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Is There A Hit Reg Problem Or A Cap Of Dps You Can Do?
#1
Posted 15 October 2017 - 02:57 PM
Something can't be right.
#2
Posted 15 October 2017 - 03:25 PM
There is no damage cap, though.
#3
Posted 15 October 2017 - 03:41 PM
Kepha, on 15 October 2017 - 02:57 PM, said:
Something can't be right.
This is a problem MWO had for manny years now. It always comes and goes. Some times its spot on sometimes the things you describe happen.
#4
Posted 15 October 2017 - 06:42 PM
Today was mostly OK, but when NA prime time rolled around I started seeing more and more hit reg issues (maybe servers were getting overloaded?). Like this one :
(hope this link works)
https://a.pomf.cat/oghcfk.webm
24 SRMs fired at a Medusa, i watched them fly into him, but there were no explosions and they simply vanished.
#5
Posted 15 October 2017 - 08:16 PM
There is a damage cap that way that you miss more hits the more hits simultaneously or in a very short ttimeframe be apllied to the target as it seem not being able to process all these hits for some reason.
(mainly this affects projectile and Missile weapons - Laserbeams do probably jitter very much in some cases and make no daamge like in cases when you track a very fast moving target that probably also is not there were you see it for hitbox desync - happens when moving fast and/or steep slopes and/or jumpjet).
Also the Servers have a prettty low tick rate around 30 afair.
PS: A reason why Dual Gauss is that good it is only 2 projectiles at a Speed it wont miss a Frame...
Edited by Thorqemada, 15 October 2017 - 08:22 PM.
#6
Posted 15 October 2017 - 11:56 PM
Kepha, on 15 October 2017 - 02:57 PM, said:
I was in that match yesterday night and saw what happened.. yeah, full alpha to cherry-red CT on a grasshopper, and nothing happened.. dude walked away.. Hitreg non-existent..
This happens to me alot too.. especially against lights like the Locust or Urbanmech..
Hitreg is sooo bad in this game.. it's not even funny..
Surprisingly, I've NEVER saw it happen to others when shooting at me..
#7
Posted 16 October 2017 - 01:15 AM
Vellron2005, on 15 October 2017 - 11:56 PM, said:
I was in that match yesterday night and saw what happened.. yeah, full alpha to cherry-red CT on a grasshopper, and nothing happened.. dude walked away.. Hitreg non-existent..
This happens to me alot too.. especially against lights like the Locust or Urbanmech..
Hitreg is sooo bad in this game.. it's not even funny..
Surprisingly, I've NEVER saw it happen to others when shooting at me..
Record these, nowadays hit reg is pretty decent IF your ping isn't huge and its stable. Usually not hitregging against locust or urbie is actually a miss or spread damage, these mechs are small, holding ~1 second laser beam on 1 component (if they move) isn't that easy. Also urbie has shitloads of extra armor (more armor than quirkless 45 ton mech) due quirks and can really tank a lot of damage.
Jun Watarase, on 15 October 2017 - 06:42 PM, said:
Does not. (might be work firewall but most likely is not.)
#8
Posted 16 October 2017 - 02:43 AM
Jun Watarase, on 15 October 2017 - 06:42 PM, said:
https://a.pomf.cat/oghcfk.webm
24 SRMs fired at a Medusa, i watched them fly into him, but there were no explosions and they simply vanished.
All your missiles went between his legs. Pretty easy to see if you go frame by frame.
Edit: I've recently been playing on wifi instead of my cable and been noticing a lot of my games don't really like wifi. WoWP, WoT and MWO all aren't performing as well as I'm used to on network cable.
If you are playing on wifi, I would recommend you switch over to a cable to your router, or get a higher quality wifi adapter/card. I know the one I have is garbage quality. Don't blame the game for something that's wrong on your end.
Edited by ForceUser, 16 October 2017 - 02:46 AM.
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