N0ni, on 10 October 2017 - 11:26 AM, said:
Also, customization was a thing in just about every other mechwarrior campaign with included logistics, why stop now?
Lore builds might be fun for some, but they are miserable for everyone else. Giving the player more choice is a good thing.
Here's the thing that a lot of people seem to be forgetting about MW2/Mercs, 3 and 4. With those games, you had exactly one mech model and you could assemble it anyway you wanted. You could make any version of the Commando, Jenner, etc etc provided you had the right gear.
Now that we're in the territory of actually equipping mechs with hardpoints specific to that variant, which actually affects the model itself, instead of unlimited customization like 2/Mercs, that has to be taken into consideration, as it's much more lore friendly than any previous games have been.
It also significantly increases replayability, unlike what some would try and have you believe. Especially as we have yet to understand how and where exactly you'll start the game. It's been said we'll start in the Periphery, but there's 5 Great Houses worth of Periphery out there. Will we get to choose which Great House we'll start nearest to?
For instance, while I might run my first campaign with Davion, I'd want to start other campaigns after I play the first and see what it's like starting out with the other Houses. Does anything change as far as, for example, which mech you start with depending on which House you start with, what sort of contracts you get with each House, etc etc.
There's a lot we just don't know, and some things we have to extrapolate for ourselves based on what's come before.