Jump to content

Does This Fp Event Sound Fun?


28 replies to this topic

#1 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 05 October 2017 - 06:45 PM

------------- INCOMING TRANSMISSION ---------------
This is Captain-General Thomas Marik calling on all Inner Sphere forces in the area. The combined FWL Armada consisting of the First, Second, Third, and what remains of the Fourth and Fifth fleets have just scored a victory against the Jade Falcon-led battle group besieging Atreus, and they have retreated to regroup. Make no mistake, they will return in force soon as there was no attempt to retrieve the sizable landing force that remains on Atreus.

The situation on the ground is dire. The Clans control major population and production centers, along with a significant portion of the air and space defense systems. Those defensive systems are keeping our ships from providing orbital fire support. Our forces on the ground took too many casualties in the initial wave of the invasion to mount an effective counter-attack. Nonetheless, we must regain control of those systems at all costs before the Clan fleet returns! If those guns are not at our side, they will be pointed at our back.

Make no mistake, the Clans' trust in their lab grown warriors will prove their downfall. Even as I speak, our blockade is cutting off logistical support to their ground force. They have no way to replenish losses, and soon they will have no spare parts and no ammunition. This is a war of attrition they cannot hope to win. Wherever you are, whoever you are, the time to set aside our past differences is now. Rally to my call, and here, together, we will break the back of the Clan advance! I give you my solemn promise that when we are done, Tharkad and Luthien will be next, and we will make the Clans regret ever setting foot in the Inner Sphere!

Event:
Battle for Atreus
Initial ToW bar at 75% in favor of clans
Win Condition for IS: Control >50%
Win Condition for Clan: Control >=50%

3 Days:
Day 1: Clan Drop deck limit: 220 Tons, IS Drop deck limit: 265 tons
Day 2: Clan Drop deck limit: 2?? Tons, IS Drop deck limit: 2?? tons
Day 2: Clan Drop deck limit: 2?? Tons, IS Drop deck limit: 2?? tons


------------- INCOMING TRANSMISSION ---------------
To -ll warriors receiving this transm--sion, this is Star --lonel Cewen Newclay commander of --- 3rd Falcon Talon. The --eatest battle of our generation is ----ntly underway on Atreus. With our vic--ry, House Marik will ---mble. If y---d like to participate, our guns will open a path --- --- through the blockade. Newclay out.



Shameless plugs:
Let the community come up with events: https://mwomercs.com...-with-loyalists
Quick ideas to improve FP: https://mwomercs.com...provement-ideas

Edited by Nightbird, 05 October 2017 - 07:13 PM.


#2 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 05 October 2017 - 06:51 PM

I like any move that gives anything in this game a context.

Edited by Bombast, 05 October 2017 - 06:52 PM.


#3 Marquis De Lafayette

    Member

  • PipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 1,396 posts
  • LocationIn Valley Forge with General Washington

Posted 05 October 2017 - 06:59 PM

Why not...anything like this would be welcome

#4 kuma8877

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 691 posts
  • LocationCO

Posted 05 October 2017 - 07:15 PM

Good stuff! Hopefully PGI gets the kinks worked out of the events system quickly and this is a direction they take with presenting a narrative and context through it. I really like how you've left the 2nd and 3rd days weight restrictions open, for added storytelling flexibility throughout the event. Maybe one side (or both) gets reinforcements on the second day boosting the weight available, while availability wains on the third for both sides and the restriction gets more strict to represent that change on the battlefield.

#5 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 05 October 2017 - 07:18 PM

Have it so that only IS side can have mercs and you might make it an even contest. :P

#6 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2017 - 04:36 AM

View Postkuma8877, on 05 October 2017 - 07:15 PM, said:

Good stuff! Hopefully PGI gets the kinks worked out of the events system quickly and this is a direction they take with presenting a narrative and context through it. I really like how you've left the 2nd and 3rd days weight restrictions open, for added storytelling flexibility throughout the event. Maybe one side (or both) gets reinforcements on the second day boosting the weight available, while availability wains on the third for both sides and the restriction gets more strict to represent that change on the battlefield.


It's not intended to be an easy event that can be written off :)

#7 arcana75

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,161 posts

Posted 06 October 2017 - 05:32 AM

Frankly, after experiencing so many Clan stomps, I don't think any FP event needs a ToW bar at 75% in Clans' favour. In fact I have had enough of Clan vs IS. But I appreciate the spirit.

I want to see House vs House FP events instead. IS mechs only. And if possible, drop decks based on cost and tonnage, not just tonnage alone.

#8 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 06 October 2017 - 05:35 AM

Oh woo wee another Clan-stomping IS event!
What a great idea!

Let's also base the rewards on which side wins, so the side that gets completely stomped all the time can get jack-**** for it too!

#9 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2017 - 05:48 AM

Take a look at the drop deck tonnage difference, consider the situation, is it going to get worse or better? :)

#10 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,020 posts
  • LocationCO

Posted 06 October 2017 - 05:51 AM

sounds good to me lets do it

#11 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 06 October 2017 - 06:20 AM

View PostEl Bandito, on 05 October 2017 - 07:18 PM, said:

Have it so that only IS side can have mercs and you might make it an even contest. Posted Image

Sounds good. Then extend that rule for eternity.

#12 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2017 - 08:15 AM

For the IS folks who fear a thrashing even with a 45 ton dropdeck advantage, how much do you think is needed to make it fair? 60? 100?

#13 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 06 October 2017 - 09:42 AM

View PostNightbird, on 06 October 2017 - 08:15 AM, said:

For the IS folks who fear a thrashing even with a 45 ton dropdeck advantage, how much do you think is needed to make it fair? 60? 100?

Six. Players. 10v16. Just like in lore!

Okay, so that's silly and everyone understands why. Dropdeck tonnage advantage isn't sufficient to the purpose because the problem is there's just so many ways to be stupid and the IS techbase happens to also offer more of them. Until people start bringing smarter builds and play them even smarter with more team cohesion, overcoming the advantages granted by Clan tech is going to be hard. Idiot versus idiot, the one with Clan tech has a better chance of derping their way to victory.

I would be interested in seeing what would happen if mercs were restricted to only playing for IS Houses, with the caveat that they aren't required to play IS mechs. Clearly in that scenario you would need to give some extra incentive to being a loyalist... perhaps by actually lowering the dropdeck tonnage of mercs further. That would simulate mercs fielding salvaged tech and having to pay for their own drop costs, without actually making them pay out and adding a further complication to the system. Perhaps, say, 200-210 tons for mercs. Yes, that number was drawn completely out of my butt, but it seems reasonable.

#14 Mighty Wings

    Member

  • PipPip
  • 44 posts

Posted 06 October 2017 - 09:51 AM

Don't listen to this guys crazy ideas, his name isn't even capitalized..NO AUTHORITY

#15 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2017 - 10:10 AM

View PostVerilligo, on 06 October 2017 - 09:42 AM, said:

Six. Players. 10v16. Just like in lore!

Okay, so that's silly and everyone understands why. Dropdeck tonnage advantage isn't sufficient to the purpose


Not silly, but not possible today because of game design limitations. Let's make the best event possible within the game today and ask for improvements in the long term (see self plugs).

I do think tonnage is sufficient for the purpose of the event. Say clans only had 100 tons, 4 kit foxes. You're not going to tell me you'll lose to that deck due to clan tech superiority right? ;)

#16 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 06 October 2017 - 10:24 AM

View PostNightbird, on 06 October 2017 - 10:10 AM, said:


Not silly, but not possible today because of game design limitations. Let's make the best event possible within the game today and ask for improvements in the long term (see self plugs).

I do think tonnage is sufficient for the purpose of the event. Say clans only had 100 tons, 4 kit foxes. You're not going to tell me you'll lose to that deck due to clan tech superiority right? Posted Image

You don't know what four Ullers can do, man. I've seen 'em. SEEN 'EM. But yes, in a drastic case like that, you can have an effect. Still... it's tough to say while not going overboard. Even then... I mean, I watched a FW drop with Juju Shinobi in a fridge tearing through Battlemasters with just two ERPPCs and at that point you have to shake your head and ask if there's anything you can do to fix stupid. You could try shifting it to 220 for Clans, but it's a crappy band-aid for the problem that really just gets people upset.

#17 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2017 - 10:28 AM

I get what you're saying, let's just say I'm also interested in seeing what tonnage will hit that magical 50% mark with the current tech, quirks, and player experience distributions between IS and Clan today

Edited by Nightbird, 06 October 2017 - 10:29 AM.


#18 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 06 October 2017 - 12:04 PM

You lost me at "FP".

#19 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,726 posts
  • LocationThe Republic of Texas

Posted 06 October 2017 - 01:13 PM

Only if the IS side are the only one with the merc units.
Just like lore.
The Clans never or ever would use mercs.
And beside there are only a handful of IS house units active anyway.
Which explains why FW will always be lopsided.

View PostNightbird, on 06 October 2017 - 10:10 AM, said:


Not silly, but not possible today because of game design limitations. Let's make the best event possible within the game today and ask for improvements in the long term (see self plugs).

I do think tonnage is sufficient for the purpose of the event. Say clans only had 100 tons, 4 kit foxes. You're not going to tell me you'll lose to that deck due to clan tech superiority right? Posted Image


Seriously don't be disingenuous.

#20 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 October 2017 - 03:47 PM

I have no problems with mercs being IS only but PGI is in the driver seat as we all know. Within the system...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users