Countdown To Release Civil War: Escalation
#141
Posted 17 October 2017 - 08:20 AM
but don't worry, also got the slant arms version: https://i.imgur.com/CPNZVOP.jpg
#142
#143
Posted 17 October 2017 - 08:31 AM
Edited by Nightbird, 17 October 2017 - 08:33 AM.
#144
Posted 17 October 2017 - 09:28 AM
Edited by Twilight Fenrir, 17 October 2017 - 09:31 AM.
#145
Posted 17 October 2017 - 10:44 AM
#147
Posted 17 October 2017 - 12:19 PM
#149
Posted 17 October 2017 - 12:42 PM
Jay Leon Hart, on 16 October 2017 - 03:27 PM, said:
...and yet the Nova STILL has that janked left arm, the Timber Wolf STILL has that janked right knee, and the Timber Wolf Prime (I) STILL has those "bike wracks" tacked only half way on.
The new comers are getting fixes overnight, and the old ones are STILL waiting in line for theirs.
#150
Posted 17 October 2017 - 01:48 PM
#151
Posted 17 October 2017 - 02:00 PM
Uncle Totty, on 17 October 2017 - 12:42 PM, said:
The new comers are getting fixes overnight, and the old ones are STILL waiting in line for theirs.
dude the atas has had a gimpy walking animation since closed beta....
#153
Posted 17 October 2017 - 03:02 PM
What he said.
#154
Posted 17 October 2017 - 03:21 PM
FLG 01, on 17 October 2017 - 06:31 AM, said:
Arm lasers are more or less on cockpit level, arm gauss rifles just below that. And PGI's current rendition is pretty close to that. At least a lot closer than the old one.
do you even own the miniature? the pictures you show are very poor angels.
As you can see the Left arm is trusted out, and the arms are more than slightly emphasized lower.
nothing you say will change my mind. the original design they had was spot on. the straight out is not good looking at all.
I do not care what the meta players want.
if they want straight arms so bad than tell PGI to make "/ " raise the arms of mechs to do this.
#155
Posted 17 October 2017 - 03:30 PM
The Boneshaman, on 17 October 2017 - 03:21 PM, said:
do you even own the miniature? the pictures you show are very poor angels.
As you can see the Left arm is trusted out, and the arms are more than slightly emphasized lower.
nothing you say will change my mind. the original design they had was spot on. the straight out is not good looking at all.
I do not care what the meta players want.
That model clearly shows one arm below cockpit level (the right) and one level with it (the left), so it supports both the new and old versions of the NSR, as well as neither of them.
Also, the arm joints on that mini are further back on the 'mech and higher up. Straight arms on that mint would put the arms well above the cockpit.
#157
Posted 17 October 2017 - 04:10 PM
Jay Leon Hart, on 16 October 2017 - 03:27 PM, said:
Nice "****" You killed Alex's work To repair the arm was to make a new line of code in the mud so we can use the arms up and down. Or use as everyone uses "armor plates" as AWESOME. MAULER. BANSHEE and many others. Balls .... this Battletech. War game not arcade you like make.
#158
Posted 17 October 2017 - 04:24 PM
K19, on 17 October 2017 - 04:10 PM, said:
Nice "****" You killed Alex's work To repair the arm was to make a new line of code in the mud so we can use the arms up and down. Or use as everyone uses "armor plates" as AWESOME. MAULER. BANSHEE and many others. Balls .... this Battletech. War game not arcade you like make.
Alex's work has the arms straight out. So does the original tabletop mini.
#159
Posted 17 October 2017 - 04:33 PM
Edited by -Pik-, 17 October 2017 - 04:48 PM.
#160
Posted 17 October 2017 - 04:37 PM
More to follow tonight...
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