-Pik-, on 17 October 2017 - 02:54 AM, said:
First underwhelming asthetics, like the still strange looking arms, asymetric hardpoints, not good looking walking animation.
Secondly gameplay concerns, its a slow 95t IS, with a huge CT, huge ST pylons and very wide shootable arms when coming around a corner. It's got no offensive and very limited defensive quirks and having full actuators in 4 out of 5 standard mechs severely limit loadout choices. You can build a better laser vomit in a BNC-3M and better Daka or Gauss vomit in a Mauler.
You can watch the preview stream here, watch them struggle find valid builds. The best variants are the 9P for 4 ballistics and the 10p with ECM (still 2xuac2 / 2xuac5 or 4ac5 isn't exactly what I call firepower in a 95t mech), both Piranha creations in the reinforcement pack ($$$).
I was pretty hyped about the Nightstar, wanting an Assault Marauder, but spending 35$ for 1 good variant isn't exactly my style.
ggwp no re
I have a few good builds no other IS mech can do better, but then I won't share with you
Plus, it is also a good thing the NSR has minimal quirks because they are only a bandaid anyways, right? So when you need a bandaid something is broken. If you don't need bandaids/quirks you are fine.
That also means that you are less dependent regarding quirk changes/nerfs.
The best mechs have minimal to no quirks so I can't see why the lack of them is a bad sign. The opposite is the case.
Edited by GhostNemesys, 17 October 2017 - 05:08 AM.