Lykaon, on 18 October 2017 - 03:51 PM, said:
Listen up 6th...
You need to stop really you are seriously looking foolish. The more you post the further you erode your credibility.
Oh please.
Lykaon, on 18 October 2017 - 03:51 PM, said:
Your argument has in fact degraded to validating your point of view based on the absolute worst possible players using various weapons and circumstances and failing to use counters and circumstances etc.
Do you know that people don't exactly flock to use LRMs in competition? Just ask QK. You know what else? LRMs are widely regarded as bad weapons in the higher tier -- debatable really, but considering all the hurdles one need to do just to land a volley, and it doesn't really do much compared to other weapons, i would say that i agree.
On that badness, we still see LRMs flourishing on the lower tiers, why is that? And despite pointing out why the weapon is bad at high tiers, PGI has failed to buff the weapon -- hell even nerfed it as the patch came right now. PGI's focus seems to be balancing it on the lower tiers too, and because of that it's not being buffed into relevance in the higher tiers.
I theorized that it must be about the homing system, as it paves for much of the ease of use of LRMs, that unlike pin-point weapons, we only need to have the target at 45 degrees in a cone (pre-nerf). Without homing, how effective would indirect fire work with a slow projectile? How could one even land if it's even at 2000 m/s when target is moving without homing? And then consider when the counterplays aren't active because of ineptitude, -- as opposed of pin-point direct fire weapons, the LRMs can just find their way to the target easier.
And then we see the lurmageddon tier, that LRMs thrives more on players with poor positioning. Yes very much every weapon would also thrive on poor positioning, but then LRM is even less effective. When the effectiveness of other direct fire weapons is minus-by-skill, for lrms it's divided-by-skill.
And because the LRM is ALSO balanced on the lower tier by PGI's hands, we can see that LRMs on the higher tier is far weaker than it's supposed to be, that it's regarded as a "bad" weapon.
The aim of this suggestion is to make the target-skill-to-effectiveness ratio to be linear (straight slope), than regressive (curved slope). Considering that it aims to fix the weapon FOR the worst players since they are the problem, so that it can be balanced with regards to high skill, my focus is to fix the weapon for low skill.
Why is that hard to understand? It's not cherry picking, it's what is relevant. The problem lies on the lower tier, people on the high tier just manages fine, so of course the focus to fix what is the problem on the lower tier.
Still not getting it? Here's a visual Aid:
X axis is skill both of target and user - basically the environment.
Y axis is the effectiveness of the weapon.
The problem is that any buff for the high tier would mean that the effectiveness on the lower tier would go way up, and that's exactly the problem. What i want to happen is to introduce more involvement of skill with LRMs to normalize such effectiveness -- basically make it complicated and remove much ease of use and good result, so that the LRMs can be buffed on the high-tier while still balanced on low tier.
Lykaon, on 18 October 2017 - 03:51 PM, said:
You have at this point painted yourself into a deep corner by using what amounts to cherry picked arguments and outright dismissal of reality.
No, you missed my point. Yes i agree, don't balance by potato. But if it's because PGI is doing it, we can only abide by their practices until they change otherwise, cause sure as hell they're too stuck up in their little pedestal.
Lykaon, on 18 October 2017 - 03:51 PM, said:
Others have pointed out that because the worst of the worst players have difficulties it is HIGHLY LIKELY it's not due to how a weapon system function but in REALITY because they are inexperienced and devoid of the skills needed for counter play.
I get it, i really do. I don't want to balance by potato. But the problem is that, the weapon is just too damn effective in the lower levels, and is considered bad in the higher levels. Wouldn't it be best that it's both just effective between people of (near) equal skill, say high skill versus high-skill, and low-skill versus low skill.
It's the thing you aren't keen on getting.
Lykaon, on 18 October 2017 - 03:51 PM, said:
And it is this very lack of skill and experience that invalidate there qualification to accurately comment on a subject.
Again, i agree. It's just with PGI's practices, they don't. So all i did is proposed a weapon rework that could fit with their practices, and finally get a heading.
Lykaon, on 18 October 2017 - 03:51 PM, said:
Just because players do not utilize the available counterplay does not mean there is NO COUNTERPLAY! it means they are lacking in the skill set to use the counterplay AT THIS TIME or will never adapt because they are willfully ignoring reality and refusing to utilize the counterplay options.
And i never said that there is no counterplay. I just said that it would have been irrelevant to the factor of hit-chance if they aren't using it. People low skill aren't using it as much as high skill does, and my focus is to fix the weapon to fix the weapons at their use to the lower tiers.
And if the counterplay still works here, then it should still work with the introduction of this new mechanics. ECM still reduces missile lock speed, LRMs still can't go through walls, and if you could bend LRMs before change, you could still bend LRMs after the change.
It's supposed to stay relatively the same for the high-skill tier, just not at low-skill tier. It's supposed to quell the effectiveness on the lower tier, and have it relatively normal. And by doing so, PGI can buff it for the proper environment to get the data from.
Lykaon, on 18 October 2017 - 03:51 PM, said:
In all my years playing MWo I have never once piloted a Mad Dog. But I insist that the mad dog is way under powered because I consistantly see them destroyed in combat. I have made an observation I know it happens so I formulate a reason why this occurs...thus the maddog must suck and needs buffing.
I have without any real expertese with Maddogs came to a conclusion that if A occurs ( I see them destroyed) then B (they suck) must also be true.
Several players with a great deal of experience with Maddogs tell me they get excellent results from piloting a maddog. Since they have observed a great deal of success they conclude that I am laboring under a false assumption due to a lack of understanding.
So they explain their experiences...
When someone points out to me that it is more likely that the maddogs I see under performing are in use by lower skill pilots I now double down!
It is because of these unskilled maddog pilots that the Maddog MUST be altered to be competive because in the lower tiers it's the maddog-pocolypse with those poor nublets being seal clubed when the use maddogs.
I am being willfully obstinate when I ignore the very high probability that those nublets in ANY mech would be clubbed.
Except it wasn't a mad dog, it's an LRM. Also I have played with LRMs, both Clans (with timber wolfs) and IS (with Blackjack and Hunchback) -- i've been here for a year, honestly it's not that hard to slap an LRM to my existing weapons. I also started from Tier 5 like anyone did, i experienced the lurmageddon first hand. Playing LRMs both at Tier 5 and Tier 1, i know the difference of difficulties, especially what it lacks.
So you implying that i don't have any experience is just outright false. Your entire argument is basically an adhominem; instead of attacking the argument, you attack the person. Instead of actually challenging the argument, all you ever been is dubious of my credibility.
And then the crux of it is that you don't understand, and misrepresent my position. I don't say that LRMs have no counterplay, nor LRMs being bad is the conclusion -- that's my starting point.
I mean sure, the LRM "Experts" get good result with them. But So what if they get good results? The issue isn't whether LRMs are bad on their level, rather it's how it is over performing on the lower levels. So what if they are fine on the higher levels? So what if on the higher levels, the counterplays are used? They are rarely used on the lower levels contributing to the problem that is the LRMageddon.
Even if i grant you the first part, it's conclusion would have been LRMs is just fine
for the high tier -- never mind that it's not that used in Comp. Guess what, it still has unprecedented effectiveness on the lower tiers, the LRMageddon tier still exists.
Lykaon, on 18 October 2017 - 03:51 PM, said:
The issue is far more likely to be skill based than at all related to the Maddog chassis yet I still insist that all evidence contrary to my absurd point of view is moronic and those failing to recognize my genius are idiots.
What makes you an idiot is you arguing fallaciously -- Ad Hominem + Appeal to Authority, and trying to take down the point of view that's not necessarily mine, essentially a Strawman. And all the "evidence" you have is either an ad-hominem that questions my credibility, or bits and pieces of facts that wouldn't have been relevant.
Yes, I don't have qualms that the result of the LRMageddon tier is the Low-Skill there -- it's an excuse that would work just as well, and if they only ever improve themselves. But the thing is that PGI can adjust the equipment -- the implementation, not the skill of the players -- it's up to the players themselves. The attitude of "this is just about skill", skill of which the developers couldn't control, would not lead us anywhere.
Lykaon, on 18 October 2017 - 03:51 PM, said:
Several other players with experiences contrary to my point of view put forth well thought out and supported arguments yet...I need not pay them any heed because they are idiots I even told them so several times!
What evidence? All you ever implied is i lacked the experience, that i hate lrms, you said that i cherrypicked data -- not considering the fact that every other things you just said i missed is irrelevant to the problem at hand. Don't you ******** me.
You see how i treated Brain Cancer? To ThatNumbGuy? With respect. So did i to QK. You know why? Because they're willing to listen, reason only works to those who listen. You are not willing to listen, cause you're too stuck up with your irrelevant experiences and narrow thinking.
Lykaon, on 18 October 2017 - 03:51 PM, said:
So since you choose to define your reality on your own terms and noone seems to be able to reach you from our collective reality.
Best of luck..
Sure, whatever lets you sleep at night.
Edited by The6thMessenger, 19 October 2017 - 12:10 AM.