Jump to content

Dat Arctic Wolf


34 replies to this topic

#21 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 16 October 2017 - 07:36 AM

View PostBrain Cancer, on 15 October 2017 - 08:57 PM, said:

The Awooolf is the Clan Assassin+1.

Only if it has the same bugged hitboxes as assassin does. Which we can't know right now.

#22 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 October 2017 - 10:06 AM

What it might lose in hitboxiness, it makes up for in bigger payload. Half-size launchers compared to the Assassin, so six tons for launchers = six SRM 4 rather than 3 SRM 4.

Its also a roomier chassis given 7-slot endo/ferro and looks fairly compact. The Assassin and the Awooolf will definitely be the competition for their current dominant role, and given the Clantech, I'm favoring the latter.

#23 Rayden Wolf

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 759 posts

Posted 16 October 2017 - 12:19 PM

View PostDaggett, on 16 October 2017 - 07:14 AM, said:


At least the reinforcement variants can equip a 365 engine, which is more than enough to get to Jenner speeds.
For reference the Viper gets to standard light mech speed of about 140 kph with it's 320 engine. So it should be possible with the Wolf to mimic a splat Jenner-IIC with a bit more punch and better survivability but without JJ.

Oh, didnt noticed that they are Battlemechs :o Ok, thats great :D

#24 CanadianCyrus

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 279 posts

Posted 16 October 2017 - 01:31 PM

Posted Image
Side note: Just watched Phil preview the various Nightstar camos. Some damn fine work on those.

#25 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 16 October 2017 - 01:51 PM

View PostFunzo, on 15 October 2017 - 07:02 PM, said:

Posted Image
Posted Image


Why is it so much smaller than the Assassin, in nearly every dimension? What's taking up the volume?

#26 Nema Nabojiv

    Member

  • PipPipPipPipPipPipPipPip
  • 1,783 posts
  • LocationUA

Posted 16 October 2017 - 01:53 PM

View PostBrain Cancer, on 16 October 2017 - 10:06 AM, said:

What it might lose in hitboxiness, it makes up for in bigger payload. Half-size launchers compared to the Assassin, so six tons for launchers = six SRM 4 rather than 3 SRM 4.

That's a questionable advantage. Out of my brief experience with all-srm Pahket, anything more than 4 launchers requires really good trigger discipline (or any trigger discipline for that matter). And the lighter your chassis is the more important it gets.

#27 CanadianCyrus

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 279 posts

Posted 16 October 2017 - 01:54 PM

It would probably stand taller than the Assassin if its legs were fully stretched out.

#28 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 16 October 2017 - 02:16 PM

View PostLT. HARDCASE, on 16 October 2017 - 01:51 PM, said:

Why is it so much smaller than the Assassin, in nearly every dimension? What's taking up the volume?


Assassin is spindly. Check it front on, instead of side on. Wolf is a chunkier bodyplan.

Also, Wolf won't be as tanky from a natural damage spreading perspective. It can't be. The torso hit boxes of the assassin are, front on, far more compressed laterally. Results in narrower ST and CT hitboxes and, as a result, auto-spread of smear damage like lasers or missiles.

That said, Wolf will have the CXL advantage. Pretty much a wash there, I suppose. One thing that we will need to see is if the Wolf has the same sort of "deep step" the Assassin has, which also lets it shield its legs with its arms. 'Sin practically does lunges, which means leg shots often strike the arms, resulting in autospread on the legs, as well. That goes a long way to increasing the lifespan of a mech that light. Especially in scouting mode.

Edited by Pariah Devalis, 16 October 2017 - 02:16 PM.


#29 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 16 October 2017 - 02:20 PM

returned my pack

#30 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 16 October 2017 - 02:21 PM

Quote

That's a questionable advantage. Out of my brief experience with all-srm Pahket, anything more than 4 launchers requires really good trigger discipline (or any trigger discipline for that matter). And the lighter your chassis is the more important it gets.


Even if it's going 4x4 (and packs in more HS/ammo) it's ahead of the game. No XL check, and it can either alpha harder, have more ammo endurance, or a bit of both. Plus, it's a smaller target.

#31 Steel Claws

    Member

  • PipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 665 posts
  • LocationKansas

Posted 16 October 2017 - 03:42 PM

View PostFunzo, on 15 October 2017 - 06:56 PM, said:

Posted Image
YAAAAASSSS

Can't wait for this mech! This could possibly be the premier 40 Tonner for Clans. Love playing my Huntsman with JJ and Streak/ATM pop tarting (Light TAG ftw). Similar play style and room for different builds. That said there seems to be the least amount of buzz behind this mech of the 4 coming out Tuesday. It's also smaller/shorter than I thought it would be which is nice.

Posted Image
Posted Image


Run the Huntsman with 4 SRM 6 +Art and 4-5 ERML some time. Pretty easy to get good damage and it's fun. Does far more predicable damage than SSRMs. Also try 2 ERPPCs and 3-4 SRM 4s. fun at all ranges.

#32 CanadianCyrus

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 279 posts

Posted 16 October 2017 - 04:49 PM

View PostSteel Claws, on 16 October 2017 - 03:42 PM, said:

Run the Huntsman with 4 SRM 6 +Art and 4-5 ERML some time. Pretty easy to get good damage and it's fun. Does far more predicable damage than SSRMs. Also try 2 ERPPCs and 3-4 SRM 4s. fun at all ranges.


I run SRMs over Streaks 99% of the time. It's just in the Huntsmans case that paired with (light) Tag + (light) CAP + JJs + 360 Range of Clan SSRMS = it makes playing streaks fun for me. Also run 3 medium lasers for a little extra umph.

#33 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 16 October 2017 - 05:01 PM

Arctic Wolf had won geometry lottery out of the pack. The mech is gonna be amaaaazing~~.

#34 CanadianCyrus

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 279 posts

Posted 16 October 2017 - 06:33 PM



Looking Good! Posted Image

34:20 for the Camo showcase Posted Image

Edited by Funzo, 16 October 2017 - 06:35 PM.


#35 Lupis Volk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 2,126 posts
  • LocationIn the cockpit of the nearest Light Battlemech.

Posted 16 October 2017 - 07:58 PM

View PostFunzo, on 16 October 2017 - 06:33 PM, said:

Looking Good! Posted Image

34:20 for the Camo showcase Posted Image

I was planing on getting the Special and Hero nightstar but that camo showcase makes me think otherwise.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users