Formosa The God, on 10 October 2017 - 09:42 AM, said:
Screwed up the name lol, Slepnir is what I meant.
I am going to ignore you as you clearly didnt read my post properly... read it and come back with a counter proposal and I will take you seriously.
Your post just implied that you didn't understand the population of FW or how it plays. Comp play is not really different in a fight by fight metric than QP or group queue or even FW - what works is what works. The only reason nobody runs the poptart Summoner in FW is you don't really need to because respawns add value to push damage.
Unless you are somehow legged falling out of the dropship there's no map, mode or situation where you're going to have to trade with IS ERLLs at 1600m+. Which is why in competitive play, which is way more focused on trades than any other gameplay, you still don't see IS ERLLs. CERLLs on a SNV are going to out-trade them in any practical or useful sense and do. In FW, where tonnage comes more into play, moving up to 600m and blowing off their ST for an XL check isn't an issue in any useful Clan heavy.
The problem is that you're wrong and don't seem to understand why/how. I'd recommend reading any of the myriad of balance discussions that go over the math involved. Look at Yeonne Greenes posting history and pick out some of the ones where he's put up the actual spreadsheets with the math explaining, in detail, why you're wrong. I've gone over this subject enough that I just don't have the energy to do it for you.