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Escalation Countdown?


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#1 CK16

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Posted 10 October 2017 - 12:24 PM

Do we get this or has it been forgotten about because of MECHCON?

Weird we haven't even had an action shot posted with the front page advertisemented for the pack with in the past week.

#2 Thorn Hallis

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Posted 10 October 2017 - 12:26 PM

Was wondering the same.

Are they hiding something from us? *suspense* Posted Image

#3 N0ni

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Posted 10 October 2017 - 12:35 PM

Probably still trying to get an action shot or just can't decide on what mech it should be.

#4 Jay Leon Hart

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Posted 10 October 2017 - 12:44 PM

Maybe they're making sure the animations aren't garbage for 2/4 'mechs this time? I would prefer that to a countdown.

#5 Nightbird

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Posted 10 October 2017 - 03:21 PM

They're trying to figure out how to give the night star an extra arm slot so it won't be DOA.

Edited by Nightbird, 10 October 2017 - 03:21 PM.


#6 Thorn Hallis

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Posted 11 October 2017 - 09:12 AM

View PostNightbird, on 10 October 2017 - 03:21 PM, said:

They're trying to figure out how to give the night star an extra arm slot so it won't be DOA.


Why not an extra arm if they are at it? Posted Image

#7 Stinger554

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Posted 11 October 2017 - 10:06 AM

View PostNightbird, on 10 October 2017 - 03:21 PM, said:

They're trying to figure out how to give the night star an extra arm slot so it won't be DOA.

Easy make the actuators a toggle, you know like the one that's already in the game....

#8 Bombast

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Posted 11 October 2017 - 10:10 AM

View PostStinger554, on 11 October 2017 - 10:06 AM, said:

Easy make the actuators a toggle, you know like the one that's already in the game....


They really should just remove all hand actuators in the game (While leaving the models, of course). They serve no purpose, except to hurt the mechs that they're equipped on (IS mechs in particular, since 8 crits slots aren't divisible by 3 slot DHS).

#9 Trenchbird

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Posted 11 October 2017 - 10:14 AM

Especially since they set a precedent with the Black Knight hero.

#10 Appogee

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Posted 11 October 2017 - 10:18 AM

Posted Image

#11 Stinger554

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Posted 11 October 2017 - 10:24 AM

View PostBombast, on 11 October 2017 - 10:10 AM, said:


They really should just remove all hand actuators in the game (While leaving the models, of course). They serve no purpose, except to hurt the mechs that they're equipped on (IS mechs in particular, since 8 crits slots aren't divisible by 3 slot DHS).

That's fine with me, you know since we can't use them at all.

#12 FLG 01

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Posted 11 October 2017 - 10:30 AM

View PostJay Leon Hart, on 10 October 2017 - 12:44 PM, said:

Maybe they're making sure the animations aren't garbage for 2/4 'mechs this time? I would prefer that to a countdown.

Different departments. I mean it's not like the community manager should do the animations. ... at least I hope so.

#13 Jackal Noble

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Posted 11 October 2017 - 10:42 AM

View PostNightbird, on 10 October 2017 - 03:21 PM, said:

They're trying to figure out how to give the night star an extra arm slot so it won't be DOA.


That's not entirely accurate. Even if it doesn't get that actuator removed it will still be a force to be reckoned with.

Besides don't worry, there are a select few elite forumites that have PGI's inner ear and proven themselves remarkably capable (esp in the last year) at getting changes implemented, buffs/nerfs etc. - If things go as anticipated, you're Nightstar will have it's actuators removed, have faith. The more I think about it, and in the interest of streamlining balance effort, why not give the hand actuator toggle across the board to everyone, as someone said earlier. Nothing is sacred anymore, after all. cheers.

Edited by JackalBeast, 11 October 2017 - 10:43 AM.


#14 Jackal Noble

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Posted 11 October 2017 - 10:45 AM

View PostFLG 01, on 11 October 2017 - 10:30 AM, said:

Different departments. I mean it's not like the community manager should do the animations. ... at least I hope so.


Ya nope, PGI switched over to Omnitech years ago. Everything is interchangeable.

#15 Beaching Betty

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Posted 11 October 2017 - 11:21 AM

When is this Mechcon?

#16 Jackal Noble

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Posted 11 October 2017 - 11:28 AM

View PostBeaching Betty, on 11 October 2017 - 11:21 AM, said:

When is this Mechcon?


Soon.

#17 Jay Leon Hart

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Posted 11 October 2017 - 11:37 AM

View PostStinger554, on 11 October 2017 - 10:06 AM, said:

Easy make the actuators a toggle, you know like the one that's already in the game....

True, but it would make the Nightsar the only BattleMech that could do so. I can hear the "POWERCREEP!" and "PAY TO WIN!" crowd already...

View PostFLG 01, on 11 October 2017 - 10:30 AM, said:

Different departments. I mean it's not like the community manager should do the animations. ... at least I hope so.

I know, I'm just being bitter Posted Image

#18 Lupis Volk

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Posted 11 October 2017 - 11:42 AM

View PostJay Leon Hart, on 11 October 2017 - 11:37 AM, said:

True, but it would make the Nightsar the only BattleMech that could do so. I can hear the "POWERCREEP!" and "PAY TO WIN!" crowd already...


Funny about that. Seems that P2W accusations runs both ways. Colour me surprised.

Edited by Lupis Volk, 11 October 2017 - 11:42 AM.


#19 Stinger554

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Posted 11 October 2017 - 11:43 AM

View PostJay Leon Hart, on 11 October 2017 - 11:37 AM, said:

True, but it would make the Nightsar the only BattleMech that could do so. I can hear the "POWERCREEP!" and "PAY TO WIN!" crowd already...

Make it for every mech...no powercreep...

#20 Lupis Volk

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Posted 11 October 2017 - 11:46 AM

View PostStinger554, on 11 October 2017 - 11:43 AM, said:

Make it for every mech...no powercreep...

Boom problem solved.





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