Kaeb Odellas, on 10 October 2017 - 10:18 AM, said:
Why hate your opponent for doing what they're supposed to be doing? They won the game fair and square? Why deprive them of the C-Bills and XP reward for taking you down? It's needlessly spiteful.
Yeah, great argument. Next time my team is falling like leaves around me, I'm just gonna go afk and make myself some coffee to not disrupt the enemy team from getting their hard earned C-Bills and XP rewards from my soon-to-be smoking corpse.
And no, there is no hate in it, no more than in those enemies who happened to be on the stomping team and happily ripped to shreds a bunch of noobs who didn't even knew how to shoot straight and never stood a chance.
Kaeb Odellas, on 10 October 2017 - 12:52 PM, said:
That's fine and all, but do not you think that guy should get some credit for your death if your last-ditch effort caused you to blow yourself up? After all, it was his presence that caused you to mash the override key.
You seem very symphatetic towards the people on the winning team, not so much for those on the loosing one. It's ok and fair for me to end up a meat to be grinded because my team died like flies? Then it's also fair for you to get the kill only if you can secure it. You didn't kill me, you don't get the kill. Nuff said. You want that kill, earn it. And don't play innocent victim because you were on the winning side and couldn't kill stuff. You pretty much CAN kill an overheating mech, if you can't do it, git gud
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This game is very lopsided. It's totally a team-based game, but still 90% of matches are pug matches with random people and random amount or lack of teamwork. Stomps happen all the time, also as a consequence of the game mechanics. There is no "leveling factors" that would make the battles more equal, quite the opposite - some 2 assaults from your team decided to run straight into the enemy formation - you probably already lost, even though the remaining 10 people on your team didn't even got the chance to engage the enemy. No respawns or healing or anything to prevent the game from becoming a stomp from that moment. That last effort you can do with overheating while jumping the enemy team as the last man standing is that only little balancing factor we got in this game when a stomp occurs. You still can kill something and NOT get killed in return.