Joey Tankblaster, on 09 October 2017 - 07:10 AM, said:
Ok gents,
this is not a rant about LURMs in general but more a rant about LURM pilots. The whole buddy lock feature in MWO is really painful and nonsense from a game design perspective.
I just hate those LURM pilots who do not share their armour, intel and firepower with their team in a meaningful way.
We already have lock after direct sighting, TAG-laser, UAVs and NARC. This is enough. I really don't see the necessity to promote a playstyle which favours cowardeous hidding in the third row waiting for others to do the job (e.g. locking up targets).
Buddy lock destroys role warfare. Lights on a scouting mission just get cought by an enemy light, locked up and lurmed to death. It's senseless.
What is the point of this design? I am fine with a substantial buff for LURMs if buddy lock is removed.
Get rid of buddy lock ASAP.
My 2 cents
Are you sure this isn't a rant against LRMs? I mean, you mention that weapon system specifically, your proposed fix targets them exclusively, and you do nothing to address the problem of assaults (Or heavies) who refuse to come to the front lines and share armor. What about gauss/ppc/LL/erLL assaults? How will your solution get them to stop hiding in the back?
And I've seen a lot of people mention that LRMs prevent new pilot's from getting better, either by serving as a crutch for those who use them or a seemingly impossible hurdle for those targeted by them. Really? LRMs were in the game when I started playing, how did I get better? I don't claim to be an elite competitive player, but even on polar in an assault I'm not going to get killed by LRMs, unless I've been narced/tagged/spotted by a light or something, in which case the red team has executed a well coordinated attack, they deserve the kill.
The biggest reason (imho) that we see so much bad play is that the game doesn't teach you how to play; you have yo go online to learn how to be an effective player (Or become the padawan for a better player, I suppose).
If the academy taught players about positioning, if there were little tutorials for how to use each weapon system, if the benefits of armor sharing and torso twisting, players would arrive at the battlefield with more developed skills and a better understanding of how to operate as part of a team. Instead, we just get NASCAR and laser vomit on every map in every game mode.
Personally I'd like to see mech class access limited by pilot skill; I firmly believe only the best pilots should be in assaults as most mistakes lead to death and I hate to see my team lose 100 tons of armor and firepower b/c a pilot was using more mech than they can handle (having said that, I love to pilot assaults and am not the greatest pilot myself ������)
Edited by OrmsbyGore, 13 October 2017 - 05:28 AM.