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My Recommended Buffs For I.s (Updated)


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#21 Khobai

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Posted 12 October 2017 - 06:58 AM

I dont think its a clear case of just buffing IS

ISXL needs to survive side torso destruction
ISDHS need to be buffed
clan gauss needs to be nerfed and laser vomit needs to be addressed
clan autocannons/missiles need to be buffed so they arnt pigeonholed into gauss/laser vomit builds all the time

#22 Agent 0range

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Posted 12 October 2017 - 07:07 AM

IS mechs are still on the short end of the stick. The biggest problem is the fact of clan xl and endo FF give a substantial bonus that cannot be balanced asymmetrically like they are trying with the weapons. IS need a buff so that they arent quirk dependant to have a decent mech.

I would suggest making IS double heat sinks better currently clan heat sink are better because they occupy one slot less. If IS had true double heat sinks they would be asymmetrically balanced; for 6 slots Clans would get 4.5 for 3 tons and IS would get 4.0 for 2 tons. This would save some weight or allow them to become more heat efficient to keep firing their smaller set of weapons at the moment with all the clan weight savings, clan mechs are not less heat efficient than IS because they can fit more heat sinks in.

Most of the builds i have seen moving to Trudubs would give IS mechs 1-3 extra equivalent heat sinks I am sure someone could show more but 13-19 double heat sinks plus weapons and and IS mech is full

#23 Daurock

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Posted 12 October 2017 - 07:36 AM

View PostKhobai, on 12 October 2017 - 06:58 AM, said:

I dont think its a clear case of just buffing IS

ISXL needs to survive side torso destruction
ISDHS need to be buffed
clan gauss needs to be nerfed and laser vomit needs to be addressed
clan autocannons/missiles need to be buffed so they arnt pigeonholed into gauss/laser vomit builds all the time


Pretty much my assessment too. To expand on it a bit.
The only clan weapons head and shoulders above IS ones are really the gauss and the lasers. Clan gauss should be about 12 or 13 damage, not a full 15. (IMO all gauss should generally be about 1 dmg per ton, with a little variation for range)
The missiles are close-ish, (Streaks are imo balanced, srms aren't awfully far off, and IS lrms could be fixed with a simple reload buff)
The Clan AC's need some reason to be used over the clan ultras. I'd recommend single slug, but 20% slower reload than IS AC's due to lower weight and space requirements. Same reload nerf for clan ultras, but bring the jam chance down to that of the IS ultras too.

Do those, and the aforementioned IS engine and HS buffs, and we might start to be looking at quirks on a mech by mech basis again instead of a blanket for lacking IS tech.

#24 Khobai

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Posted 12 October 2017 - 07:39 AM

clan gauss should do 12 damage

but clan gauss should also fire faster and have better range than IS gauss, because typically clan weapons have better range than their IS counterparts

so clan gauss wouldnt be strictly worse than IS gauss, it would still have better range, just not the 15 damage





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