#1
Posted 04 October 2017 - 01:35 PM
I use to be able to actually kill mechs in the 300-600 range pretty often... Now, I just can't seem to find a critical hit, even with a TC-II mounted? Also, I'm producing far less damage as well? No, this isn't an AMS issue either..... I've actually had sticks I couldn't kill where as before, a 45 volley would find a crtical hit and destroy the sticks... Something just isn't right.
Has anything been nerf'd or degraded?
#2
Posted 04 October 2017 - 01:40 PM
#3
Posted 04 October 2017 - 01:41 PM
#4
Posted 04 October 2017 - 01:46 PM
That last one is kind of based on 'conspiracy theory' level reasoning, but I'm just throwing it out there.
#5
Posted 04 October 2017 - 02:35 PM
#6
Posted 04 October 2017 - 02:53 PM
I realize the new skill tree messed with the entire battlespace platform with the survival mode mess.... What I've see is "something" after the CW changes??? It seems the effectiveness has been reduced somehow. LRM-45 showers no longer seriously tear up Assaults at ranges over 600 but below 850.... LRM's are hitting but it sometimes seems that no damage is occuring??? Where as before, you'd see the paper doll go yellow, to orange, to red to dead...... Now, it just isn't performing???
Thanks for the replies.
#7
Posted 04 October 2017 - 02:58 PM
#8
Posted 04 October 2017 - 03:08 PM
stealthraccoon, on 04 October 2017 - 02:58 PM, said:
I think we'll only know for sure if that's the case when the IS freakout over a new clan mech is realeased and the DOA claims when a new IS mech is released have reached zezo.
Edited by Lupis Volk, 04 October 2017 - 03:10 PM.
#9
Posted 04 October 2017 - 03:13 PM
#10
Posted 04 October 2017 - 03:20 PM
Barring the stars aligning and you getting Polar Highlands with a friendly NARCer on your team, you will find it incredibly difficult to post sizable damage against a team that knows what it is doing, and putting terrain between you and your targets. In a Night Gyr, which is about as maneuverable as an oiled turtle on ice, you'll find that out-maneuvering the enemy is next to impossible.
I'm still getting 600-700 damage games out of my piddly LRM30-NARC KFX with only a payload of ~1k missiles on maps that don't have massive amounts of covered areas (Crimson Strait) or lots of tall buildings in the way (River City, Mining Colony). Which is more or less the same as it has always been for the last year or so; NARC + LRM + repositioning ability = uninterrupted rain on the enemy = big damage regardless of crits. It doesn't matter how many LRM tubes you have if you can't get into position to make their cover irrelevant - which is why I'd say that the fact that you chose a Night Gyr as a LRM carrier is why you feel that LRMs are weaker.
They're not. Pick a fast missile medium with a NARC and go to town on the fatmechs that you tag. You'll find that they're still as good as ever against slow and large ballistic boats.
#11
Posted 04 October 2017 - 03:28 PM
Judah Malganis, on 04 October 2017 - 02:35 PM, said:
Can they confirm they tend to hit the legs more often? I swear every LRM that hits me is going for my legs.
#12
Posted 04 October 2017 - 03:30 PM
MadRover, on 04 October 2017 - 03:28 PM, said:
This is a consequence of how LRMs work. They don't 'track' as well as streaks (read: fewer course corrections per second, or weaker course correction), so when you move *away* from the LRMs, they tend to smack legs (or the ground). Moving towards the LRMs will cause them to hit your upper torso instead.
#13
Posted 04 October 2017 - 03:30 PM
EDIT; Certainly most noticeably when running for cover, too. So the above comment definitely checks out.
Edited by Catten Hart, 04 October 2017 - 03:31 PM.
#14
Posted 04 October 2017 - 03:38 PM
LAMS didn't take off like I thought it would, but it seems to have convinced lots of people to run vanilla AMS. I'm actually seeing missiles swatted out of the sky in most fights nowadays, whereas AMS used to be a unicorn.
#15
Posted 04 October 2017 - 04:14 PM
Kiiyor, on 04 October 2017 - 03:38 PM, said:
LAMS didn't take off like I thought it would, but it seems to have convinced lots of people to run vanilla AMS. I'm actually seeing missiles swatted out of the sky in most fights nowadays, whereas AMS used to be a unicorn.
Advanced Tactical Missiles were the likely cause for the (L)AMS being used heavily now; also I have noticed MRMs do get engaged by the AMS as well.
Edited by Shadowomega1, 04 October 2017 - 04:14 PM.
#16
Posted 04 October 2017 - 04:20 PM
Quote
TC gives sensor boost and speeds up targeting data
so yeah they do work with missiles
Edited by Davegt27, 04 October 2017 - 04:21 PM.
#18
Posted 04 October 2017 - 04:49 PM
Davegt27, on 04 October 2017 - 04:20 PM, said:
so yeah they do work with missiles
You're T1 and don't know how TCs work?
Shadowomega1, on 04 October 2017 - 04:14 PM, said:
Advanced Tactical Missiles were the likely cause for the (L)AMS being used heavily now; also I have noticed MRMs do get engaged by the AMS as well.
ATMs are exactly the reason.
Edited by LT. HARDCASE, 04 October 2017 - 04:50 PM.
#19
Posted 04 October 2017 - 04:51 PM
InfinityBall, on 04 October 2017 - 04:42 PM, said:
No, those are examples of TC working with sensors.
He is saying the TC lowers lock on time for the missiles, though I don't think it does that. I do know I much prefer Active Probe as it improves lock on times as well as range increase which I have tested a lot in the testing range and noticed a significant difference.
Edited by Shadowomega1, 04 October 2017 - 04:52 PM.
#20
Posted 04 October 2017 - 04:55 PM
Shadowomega1, on 04 October 2017 - 04:51 PM, said:
He is saying the TC lowers lock on time for the missiles, though I don't think it does that. I do know I much prefer Active Probe as it improves lock on times as well as range increase which I have tested a lot in the testing range and noticed a significant difference.
*Internet sigh*
Active Probes don't lower missile lock times either.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users