

Improving Graphics?
#1
Posted 05 October 2017 - 07:39 AM
Is there a way to improve graphics for MWO? Right now I have better PC and finally put graphic settings to max but I feel I'm missing something. I'm playing steam version of MWO if it matters.
#2
Posted 05 October 2017 - 07:46 AM
Edited by Bombast, 05 October 2017 - 08:08 AM.
#3
Posted 05 October 2017 - 08:06 AM
LukashHegnar, on 05 October 2017 - 07:39 AM, said:
Is there a way to improve graphics for MWO? Right now I have better PC and finally put graphic settings to max but I feel I'm missing something. I'm playing steam version of MWO if it matters.
SweetFX might help you to improve the looks further. Check these comparison pics out. https://sfx.thelazy....es/preset/4512/
Edited by El Bandito, 05 October 2017 - 08:07 AM.
#4
Posted 05 October 2017 - 08:21 AM
#5
Posted 05 October 2017 - 08:23 AM
#6
Posted 05 October 2017 - 08:26 AM
El Bandito, on 05 October 2017 - 08:06 AM, said:
Reshade (R.I.P stylesheet) is more modern alternative with more shader options, a better UI, and a more friendly installation.
Besides coloring&contrast which SweetFX or Reshade thoroughly fix, the biggest graphical issue for MWO seems to be its LOD distances. Every map is full of ugly low level models that only enter full detail at like 200m away, and they're even visible on some loading screens. In MechWarrior 4 you could add a negative billion to the LOD distances and all objects would always appear in full detail. Also for some MechWarrior 2 versions there's software to increase the draw distances. MWO doesn't have such an option, only presets.

Edited by Alcom Isst, 05 October 2017 - 08:30 AM.
#7
Posted 05 October 2017 - 10:06 AM

Edited by MechaBattler, 05 October 2017 - 10:06 AM.
#8
Posted 05 October 2017 - 10:11 AM
#9
Posted 05 October 2017 - 10:20 AM
MechaBattler, on 05 October 2017 - 10:06 AM, said:

That cable is for use with hardware that doesn't do AA on its own - Essentially consoles and computers without the inbuilt performance required to do AA. It wont do squat for someone with a decent video card (And I suspect its usefulness in its 'niche' isn't as absolute as some of these articles insist).
Also, screw $100+ plus cables. if I wanted to overpay for a cable, I'd buy a gold plated HDMI cable from Bestbuy.
Edited by Bombast, 05 October 2017 - 10:21 AM.
#10
Posted 05 October 2017 - 10:21 AM
#11
Posted 05 October 2017 - 10:47 AM
#12
Posted 05 October 2017 - 11:01 AM
Juodas Varnas, on 05 October 2017 - 10:21 AM, said:
Performance impact varies and the drop is stronger for weaker GPUs or GPU-bound machines.
Basic contrast or sharpness shaders should cost almost nothing. Fancy shaders like SMAA (Really good Post-AA) and MXAO (Adds fancy shadows, doesn't work in online matches) have larger performance impacts.
#13
Posted 05 October 2017 - 04:26 PM
El Bandito, on 05 October 2017 - 08:06 AM, said:
SweetFX might help you to improve the looks further. Check these comparison pics out. https://sfx.thelazy....es/preset/4512/
I'm looking at some of the other presets and, damn, do some of those confer a notable advantage. Toxi's Reshade on HPG? That's broken as ****.
#14
Posted 05 October 2017 - 04:34 PM
Yeonne Greene, on 05 October 2017 - 04:26 PM, said:
In what way is it broken? I personally do not use reshaders cause things such as depth of field makes things more obscure.
#15
Posted 05 October 2017 - 06:46 PM
El Bandito, on 05 October 2017 - 04:34 PM, said:
In what way is it broken? I personally do not use reshaders cause things such as depth of field makes things more obscure.
That particular one? It brightens the map to such an extent that you get a "night as day" effect.Normally, HPG is pretty dark and 'Mechs against the wall are somewhat tough to pick out from a distance, but with that particular shader it would be easy.
I mean, I suppose you could just crank your gamma way up and get a similar advantage, but PGI didn't light the maps the way they did with that in mind.
#16
Posted 05 October 2017 - 07:01 PM
MechaBattler, on 05 October 2017 - 10:06 AM, said:

I've seen that. It's post processing, so for PC's, the benefit would be minimal, as your onboard graphics are infinitely better at it, but for consoles, it apparently shows noticeable benefits.
#17
Posted 05 October 2017 - 09:15 PM
Edited by Natred, 05 October 2017 - 09:18 PM.
#18
Posted 05 October 2017 - 09:35 PM
#19
Posted 06 October 2017 - 12:30 AM
Natred, on 05 October 2017 - 09:15 PM, said:
What? No, no. I downloaded it only for improving the graphics, the game now looks more sharp than before and that's a plus. But like I mention before I got problem with the lighting when turning on the nightvision, it's glowing too much! Gonna turn off the glass effect like Gorantir said before. I think I need to experiment with the reshade options too.
#20
Posted 06 October 2017 - 12:58 AM
https://imgur.com/dCF5W90c
https://imgur.com/xUsJKGF
https://imgur.com/p61speN
Here, those are images from game
Edit: screenshots are from game with reshade. It looks better now in my opinion. But still the green glow is too bright and I can't to make it less bright.
Edited by LukashHegnar, 06 October 2017 - 01:02 AM.
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