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Hahahah These Patch Notes! Hilarious!


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#221 Papaspud

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Posted 15 October 2017 - 11:53 PM

View PostLupis Volk, on 15 October 2017 - 11:25 PM, said:

[Redacted]


[Redacted]

Edited by McValium, 16 October 2017 - 06:25 AM.
quote cleanup + no personal fights!


#222 The Basilisk

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Posted 16 October 2017 - 12:02 AM

View PostCMDR Sunset Shimmer, on 15 October 2017 - 09:43 PM, said:

It's actually, great watching Tier 1 players continue to go on about the balance.

You guys, arn't the only one's that matter, and you guys, arn't the elite you think you are.

If the patch notes are pissing you off so much, go elsewhere... MWLL is available and looking great... there are tons of games out right now, really good ones, GO PLAY ONE FOR A WHILE, come back next patch, see what's changed... like every sane individual on the planet would do!


Well belive it or not...most T1 player know that beeing T1 just means that you where able to grasp the basic concept of the game, the basic do's and don'ts..... and what is actually most important .... that the game just started at this point and that they only crossed the roling hills of the newb land mountainrange to find them selves at the foot of the damned twinpeaks of mount tryhard and carryhardur.

Sure everyone eventualy (oh I see you are member since 2011 my dear) reaches tier1 since the tiers act more like an XP bar and statistics say that you have a 50:50 winchance and therefore your PSR should always be positive... but....anyway even with this, T1 means you've played enough to have an opinion about the Game... an idea of how it works or what actually does not work.

Sure like in any other games there are a lot of ppl around that think "bing gud" at a computergame would make them entitled to something.

Everyone who played since the Civilwar patch noticed the short revival and sourge of the player numbers only to see them now quickly decline to new lows.

-- New weapons but still nothing to do with them (Missions, Minigames, new Akademie chalanges, some civilwar ministory to play with, still no bots or coop pve stuff)
-- Still no new Maps
-- Balancing between Clans and IS completely tipped over and the number of viable mechs droped to a new low
-- Still wannabe esports shenanigans that nobody safe Russ Twitterclub is interested in

But yea...those patch notes realy tipped it of this month. Completely illogical stuff and an other IS Assault that so clearly got the shaft compared with Clans last Assault mech.

#223 MischiefSC

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Posted 16 October 2017 - 12:41 AM

This was just the straw that broke the camels back for a lot of people. Balance in tech has been declining since the nerfs after the KDK release. People let themselves get excited for the NS because it was supposed to be an IS style match for the MC MKII. Balance got yet another nerf that functionally hurts IS significantly more than Clans and the NS shows up with hardpoints intentionally made lower than they are in the TRO or even the preorder artwork PGI released. Both arms and torso mounts got dropped for absolutely no good reason at all. Same with the Laser cooldown nerfs; they defy practical logic (mediums with a cooldown comparable to larges?)

So it just ended up being the final straw for a lot of people on some already contentious issues. Bad IS/Clan balance and a consistent, persistent nerfing of IS mechs seemingly by design. The only real exception in recent memory is the Assassin; which really, seriously, needs the offensive quirks and a tiny bit of armor quirks removed and some real look at those hitboxes because I'll shoot squire in the ST and the arm takes damage or I'll shoot directly into the thigh and do... nothing. It is in need of dialing back but its benefits seem entirely accidental and just ignored....

which also feels typical anymore.

So, yeah. People are out of patience with it.

#224 Papaspud

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Posted 16 October 2017 - 12:51 AM

View PostMischiefSC, on 16 October 2017 - 12:41 AM, said:

This was just the straw that broke the camels back for a lot of people. Balance in tech has been declining since the nerfs after the KDK release. People let themselves get excited for the NS because it was supposed to be an IS style match for the MC MKII. Balance got yet another nerf that functionally hurts IS significantly more than Clans and the NS shows up with hardpoints intentionally made lower than they are in the TRO or even the preorder artwork PGI released. Both arms and torso mounts got dropped for absolutely no good reason at all. Same with the Laser cooldown nerfs; they defy practical logic (mediums with a cooldown comparable to larges?)

So it just ended up being the final straw for a lot of people on some already contentious issues. Bad IS/Clan balance and a consistent, persistent nerfing of IS mechs seemingly by design. The only real exception in recent memory is the Assassin; which really, seriously, needs the offensive quirks and a tiny bit of armor quirks removed and some real look at those hitboxes because I'll shoot squire in the ST and the arm takes damage or I'll shoot directly into the thigh and do... nothing. It is in need of dialing back but its benefits seem entirely accidental and just ignored....

which also feels typical anymore.

So, yeah. People are out of patience with it.

Thank you, you said all I wanted to say, but am too intoxicated to say.....

#225 RedDragon

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Posted 16 October 2017 - 01:53 AM

I really would love to see how that patch affected sales/preorder numbers ...

#226 kesmai

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Posted 16 October 2017 - 04:29 AM

PGI will monitor the player count after the patch closely.
A lot of people will try out the changes and the servers will be quite full.
For at least 36 hrs.
Russ then gets a feedback: Patch was a success. We had a lot of players online.
PGI will be happy.
Kesmai will be sad because from wednesday evening on we will hit an all time low on the playercount.
Wait times will be horrible and i will stop playing, cos i like to play and not to wait.
Good job PGI.

#227 Prof RJ Gumby

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Posted 16 October 2017 - 04:38 AM

View PostMischiefSC, on 16 October 2017 - 12:41 AM, said:

This was just the straw that broke the camels back for a lot of people. Balance in tech has been declining since the nerfs after the KDK release. People let themselves get excited for the NS because it was supposed to be an IS style match for the MC MKII. Balance got yet another nerf that functionally hurts IS significantly more than Clans and the NS shows up with hardpoints intentionally made lower than they are in the TRO or even the preorder artwork PGI released. Both arms and torso mounts got dropped for absolutely no good reason at all. Same with the Laser cooldown nerfs; they defy practical logic (mediums with a cooldown comparable to larges?)

So it just ended up being the final straw for a lot of people on some already contentious issues. Bad IS/Clan balance and a consistent, persistent nerfing of IS mechs seemingly by design. The only real exception in recent memory is the Assassin; which really, seriously, needs the offensive quirks and a tiny bit of armor quirks removed and some real look at those hitboxes because I'll shoot squire in the ST and the arm takes damage or I'll shoot directly into the thigh and do... nothing. It is in need of dialing back but its benefits seem entirely accidental and just ignored....

which also feels typical anymore.

So, yeah. People are out of patience with it.

THIS

Yes, there are loud IS fanboys as there are cloud Clan fanboys, but (I hope) most people are in the middle and just want balance so we're not shoehorned into one single playable playstye. This is not how a game with free and wide customisation should be about.

Sure, this patch will make a handful of Clan mechs the supreme meta, but it will also make many clan mechs obsolete (basically everything not capable of heavy laser vomit). I like generally prefer IS mechs better, but still love my maddogs, my ATMs and my huntsmen, the latter being IMHO the best looking mech in the entire game. And I'm just as pissed about the unwaranted ATM nerf as I am with the unwarranted blanket laser nerf.

#228 C E Dwyer

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Posted 16 October 2017 - 04:39 AM

View PostCol Jaime Wolf, on 15 October 2017 - 04:26 PM, said:

ah i love this community, always crying this way or that.

look you should expect this from PGI by now, alot of you act like this is some big suprize.


Yes you right we should expect it, but there is P.G.I, and there is P.G.I clearly demonstrating they are utterly clueless, because they have given the lasers nerfs that are going to completely fail in their objective, where burn duration nerfs increasing face time would have.

It really is basic crap, that even someone not in the game industry should grasp, yet they fail..

View PostMischiefSC, on 15 October 2017 - 04:29 PM, said:

Not the worst balance change yet, by far.


Sadly your correct, it's not, but what does that say about the people that still, pay them money, and yes I'm still one of those idiots, giving them chance after chance to get a clue.

Who are the bigger fools, yes it's the followers

View PostSpectreHD, on 15 October 2017 - 11:16 PM, said:

Really disappointing none of the devs have posted anything on the forums at all.

You need to use twitter for a non answer, here you get silence.

#229 Khobai

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Posted 16 October 2017 - 04:52 AM

Quote

Really disappointing none of the devs have posted anything on the forums at all.


why would they?

everyone would just post how stupid they are Posted Image

thats why PGI prefers more controlled outlets for interacting with the community like townhalls

Quote

For an Alpha, it's strange it has more game modes than MWO


not really since SC basically had an unlimited budget

im sure mwo wouldve been at least a little better if it had an unlimited budget too

you guys shouldve bought more mechpacks. its your fault not PGIs.

Edited by Khobai, 16 October 2017 - 04:56 AM.


#230 Jun Watarase

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Posted 16 October 2017 - 06:16 AM

View PostLupis Volk, on 15 October 2017 - 11:22 PM, said:

With how toxic the community is it's a wise choice not too.


Communities become toxic through lack of effort on the part of the devs.

Imagine working at a company where your boss does dumb things like decide to pay you in bitcoins, switching all clocks in the office to an international time zone instead of local time, etc. All without asking for your opinion, and worse of all, you cannot get in touch with the higher ups because they simply do not respond to any attempts at communication (email, phone, etc).

Im sure the culture in the office would be very toxic too.

People who have spent time in the military know what im talking about. Sometimes you get an officer who just does REALLY dumb things and unit morale drops through the floor because nobody cares anymore. And then the "incident rate" for the unit sky rockets.

Or in MWO terms, imagine if you keep getting a player on your team that does not respond to any attempts at communication and then charges the enemy over and over in a fast mech and dying, doing less than 100 damage each time. You may have been willing to help him improve at first, but since he doesnt respond to any attempts at communication, you cant. How long will it take before you just give up?

#231 Kin3ticX

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Posted 16 October 2017 - 06:19 AM

These patch notes are not that surprising to me. I have been using lasers almost exclusively for some time now. Balance is always going to be a moving target in this game so long as it is cont updated.

There are bigger fish to fry which I still kinda hope PGI does something with.

Double strikes are attached at the hip to the skill-maze economy (though I do like the skill tree generally). Machinegun boating seems to be PGIs new fancy which I think is a pretty dumb addition to the game.

Whatever. All hail our supreme leader, the Technical Readout. /me bows

#232 Damnedtroll

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Posted 16 October 2017 - 06:28 AM

Bring back armor at normal level, put cooldown time of 15sec for all weapons, bring all spec to TT game value.

[redacted]

Edited by McValium, 16 October 2017 - 06:30 AM.
nonono


#233 McValium

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Posted 16 October 2017 - 06:29 AM



Last warning, no more personal attacks on staff or other players. Criticism is fine, but keep it polite.



#234 Kin3ticX

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Posted 16 October 2017 - 06:42 AM

View PostDamnedtroll, on 16 October 2017 - 06:28 AM, said:

Bring back armor at normal level, put cooldown time of 15sec for all weapons, bring all spec to TT game value.

[redacted]


You can do that now over at MegaMek. Perfect balance to your hearts desire.

#235 kesmai

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Posted 16 October 2017 - 08:22 AM

COC
Do NOT discuss moderation.
Even moderately.
Or modest.

Edited by poopenshire, 16 October 2017 - 09:35 AM.
Redacting quote.


#236 Brain Cancer

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Posted 16 October 2017 - 10:22 AM

Quote

Really disappointing none of the devs have posted anything on the forums at all.


Likely waiting for actual gameplay post-patch to start the real discussion.

If you think it's bad now, I shudder to see what we get when people who ignored the patch notes start playing.

#237 mogs01gt

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Posted 16 October 2017 - 12:22 PM

View PostThe Lurm Wurm, on 14 October 2017 - 09:14 AM, said:


Let me preface by saying that the Artemis nerf is quite silly; even with Artemis, TAG, and all the spread nodes, LRMs are still one of the worst direct-fire options you have. They're not unusable, but they're objectively worse than ACs and lasers.

That being said, you can absolutely make non-Assault LRM 'mechs work. I get a ton of work done on an ALRM40 ARC-2R with a personal TAG unit and 5 medium lasers as backup (too bad PGI's nerfing the hell out of those too, kek).

Posted Image
Posted Image

(And before I get accused of seal clubbing: T3 isn't exactly seal territory, and come on, it's an ARC-2R -- not even remotely a meta 'mech, nor a meta build).

You've gotta work for it -- lots of personal TAG and Artemis LoS locks involving delicate ridge-humping with that super-high energy mount, and intelligent use of the bay doors for more damage resistance when you get into laser range. But it's workable, is the point, as long as you're not playing at a super-competitive level.

Too bad that PGI's nerfs, supposedly intended to sort out the laser vomit meta and do... something... with missiles, actually directly target builds like this in every possible way to just make them outright worse in every way for no good reason.

Looks like a nice map there...

#238 Jay Leon Hart

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Posted 16 October 2017 - 01:11 PM

Energy weapon patch update!

#239 Revis Volek

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Posted 16 October 2017 - 02:31 PM

View PostKhobai, on 16 October 2017 - 04:52 AM, said:


why would they?

everyone would just post how stupid they are Posted Image

thats why PGI prefers more controlled outlets for interacting with the community like townhalls



not really since SC basically had an unlimited budget

im sure mwo wouldve been at least a little better if it had an unlimited budget too

you guys shouldve bought more mechpacks. its your fault not PGIs.



No amount of money would have bought out the egos at play holding this game back me thinks. Actually the opposite moneuy makes most people worse.

It cant be stupidity at this point....can it? I say someone has an IDEA (ego) they wont let go of. its gone on for so long how can they be this dumb?




They just arent telling us that the only cbill sink they still have is constant meta shifts that they mascaraed as the PURSUIT OF BALANCE! or maybe im way off....

#240 Mechwarrior1441491

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Posted 16 October 2017 - 04:14 PM

Who cares about a cbill sink in this game. Maybe when we only had 8 mechs, but now there are so many. Anyone playing since the start has more cbills they know what to do with. Any new players have lots of content to spend it on. Just like most games, the currency becomes almost tertiary in importance when you`ve played a long time. Worthless almost. Game doesn`t have a player controlled supply system in FP. Players can`t create missions on planets. No content to create your own mechbay. engineers, pilots etc. They could have had a nice blend with Mechcommander and we could be trying to collect the best pilots and crew. #NeverForgetCbills.

Edited by Mechwarrior1441491, 16 October 2017 - 04:15 PM.






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