

#21
Posted 10 October 2017 - 08:46 AM
#22
Posted 10 October 2017 - 08:47 AM
Escef, on 10 October 2017 - 08:31 AM, said:
Again as in other discussions of this mechanic; It isn't the reactor that goes boom but the rapid expansion of air caused by the quick inrush of said air before the reaction mass is able to be cooled by the super-cooled walls of the reactor combined which is basically a Criticality Accident.
-"Though dangerous and frequently lethal to humans within the immediate area, the critical mass formed would not be capable of producing a massive nuclear detonation of the type that fission bombs are designed to produce. This is because all the design features needed to make a nuclear warhead cannot arise by chance. In some cases, the heat released by the chain reaction will cause the fissile (and other nearby) materials to expand. In such cases, the chain reaction can either settle into a low power steady state or may even become either temporarily or permanently shut down (subcritical)."
Edit; BTW there are IRL examples of this mechanic. The SL-1 meltdown and Chernobyl. It would have been worse at Chernobyl if they didn't quickly tunnel under the reactor to remove the groundwater which would have resulted in an explosion that would have blanketed Europe with the fallout.
Edited by Athom83, 10 October 2017 - 09:05 AM.
#26
Posted 10 October 2017 - 09:13 AM
Suicide as kill by default? Heck no. This is what makes stomps less painful on the receiving end, an option to die hard fighting. Try that and you'll see poeple just running out of bounds.
#27
Posted 10 October 2017 - 09:15 AM
Athom83, on 10 October 2017 - 08:47 AM, said:
That, of course, assumes the reaction chamber is breached. Going back to the game's source material, it's almost impossible to overheat a reactor to the point that it ruptures (the table top heat scale gives penalties for movement, weapons accuracy, possible pilot damage if life support was compromised, and everyone's favorite: cooking off your ammo), and even in the event of the reaction chamber being compromised, you're more likely to see a venting of plasma/fire from outside atmosphere rushing in, getting superheated, and expanding outwards. This last possibility might put sufficient stress on the remains of a severely damaged mech to blow it apart, but is still unlikely to produce a massive Bay/Stackpole-style detonation.
#28
Posted 10 October 2017 - 09:22 AM
Athom83, on 10 October 2017 - 08:25 AM, said:
And she was an heartless ***hole and deserved that punishment. Not at all relating to the game however and is not an accurate description of what you think it is.
That's not what I'm saying. I'm not saying "most recent hit on the suiciding mech gets the kill". I'm saying "Last guy the suiciding mech shot at before he exploded gets the kill".
In both instances scenarios (mech suicide vs. boyfriend suicide), the instigators used different methods, but had the same desired end states. The mech pilot wanted the other mech destroyed. The girlfriend wanted the boyfriend dead. The mech pilot used the threat of looming destruction backed by heavy firepower to prompt his target to self-destruct in a desperate attempt to avoid said destruction. The girlfriend used abusive text messages to get her boyfriend to kill himself.
A crass comparison it may be, but if the girlfriend got credit for the kill, why not the mech pilot?
Edited by Kaeb Odellas, 10 October 2017 - 09:23 AM.
#29
Posted 10 October 2017 - 09:25 AM
Quote
and if thats always why people suicided that might make sense
a lot of the time suicides are accidental. not deliberate spiteful acts.
you cant treat all suicides like they were deliberate, because theyre not. which is why you cant award killshots for them.
Quote
why would you want to discourage that anyway? thats what makes suiciding awesome. Its like giving your opponent one final middle finger before you go out.
its definitely spiteful. thats the whole point. but thats not unsportsmanlike because you still died while helping your team to the best of your ability.
unsportsmanlike would be suiciding by running out of bounds. thats unsportsmanlike.
so no, suicides should not count as killshots. if I suicided before you could kill me, it means im better than you. and you should taste the bitter disappointment of having one less kill because you werent quick enough.
Edited by Khobai, 10 October 2017 - 09:35 AM.
#30
Posted 10 October 2017 - 09:25 AM
Prof RJ Gumby, on 10 October 2017 - 09:13 AM, said:
I don't understand what you're saying here. Why is a stomp any less painful if you blow up after overriding than if the enemy kills you? The end result is the same. You have lost. The enemy has won.
#31
Posted 10 October 2017 - 09:30 AM
Khobai, on 10 October 2017 - 09:25 AM, said:
and if thats always why people suicided that might make sense
but sometimes people just suicide for no apparent reason
That's why you should credit the target of the overheated mech on overheat deaths. In that specific instance, there intent of the overheated mech is pretty clearly "make a last-ditch effort to destroy this guy", which is a valid intent. If a dude overheats to death or dies out of bounds with no one around to shoot at, then it's clearly a spiteful "screw you" move that should be punished.
#32
Posted 10 October 2017 - 09:35 AM
#33
Posted 10 October 2017 - 09:37 AM
#36
Posted 10 October 2017 - 09:57 AM
Jun Watarase, on 10 October 2017 - 09:49 AM, said:
Nobody cares about a 10 second timeout...
Jay Leon Hart, on 10 October 2017 - 09:53 AM, said:
And yet we've seen people come onto these forums and whine about a 2 minute timeout. Two. Flipping. Minutes. I'm like, WTF? Go make a Hot Pocket, BAM! Your 2 minutes are up. I swear, sometimes this community amazes me, and often not in a good way.
#37
Posted 10 October 2017 - 09:59 AM
Kaeb Odellas, on 10 October 2017 - 09:25 AM, said:
Problem with stomps is helplessness, especially when your team just folds around you and you know you're dead anyway and no amount of skill will prevent that. Being a free kill is no fun. It is however soothing then to just press override and jump the enemy guns blazing. The fact that you don't need to worry about heat anymore levels the field a little bit and gives you a chance to get that last kill before you go down. Or at least deny them the free kill. It gives a bit of power back into your hands.
Edited by Prof RJ Gumby, 10 October 2017 - 10:00 AM.
#38
Posted 10 October 2017 - 10:12 AM
And suicide deaths count as deaths in your K/D ratio...
So you want a doble penalty for those players surrounded by an specially incompetent team, and left alone against half the enemy team. (EHEm, well sometimes it´s not the case, but...)
No, better, you want a special bonus for flamers.
Or another reason for people not choosing the hot maps...
Overheating suicide is almost never intentional. In fact you want to live enough to shoot another evil alpha. To make someone overheat isn´t without reward, you eliminate a player, and get the KMMD is you deserve it...
But got a free kill atribution against someone who just tried to shoot his last bullet?
Seriously, better become faster in kill people...
#40
Posted 10 October 2017 - 10:18 AM
Prof RJ Gumby, on 10 October 2017 - 09:59 AM, said:
Why hate your opponent for doing what they're supposed to be doing? They won the game fair and square? Why deprive them of the C-Bills and XP reward for taking you down? It's needlessly spiteful.
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