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#1
Posted 17 October 2017 - 11:16 AM
Haven't played them yet so if it increases their combat ability has yet to bee seen.
#2
Posted 17 October 2017 - 11:20 AM
#3
Posted 17 October 2017 - 11:23 AM
Edited by Bombast, 17 October 2017 - 11:27 AM.
#4
Posted 17 October 2017 - 11:42 AM
#5
Posted 17 October 2017 - 12:06 PM
Also, like Skinless said, armor and structure or GTFO. (I'll at least try the new agility quirks though).
#6
Posted 17 October 2017 - 12:11 PM
They're already mobile it's the terrible hit boxes that causes the issues with them, which won't be solved without armour quirks.
This is unlikely to happen because it's further proof the skill tree didn't solve the issues with under performing mechs
#7
Posted 17 October 2017 - 01:02 PM
In case anyone is wondering, "why do you even have 3 Oxides???"
One has my copy/paste skill tree loadout with zero in survival (not needed at all on any mech, only useful with those that have armor quirks already)
My second one takes as much survival as possible with zero in firepower (i guess make it a bit more tanky?)
And my third is unskilled, not sure what to do with this one yet. All painted differently so you'll just have to guess which one i'm running!
#8
Posted 17 October 2017 - 02:59 PM
Edited by ocular tb, 17 October 2017 - 03:00 PM.
#9
Posted 17 October 2017 - 03:02 PM
#10
Posted 17 October 2017 - 05:01 PM
>they get armor quirks
>jenner has bad hitboxes
>they get a mobility buff
>jenner IIC has the same bad hitboxes
>they get nothing
>cougar is larger than a urbie and slower at 81 kph
>it gets minor structure quirks
Classic PGI logic really.
Edited by Jun Watarase, 17 October 2017 - 05:01 PM.
#11
Posted 17 October 2017 - 05:51 PM
#12
Posted 17 October 2017 - 06:29 PM
N0ni, on 17 October 2017 - 01:02 PM, said:
One has my copy/paste skill tree loadout with zero in survival (not needed at all on any mech, only useful with those that have armor quirks already)
My second one takes as much survival as possible with zero in firepower (i guess make it a bit more tanky?)
And my third is unskilled, not sure what to do with this one yet. All painted differently so you'll just have to guess which one i'm running!
Yeah, still wondering why you have 3
#14
Posted 17 October 2017 - 06:50 PM
#15
Posted 17 October 2017 - 07:06 PM
taking away actual quirks have also stabled more than half the mech variants in the game.
Edited by Mechwarrior1441491, 17 October 2017 - 07:10 PM.
#16
Posted 17 October 2017 - 09:23 PM
Underperforming Mechs need to put Skill Points in their weak spots which - bcs Skilltree is mostly a percentage based increase - will give them a low return for their Investment.
Overperforming Mechs instead can put Skill Points in their already good strengths and get even a better return and the Gap widens instead of closing!
It is all the "increased return mechanic" PGI does for allmost all things...
Edited by Thorqemada, 17 October 2017 - 09:24 PM.
#17
Posted 17 October 2017 - 10:17 PM
InfinityBall, on 17 October 2017 - 06:29 PM, said:
Frankly, i couldn't have just one pretty C-Bill bonus Jenner. 2 of which were bought during a 50% off sale back when the Oxide and Black Widow were the thing to bring before the nerfs and before the Jenner IIC appeared, the first one was on release (2013?). I also bought 2 Black Widows from that sale and i still frequent all 3 of those with their different builds.
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