Kuaron, on 08 October 2017 - 12:30 PM, said:
And yet, for Clan battlemechs which have an option for Clan XL or STD, majority go with cXL yet you want to continue to hamstring IS forces, especially since PGI has not introduced fully functional engines crits that actual affects the mechs, though they have always noted it EACH TIME PGI gave the cXL first the heat penalty then the movement penalty then updating the heat penalty from its 20% to 40%... You appear to be stuck in the frame of thought as Russ and team.
The balancing act comes from the negative effects once there is damage.
isXL- 25% movement penalty / 40% heat penalty
LFE - 15% movement penalty / 20% heat penalty
STD - start with once a section is destroyed, incoming damage to that section (side torso or arm) is reduced by 75% instead of 50%, then if arm to ST to CT 75% > 87.5% damage transfer
cXL - 20% movement penalty / 30% heat penalty
STD - see above.
STD used for mechs that need those ST slots and/or low engine caps where LFE/XL would simply leave tonnage unused. LFE approximately the similar reasons and/or the player wants to minimize the penalties when he loses one side torso.