Energy Weapon Patch Update.
#21
Posted 16 October 2017 - 01:49 PM
#22
Posted 16 October 2017 - 01:52 PM
#23
Posted 16 October 2017 - 02:00 PM
However, besides the global nerfs to energy weapons and the worry that smaller lasers of any type will suffer.
Would like you to careful monitor those proposed Lock on and artemis changes aswell? LRM, Streaks and ATM are hampered enough as is. LRM and ATM with all the counters (low arc, obstacle hiding, ecm etc) against them meaning reduced usage and same with Streaks which are mostly useful against lights but not much else, maybe some tonnage bracket in the medium class.
#24
Posted 16 October 2017 - 02:02 PM
BattleBunny, on 16 October 2017 - 01:52 PM, said:
Seconded
While the reply is nice.
It still says to me, we're still going in the wrong direction nerfing the wrong parts, but because people are cancelling pre orders and the pitch forks are out, we're going to go in the wrong direction with less items.
#25
Posted 16 October 2017 - 02:03 PM
You said you did a months long review of actual game play and as a result of that review we had the September "major balance pass". This, toned down or pulled back or whatever you want to call it October pass is STILL far more significant to game play in its effect than any of the nerfs you applied in September. WHY? What changed other than the new economy of screwing with stuff to force players to change mechs as they try to compensate for what you are doing here and will inevitably continue to do. It comes down to this:
If you expect us to believe that "there is an issue" with whatever that is supported by "observation, play, player feedback and metric monitoring" you should prove it. There is no reason not to share with us your metrics and prove to us that you have an understanding of what is going on and why with that which you claim is an "issue". There are no other MW games that will steal your secret balancing sauce. Prove it to us that you know what your doing by sharing with us your data that you claim is illustrating these oh so obvious issues and concerns. Otherwise I will continue to assume that you are doing this random dart board nonsense for no other reason than to drive a perpetual cbill sink of attempted meta shifting, which has NOTHING to do with balance.
In other words: I call BS on medium lasers being an over performing problem.
Edit: Oh, and leaving the Grasshoppers and their OP 5% bonuses is not the issue. The issue is that you and your "monitoring" think that removing quirks of any kind on some of the already most nerfed mechs in the game and one of the few IS mechs that can still perform at a high level is a good idea in the first place. You need to reevaluate your whole approach to this sort of balance nonsense.
Edited by Bud Crue, 16 October 2017 - 02:08 PM.
#26
Posted 16 October 2017 - 02:05 PM
Big alpha laser boats would heat up practically instantly.
#27
Posted 16 October 2017 - 02:06 PM
Energy draw was a good solution IMO...
#28
Posted 16 October 2017 - 02:07 PM
Still think linking more stuff like large to medium laser tables (so vomit builds GH at 2-3 rather than effectively 5-6) might help. Alphas are what kill fast, and the bigger our alphas, the worse it gets.
#29
Posted 16 October 2017 - 02:10 PM
Hipoalergeniko, on 16 October 2017 - 02:05 PM, said:
Big alpha laser boats would heat up practically instantly.
What if I told you laserboats already can do just two alphas before hitting threshold?
#30
Posted 16 October 2017 - 02:13 PM
#31
Posted 16 October 2017 - 02:15 PM
#32
Posted 16 October 2017 - 02:17 PM
#33
Posted 16 October 2017 - 02:18 PM
Bud Crue, on 16 October 2017 - 02:03 PM, said:
You said you did a months long review of actual game play and as a result of that review we had the September "major balance pass". This, toned down or pulled back or whatever you want to call it October pass is STILL far more significant to game play in its effect than any of the nerfs you applied in September. WHY? What changed other than the new economy of screwing with stuff to force players to change mechs as they try to compensate for what you are doing here and will inevitably continue to do. It comes down to this:
If you expect us to believe that "there is an issue" with whatever that is supported by "observation, play, player feedback and metric monitoring" you should prove it. There is no reason not to share with us your metrics and prove to us that you have an understanding of what is going on and why with that which you claim is an "issue". There are no other MW games that will steal your secret balancing sauce. Prove it to us that you know what your doing by sharing with us your data that you claim is illustrating these oh so obvious issues and concerns. Otherwise I will continue to assume that you are doing this random dart board nonsense for no other reason than to drive a perpetual cbill sink of attempted meta shifting, which has NOTHING to do with balance.
In other words: I call BS on medium lasers being an over performing problem.
Edit: Oh, and leaving the Grasshoppers and their OP 5% bonuses is not the issue. The issue is that you and your "monitoring" think that removing quirks of any kind on some of the already most nerfed mechs in the game and one of the few IS mechs that can still perform at a high level is a good idea in the first place. You need to reevaluate your whole approach to this sort of balance nonsense.
IF ER meds are over performing then why did they get back their 800M range not so long ago?
Why if they have been over performing, according to your hidden valley data, would you buff them at all in any way?
I smell a big fat lie, sorry PGI but i returned all 3 of my packs because i its very clear, once again, you have no idea what you are doing or you are not telling us what your motives really are and therefore i cannot makes sense of it. I wont even be mad if you told me "we change stuff because we dunno how to do anything else."
I thought id be nice and support ya's shame on me for thinking that was a good idea.
Edited by Revis Volek, 16 October 2017 - 02:19 PM.
#34
Posted 16 October 2017 - 02:18 PM
There's really no need..
And as for Artemis nerfs.. I've NEVER in my years of LRM boating seen missiles hit only one component.. that's pure nonsense.. so please..
Just..
NO.
#35
Posted 16 October 2017 - 02:23 PM
If I'm reading this right they're dropping the nerfs to small, medium pulse, and large lasers. The only laser nerfs are the IS ML and ERML, clan ERML and HML
If that's correct, the new CYCLE TIMES and (DPS) are:
IS SL 3.0 (1.08)
IS ML 4.4 (1.13)
IS LL 4.2 (2.14)
IS SPL 2.4 (1.46)
IS MPL 3.4 (1.77)
IS LPL 3.67 (2.73)
IS ERSL 3.5 (0.93)
IS ERML 4.9 (1.02)
IS ERLL 4.5 (2.00)
C SPL 2.5 (1.60)
C MPL 4.4 (1.80
C LPL 4.29 (2.80)
C ERSL 4.3 (1.16)
C ERML 5.75 (1.22)
C ERLL 5.1 (2.16)
C HSL 5.2 (1.25)
C HML 6.95 (1.44)
C HLL 7.3 (2.50)
So mediums that are getting nerfed are mostly cycling slower than larges of the same type, and still have very similar DPS to small lasers of the same type. Looks like I won't be reverting many builds after all.
#36
Posted 16 October 2017 - 02:27 PM
#37
Posted 16 October 2017 - 02:28 PM
You say you have "direct feedback" on energy balance. Fine. We all see it here, reddit, and Russ's twitter feed as well, and at least in the general sense.
Now, cite to me 1 thread, just one, since new tech or skills tree that states or even suggests that medium lasers are over performing in the eyes of the community. One thread where folks are really bent over the capabilities of 3ERML vs a Large Pulse laser (If you want I can direct you to multiple threads where people were bent over the nerfs to the Large Pulse though...ya considering THAT direct feedback?). Lemme know. Please include full citations.
Edited by Bud Crue, 16 October 2017 - 02:28 PM.
#38
Posted 16 October 2017 - 02:30 PM
Mcgral18, on 16 October 2017 - 01:47 PM, said:
Just look at MWOWC for further evidence...
cERPPC and Clan Laservomit were solid performers
Sphere?t
...not so much
Maybe I'm not seeing it, but where exactly are the grasshoppers on that chart?
Why was the grasshopper singled out? The grasshoppers primary armament is laser and it was all ready getting an indirect neff. How does nerfing the lasers make the grasshopper OP?
DOES an I.S. mechs need to be nerfed every patch just because?
Edited by The Nerf Bat, 16 October 2017 - 03:10 PM.
#39
Posted 16 October 2017 - 02:30 PM
Its good that laser vomit has been noticed as way to strong (especially after clan heavys came out), but nerfing cooldowns of all things just wont solve the root problem, which is stupidly high alfa and not DPS (who the hell actually tries to outDPS an enemy woith lasers anyway?)...
Edited by panzer1b, 16 October 2017 - 02:32 PM.
#40
Posted 16 October 2017 - 02:32 PM
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