You can fire the 3 cERLLs at the same time with GH twice (actually cooler than 2HLL+2ERML). Following that, get that hear bar down or fire the cERLLs two at a time.
Why? Because after today's patch, cERLL retains its cooldown timer unlike cERML and cHLL so maybe the DPS and range are worth it?
This brings it to be more in line with IS' 2Gauss+3(ER)LL builds but it's still cooler and longer ranged (and the carrier/Mech still runs faster).
Edited by Hit the Deck, 17 October 2017 - 08:10 AM.