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Patch Notes - 1.4.137 - 18-Oct-2017


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#201 I cant want to

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Posted 15 October 2017 - 09:40 PM

pgi - throwing darts and hitting the pool table, and the bar tender, and the karaoke machine...

#202 Thorqemada

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Posted 15 October 2017 - 10:14 PM

View PostCadoazreal, on 15 October 2017 - 07:42 PM, said:


Because they should be reading their forums we shouldn't have to go read their twitters that they use for other things besides mwo


They have both combined less than 100 Followers?

Or is this a Twitter hickup...?

Edited by Thorqemada, 15 October 2017 - 10:16 PM.


#203 SpectreHD

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Posted 15 October 2017 - 10:56 PM

This is just sad...

#204 Hoshi Toranaga

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Posted 15 October 2017 - 11:16 PM

This describes these nerfs best:

Posted Image

#205 A Shoddy Rental Mech

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Posted 15 October 2017 - 11:35 PM

View PostThorqemada, on 15 October 2017 - 10:14 PM, said:


They have both combined less than 100 Followers?

Or is this a Twitter hickup...?



Depends on how long is their blocked list Posted Image

#206 PFC Carsten

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Posted 15 October 2017 - 11:39 PM

Stop this patch before it's too late.

#207 James Argent

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Posted 16 October 2017 - 12:53 AM

Perhaps all the 'white knights' aren't 'white knighting' on this issue because they weren't actually white knighting and they actually agreed with the things they defended...they just didn't agree with you.

#208 mad kat

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Posted 16 October 2017 - 02:23 AM

You really do have to wonder why PGI seemingly despise the UAC5. Why on earth do you continue to NERF that poor weapon. What happened did it call your mum an ugly troll or something my Enforcer 5p used to be such a happy and effective mech. It seems every patch now it cries a little more. After the last heavy handed NERF it has been sitting in its little hanger bay gathering dust and feeling neglected waiting for it's old glory days and may just see a UAC5 buff. I geuss not. I might have to sell the poor girl.

Even my kingcrab has had to bin them as they are borderline useless now. No kidding a UAC2 is more effective than the UAC5.

oh and medium lasers nerfed.

Seriously wonder what the **** is wrong with the guys at PGI.

Edited by mad kat, 16 October 2017 - 02:26 AM.


#209 Peter Overheater

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Posted 16 October 2017 - 03:00 AM

So the new "balance talent" decides to make laser cooldown even higher, not really affecting high-alpha-laservomit builds on clan side. (Nerf-->frustration especially on IS side)

People are now more driven into Clan Laservomit, then the magical excel sheet wich i assume is read without the right interpretation (Skill level of players using this build vs other players getting shot by it, see gauss+erppc nerf) says "Laservomit OP" ---> Potential Heat or cDHS Nerf incoming (Nerf --> Frustration)


You really hired someone who understands how to make your customers angry. Congrats to this.


Today we lost one comp player because of this new level of retardation, great job PGI, great Job...

#210 PFC Carsten

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Posted 16 October 2017 - 03:20 AM

Hint for PGI: Do try and actually play your game from time to time.

#211 Oberost

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Posted 16 October 2017 - 05:03 AM

Obligatory meme:

Posted Image

Also, regarding IS nerfs:

Posted Image

To sum up:

Posted Image

#212 Nutta88

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Posted 16 October 2017 - 05:13 AM

View PostGweNTLeR, on 15 October 2017 - 03:50 AM, said:

What is a number of artemis spread reduction after patch? 25%? 15%?
Also, PGI, I hope you understand, that with those laser changes you basically killed 90% of already underperforming IS lights(compared to those little mg spammers).


If the artemis spread reduction follows the ATMs then it should be about 6% and rounded to the nearest .1m

ATM 3 & 6: 3 + 6% is 3.18 and they took the spread to 3.2.
ATM 9 & 12: 3.5 + 6% is 3.71 and it's 3.7 in the notes.

#213 freud2b

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Posted 16 October 2017 - 05:40 AM

Wtf Nerf laser again Posted Image !!!! you are crazy.
Pgi, you have too much money and a player or you want to stop Mwo, if that's right, then continue like that : Stupid Nerve Strike that just reduces the action and makes this game become more and more annoying at every Path.

Prediction in 1 year:

Laser
• Cooldown increased to 50.
• Duration increased to 50.

with
• Reduced player to (only the Staff).

it becomes Pathetic Posted Image !

Edited by freud2b, 16 October 2017 - 05:43 AM.


#214 Fox the Apprentice

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Posted 16 October 2017 - 05:45 AM

Lasers needed a Nerf. Just not to cool down.

#215 Gasoline

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Posted 16 October 2017 - 07:13 AM

View PostFox the Apprentice, on 16 October 2017 - 05:45 AM, said:

Lasers needed a Nerf. Just not to cool down.


Exactly!

I think the laser nerf as it is right now actually counteracts what it is supposed to do. As a lot of people already pointed out it hits the builds with a few lasers the most while it's basically a non-factor for the laser boats. It ruins most of the light mech builds that really rely on Medium Lasers of all sorts as well.

I remember back in the days of closed beta people told PGI that their heat generation and dissipation system is going to blow up in their faces someday.

If you want to "fix" the laser vomit you have to consider a massive heat revamp sooner rather than later.

I personally don't see a problem with IS lasers at all... If anything they could use some help, not a nerf.

Clan Laser vomit has become an issue with the release of the Heavy Lasers. It might get a little convoluted from here, but a short term fix might be to combine ghost heat penalties among all the lasers. Eg if a Heavy Laser is fired in combination with an ER or Pulse Laser the Heavy Laser ghost heat group is triggered automatically. So if you take the ever so popular Hellbringer with 2 HLL and 4 ERML you would actually trigger considerable ghost heat if you fire all your lasers at the same time. If you fire your weapon groups separately (2HLL then 4 ERML) you won't trigger any ghost heat.

If that's still a problem you might want to think about enlongation of the ghost heat trigger timer to one second for laser weapons.

Keep in mind tho, that this is just a very short term fix... as the whole ghost heat system is basically just a band aid. And you (PGI) basically brought this upon yourself by even "fixing" the heat containment node and thereby making the problem even worse. Heat is a resource that is very inflatious in this game.

Also I really dislike how PGI is dishing out those sledgehammer nerfs. If you want to adjust values, please for all that is holy, do it in small steps. Fine tune your game, don't hit it with a sledgehammer and then wonder why there're so many shards lying around (and I don't even think about the ACH Posted Image ).

#216 NimoStar

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Posted 16 October 2017 - 07:47 AM

Actually there is no need for any "convoluted" fix.

The fix is very easy, and it doesn't even involve ghost heat in lasers.

A player here already mentioned it.

The problem with lasers is that their "heat" is spread out in time, so THEY COOL DOWN EVEN WHILE YOU FIRE THEM.

The solution is either to make laser heat instant (meaning laser vomit build will overheat immediately) OR disable cooling WHILE you are actually firing the weapon (meaning they will overheat in time from firing too many lasers simultaneously, as heat only builds up instead of building AND being dissipated, which just overall reduces the heat).

That is the reason (instant heat vs dissipation time), not ghost heat, everybody can boat lasers but not, say, light PPCs (or other PPC types).

#217 Password1234

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Posted 16 October 2017 - 07:54 AM

Are you seriously still going through with this patch?!?
This has as many detractors as ED! AND if it does it will be MONTHS before you FIX it, if you do. You're running people off in droves. STOP IT. FIX STUFF RIGHT BEFORE ITS TOO LATE!

#218 NimoStar

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Posted 16 October 2017 - 07:57 AM

The missile lock and spread changes are terrible as well. Artemis was not that good. It was heavy and that took slots and tonnage, specially the last, you needed to fit good ammo (ammo is an extremely limiting factor with missile builds)

What is worse, the lock-on nerf will hit new players the hardest, that need SSRMs or other such weapons to hit marauding lights... while long-range "lurming" builds will not feel it at all, since the target can't move 25° from their sights anyways.

I hope you do realize the difference between a 90° angle (total) and a 50° one.
This is a huge nerf numerically, possibly the largest ever yet, basically halving the effectiveness of short-range lock, yet you pass it casually without thought on all tracking missile weapons (underused enough competitively), only because of an ATM trick...

Anyways... as people have noticed, laser vomit will still be king, while it is other playstyles which get hit the most (uncommon enough missile brawling, AC brawlers, non-laser builds that rely on them only as support weapons to use excess heat, etc.)

So yay for boring laser/gauss sniping and mountain hugging the whole game... (and to be perfectly clear, I play large lasers anyways; because the game forces you to use long-range weapons, specially on large clan mechs. But precisely I don't think it's the way. Mechwarrioring is suppossed to be fun, and brawling accomplishes that better.)

#219 CptnHero

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Posted 16 October 2017 - 09:24 AM

I just hope they dont get broke before MW 5 is finished an availalbe to purchase. I need a MW game beseides MW 3 and 4 when MWO is dead.

#220 suffocater

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Posted 16 October 2017 - 01:43 PM

Did this arrive here yet?
https://mwomercs.com...n-patch-update/





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