

Pfft.


PGI takes a brief peek at FW every 6-18 months. Then they usually make some sort of change and then ignore the results for another 6 months.

Just because PGI says "In FW, if you do X, Y will happen!" that doesn't mean anything at all in FW. Nothing. It was their position at the time. It may happen in a few months, it may never happen. There is literally the same odds that IS will be judged to be over performi g and get their tonnage nerfed to 225 as their is that we will have the promised event.

#14 Nightbird

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Posted 04 October 2017 - 12:19 PM

My guess is a new season will start after PGI finishes their current balance pass. The events will start right before the end. If PGI intends to finish with the Oct patch, then the events could start this or next week.

#15 Kaoba

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Posted 04 October 2017 - 12:50 PM

https://twitter.com/...612782447411200 SOON

#16 Bud Crue

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Posted 04 October 2017 - 01:24 PM

View PostWayTooSexy, on 04 October 2017 - 12:50 PM, said:



so is "very soon" the new SoonTM?

#17 Khalcruth

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Posted 04 October 2017 - 03:05 PM

View PostLovas, on 04 October 2017 - 11:46 AM, said:


Come on Khal, you know BCMC started off as clans last Tuk and switched before the halfway point to fight for the IS; and we were not the only ones.



But you were mercs then. You're not now. Nor are a substantial number of other units.

#18 Tier5 Kerensky

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Posted 04 October 2017 - 05:32 PM

Very soon, very good.

#19 El Bandito

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Posted 05 October 2017 - 12:10 AM

View PostLovas, on 04 October 2017 - 10:09 AM, said:

If they introduced new IS factions along with new clan factions the balance of teams would be much better. The fault is on PGI for not actively managing player incentives, including merc payouts.


Only to a degree. KCom for example, is JF loyalist, despite the fact there are new Clans for new rewards.

#20 naterist

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Posted 05 October 2017 - 01:20 AM

View PostEl Bandito, on 05 October 2017 - 12:10 AM, said:


Only to a degree. KCom for example, is JF loyalist, despite the fact there are new Clans for new rewards.


Kcoms steel viper loyalist.





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