gooddragon1, on 07 October 2017 - 10:21 AM, said:
Is It Wrong To Take An Every Man For Himself Strat For Qplay?
Yes and No. I'm leaning farmore towards No.
You need to have the right set of expectations. Expecting anyone in a PUG to do anything but act in their own interests is just setting yourself up for frustration.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles.
If you know yourself but not the enemy, for every victory gained you will also suffer a defeat.
If you know neither the enemy nor yourself, you will succumb in every battle.”
Let me explain: a PUG team isn't a team.
A PUG is a herd animal -
and it's also your enemy - just less so than the enemy enemy. It's a random collection of mechwarriors thrown together, all with the same agenda (winning), but with differing approaches to achieve it.
The only thing you can, and SHOULD count on your pugmates to do, is point their shooty bits at the enemy. You should
never make a plan that hinges on your teammates being brave.
There's some on my friends list who drop mostly in groups, and they are almost all universally frustrated when they drop in a PUG. There are tactics and strategies that work fantastically well in the group queue, but are often the death knell for you and the rest of your group if you try to convince your herd to adopt them.
"Ugh, if they would only push, we'd win"
"Why don't they group up?"
"We should have helped that dude!"
In fact, i'd go as far as to say that if you bring team mindset to a pug, you can actually be a detriment to yourself and the 11 other strangers who are only really following you because the little triangles over your names are the same colour.
The way to victory in a PUG is to secure your own skin first, but in a way that benefits the group also. Sort of a "what's in it for me?" approach. You need to learn how to be a good herd animal.
I originally typed out a tonne of examples, but i'm just going to use this, which I think is the #1 time you should stop and think "what's in it for me?" when someone calls for it in a PUG:
"WE SHOULD PUSH"
Heh, it's the 'OK everyone, time to be brave!' moment that I dread in most fights.
"Assaults, get to the front, dammit, WE SHOULD PUSH!"
"We're up 4-2 WE SHOULD PUSH"
"They're eating us, WE SHOULD PUSH"
First, take a look at your team. How many of them are calling for a push? One? It's usually one. Are they actually near the frontline as they call for it? Is your team in a deathball? And are they going to follow you if the opposition is heavy? WERE THERE ANY AFFIRMATIVES? 98.75% of the time, the answer is a big fat NO, and you're about to lose.
"But Kiiyor, pushes ALWAYS win!"
Yes. Except when they don't. A decent firing line will eat a PUG push for breakfast, all day, every day, because firing from cover is a PUG player's
jam. It's their natural habitat. Their comfort zone. THEIR LAWN.
Usually, the only people prepared to commit to a push are those calling for it, and even then, they probably won't.
So here's my rule;
COUNT THEM.
If there's 3 or more, that's usually enough critical mass. If there's less than three, and there's silence after they talk, then you should still support them... just do it
cautiously. From cover. With an escape plan in place. You'll be doing the survivors a favor.
Despite the number of players who hold up the push as the holy grail of battle tactics, i've seen far more PUG fights won because my herd took advantage of their natural
patience timidity, and broke the enemy first with better trades.
Edited by Kiiyor, 07 October 2017 - 07:40 PM.