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Patch Notes - 1.4.137 - 18-Oct-2017


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#101 Zodie

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Posted 14 October 2017 - 09:53 AM

nice patch pgi
cant stop waiting I can kill this hated grasshopper with my fast litle ACs on my mobile assault mech Posted Image

#102 Racerxintegra2k

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Posted 14 October 2017 - 10:00 AM

..... With all due respect, balance has been getting ALOT worse not better. This next patch ... whats the purpose wait warrior online ... everyone ducking behind cover to cool down or wait to fire again.

#103 Skull Rucker

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Posted 14 October 2017 - 10:01 AM

I'll have to play it before I complain about it.

... Not sure how it will go, but it seems to encourage mixed builds and heavier individual energy weapon choices over boating light, single slot lasers;

Should medium and lighter lasers be king? On face value It seems this pass will encourage more tactical pokes. But the result remains to be seen.

I don't have a dog in the race, so the change will be interesting, at least, as the meta readapts.

<O

#104 Y E O N N E

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Posted 14 October 2017 - 10:08 AM

View PostDGTLDaemon, on 13 October 2017 - 10:10 PM, said:

Not even funny. That's a good loadout for the Highlander IIC, not for a 100-tonner. 2xUAC10+2xHLL+2xERML should work, though, now that HLLs and ERMLs have a similar cooldown Posted Image


If you just want a potent burst, by all means keep the cHLL. If you want to push, then take the cLPL.

#105 Delta1262 Scorch

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Posted 14 October 2017 - 10:12 AM

View PostRhialto, on 14 October 2017 - 09:08 AM, said:

Where is the audio of the new Gravestone Warhorn?

Oh that's what it is for! Now i get it, it looks like that the new Gravestone Warhorn is dedicated to MWO in the light of these patch notes.

Edited by Delta1262 Scorch, 14 October 2017 - 10:13 AM.


#106 Exhall

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Posted 14 October 2017 - 10:29 AM

I'm trying so hard to find a reason to keep playing. So far, no good. I'd list the reasons but the community have already listed them.

#107 clan hope

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Posted 14 October 2017 - 10:30 AM

im sorry i feel you need to to take all range quirks from all is mechs and take away alot of there armor and structure quirks .. and give them more heat for firing that many lasers at the same time .. just want im seeing.. the only reason in fp clans are winning is we work together

Edited by clan hope, 14 October 2017 - 10:45 AM.


#108 vonJerg

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Posted 14 October 2017 - 10:42 AM

Is it 1st of April in Canada?

#109 CainenEX

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Posted 14 October 2017 - 10:52 AM

View PostGas Guzzler, on 13 October 2017 - 07:18 PM, said:

LOL

Grasshopper nerfs

And yeah, UAC5s weren't hot enough, totally need to increase their heat Posted Image None of the barely viable PPC/UAC5 IS heavies/assaults can be permitted I guess.

And laser cooldown nerfs.... okay I guess? That's kind of odd but okay...

This patch is just mediocre...

Can we have Paul back please?

#110 CK16

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Posted 14 October 2017 - 10:53 AM

Few minor nerfs, oh well. Nothing to bad really...

Free roam camera in testing grounds?! Yea!!!

#111 ShooteyMcShooterson

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Posted 14 October 2017 - 11:00 AM

What cracks me up is I sensed this nerf coming to mediums and was already adjusting. Turns out the energy builds I do now tend to have ERLLs, MPLs, the Clan HMLs, or the new clan vomit using HLLs and ERMLs.

Luckily, the way I'm using those builds won't be seriously affected. :)

#112 H I A S

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Posted 14 October 2017 - 11:11 AM

Oure playerbase is only shrinking by 5000 Players over the last 5 months.
PGI: Hold my beer.

#113 CK16

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Posted 14 October 2017 - 11:17 AM

View PostH I A S, on 14 October 2017 - 11:11 AM, said:

Oure playerbase is only shrinking by 5000 Players over the last 5 months.
PGI: Hold my beer.


Jeeez, let's think here....what season was in the past 5 months for the majority of the player base? Also I really hope you don't base this off steam -.-

Edited by CK16, 14 October 2017 - 11:18 AM.


#114 Trenchbird

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Posted 14 October 2017 - 11:18 AM

They always do. But honestly, you can still glean info off of Steam, just not a lot.

#115 MustrumRidcully

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Posted 14 October 2017 - 11:23 AM

Well,it seems this might help close range ballistic builds a bit. Might also help a bit when pushing if the laser vomit barrage takes a bit longer to launch its second salvo and third salvo...

Missiles get a bit weaker with more spread, which hurts particular LRMs and ATMs.
Lasers deliver less DPS, and at close range, enemies can't so easily rely just on alpha strike damage, since they are more easily pursued and have a harder time retreating to cover.

#116 WildeKarde

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Posted 14 October 2017 - 11:25 AM

Having seen someones mention hunchback 4g am I right in thinking the backup medium lasers have a longer cool down than the ac20 now?
Seems an excessive change for them but my only thought is it is to make firing be less about the whole alpha than split large numbers of lasers to smaller groups.

Not sure I agree with large lasers having better cooldowns. Last thing the game needs is everyone sniping 1km away for a whole match.

#117 Johnathan Tanner

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Posted 14 October 2017 - 11:34 AM

View Postclan hope, on 14 October 2017 - 10:30 AM, said:

im sorry i feel you need to to take all range quirks from all is mechs and take away alot of there armor and structure quirks .. and give them more heat for firing that many lasers at the same time .. just want im seeing.. the only reason in fp clans are winning is we work together

Ha! No you don"t. Clans don't win at FP anymore than IS does. You only think your winning because actually good merc crews carry your worthless faction loyalists every single day. When balance shifts back to IS Clans wont even be able to get off there home worlds. lol remember phase 2? Still have nighmares about black knights that could solo 2 ebjs at once? Lol.

#118 Johnathan Tanner

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Posted 14 October 2017 - 11:42 AM

View PostCainenEX, on 14 October 2017 - 10:52 AM, said:

This patch is just mediocre...

Can we have Paul back please?

Damn... You know its bad when the fellas want Paul back.....

#119 FallingAce

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Posted 14 October 2017 - 11:55 AM

I'm sure nerfing the Grasshoppers and Annihilators while not touching the Deathstrike will improve Clan/I.S. balance.Posted Image

#120 Bud Crue

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Posted 14 October 2017 - 12:14 PM

So I just logged into the game to rebuild my hot map drop deck. Ya see, two of my mechs were Illyas running 3UAC5s and 3ERML and given the patch those mechs now belong in a cold map deck I guess. Anyway, while changing one of my Illya's back to 3AC10s a mental itch began. In turning my inner eye toward this irritation and realized its source: a recollection.

A discussion from back in March regarding the skills tree and its impact on the game. It was my view at the time that the new economy replacing the old three mech model would be one that included non-stop monthly changes to various mechs and weapons values that would force players to rebuild their mechs and reskill them in order to act as a cbill sink among other things.

Huh. Seems to me that is exactly what we are now experiencing. These up coming changes are no more about balance than last month's. These changes are nothing more that a mechanism to force us to do things like what I was just doing: spending some xp and sp points to modify a mech from one build to another, spending some cbills replacing weapons and (and a slightly smaller engine damn it) so as to not suffer the consequences of the latest nerf to what I had been having decent results in. So stay tuned for next months totally predictable and inevitable changes when other of your favorite mechs and weapons get hit, so you can continue to participate in PGI's new economy of constant change.





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