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What Would Happen If Is Xl Got St Survivability?


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#161 Athom83

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Posted 10 October 2017 - 08:29 AM

View PostJay Leon Hart, on 10 October 2017 - 03:53 AM, said:

Tell me, where can I get a Fafnir in MWO?

Cyclops Hero or a Mauler. Toss on 2 HG and you're golden.

#162 Formosa The God

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Posted 10 October 2017 - 09:42 AM

View PostJay Leon Hart, on 10 October 2017 - 03:53 AM, said:

Tell me, where can I get a Fafnir in MWO?



Screwed up the name lol, Slepnir is what I meant.

View PostMischiefSC, on 10 October 2017 - 12:58 AM, said:

@Formosa;

given that I play a lot of FW I'm very familiar with IS and Clan balance. I've played it since the beginning and played almost all of it so far as an IS Loyalist (Davion). I played in IS when balance was at its best (before KDK release) and have played it since then. I haven an embarasing amount of hours in this game and it's a lot more than 1700.

Clans still destroy IS, Clan mechs are significantly superior and the BLR is no serious threat. There are no IS mechs, save the Wolfhound with lasers for trading in a situation where the Wolfhound can safely trade, that is as good as a group of Clan mechs. Even Clan mechs that are 5 or 10 tons lighter.

If you want I will happily 1 v 1 you, you can pick an IS mech and I'll take a Clan mech 5 or 10 tons lighter.

I'm not looking at your stats and would not say they're the end all be all of who is better but I'll invite you to look at mine, both for my QP stats and especially my FW stats. I know exactly what wins and why, especially in FW and haven't just played both sides in FW but have played with most units. WIthout question a 5 ERLL BLR is not a serious threat anymore. It was, some months ago, but not any more. It's not even a serious mid range mech. I would at this point recommend a Zeus over a BLR just because the quirks are overall better and you can go with a solid side poke gaussvomit or even 2xHPPC, 2xAC5 build which hits surprisingly hard. Gaussvomit BH2 is also pretty solid. In general with IS right now you're a lot better off going with 4 heavies and running the first 2 waves in firing lines, trying to force as close a kill count as possible so you can run waves 3 and 4 with a significant tonnage advantage. Running assaults on wave 1 vs Clan assaults like the MAD and MC MKII just throws your advantages away.


I am going to ignore you as you clearly didnt read my post properly... read it and come back with a counter proposal and I will take you seriously.

#163 AJBennett

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Posted 10 October 2017 - 09:47 AM

View PostAndi Nagasia, on 05 October 2017 - 11:08 AM, said:


What do you feel would happen...




Posted Image

#164 Andi Nagasia

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Posted 10 October 2017 - 06:04 PM

View PostAJBennett, on 10 October 2017 - 09:47 AM, said:


Posted Image

one could argue such on IS-XL ST loss is what would be avoided, ;)

#165 Andi Nagasia

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Posted 17 October 2017 - 03:02 PM

anyway, could such a change(assuming no other Change(IE no Quirk IS Changes)
bring balanced to the IS v Clan Balance Problem that seems to exist in MWO,

could you see more IS mechs being taken in Comp Play with IS XLs surviving ST loss?

#166 BrunoSSace

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Posted 17 October 2017 - 03:08 PM

You see more fast Assults carrying around more respectable fire power like the Clans can. Dont see the big issue, give the IS the ability to survive a side torse loss and see what happens. The results can only be positive.

#167 MischiefSC

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Posted 17 October 2017 - 03:10 PM

View PostFormosa The God, on 10 October 2017 - 09:42 AM, said:



Screwed up the name lol, Slepnir is what I meant.

I am going to ignore you as you clearly didnt read my post properly... read it and come back with a counter proposal and I will take you seriously.


Your post just implied that you didn't understand the population of FW or how it plays. Comp play is not really different in a fight by fight metric than QP or group queue or even FW - what works is what works. The only reason nobody runs the poptart Summoner in FW is you don't really need to because respawns add value to push damage.

Unless you are somehow legged falling out of the dropship there's no map, mode or situation where you're going to have to trade with IS ERLLs at 1600m+. Which is why in competitive play, which is way more focused on trades than any other gameplay, you still don't see IS ERLLs. CERLLs on a SNV are going to out-trade them in any practical or useful sense and do. In FW, where tonnage comes more into play, moving up to 600m and blowing off their ST for an XL check isn't an issue in any useful Clan heavy.

The problem is that you're wrong and don't seem to understand why/how. I'd recommend reading any of the myriad of balance discussions that go over the math involved. Look at Yeonne Greenes posting history and pick out some of the ones where he's put up the actual spreadsheets with the math explaining, in detail, why you're wrong. I've gone over this subject enough that I just don't have the energy to do it for you.

#168 Andi Nagasia

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Posted 18 October 2017 - 08:46 AM

View PostBrunoSSace, on 17 October 2017 - 03:08 PM, said:

You see more fast Assults carrying around more respectable fire power like the Clans can. Dont see the big issue, give the IS the ability to survive a side torse loss and see what happens. The results can only be positive.

you'd probably see more mediums and Heavies as well, even those without great HitBoxes,





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