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Clan Assaults In Fw?


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#1 CK16

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Posted 18 October 2017 - 05:38 AM

How do you guys justify bringing them?

For me, I usually only use them on defense and position myself to inflict crippling damage while surviving atleast 2 waves of enemies. For offense though I find it not as effective to bring an assault as when attacking on seige every mech you take is considered disposal through out the match, thus bringing 3 heavies is much more effective at the end goal.

Thoughts? Drop decks? Strategies?

#2 Lily from animove

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Posted 18 October 2017 - 06:09 AM

wonder how many dual KDK's & piranhas we gonna see in future dropdecks.

justifying clan assaults is simply by efficiency. and also coordination. A good coordinated group will bring the tonnage to effect. so that the later lower tonnaged waves aren't negatively affected.

So the question is: are you good enough in your assault to justyfiying to downgrade another mech to a medium or light? if yes youc an bring one, if not, better go heavies.

#3 Vxheous

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Posted 18 October 2017 - 06:18 AM

90/65/50/30 worked well during the event.

Edited by Vxheous, 18 October 2017 - 06:18 AM.


#4 Curccu

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Posted 18 October 2017 - 06:21 AM

View PostLily from animove, on 18 October 2017 - 06:09 AM, said:

wonder how many dual KDK's & piranhas we gonna see in future dropdecks.

Sure those will be seen but maybe more effective deck might be like 2x MAD IIC, HBK IIC/HMN and Piranha?

#5 Vxheous

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Posted 18 October 2017 - 06:53 AM

View PostCurccu, on 18 October 2017 - 06:21 AM, said:

Sure those will be seen but maybe more effective deck might be like 2x MAD IIC, HBK IIC/HMN and Piranha?


Deathstrike/Gargoyle/Hbk/Piranha sounds pretty good

#6 SteelMantis

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Posted 18 October 2017 - 09:57 AM

I often bring MAD-IICs with 2 HL and 6 ML on reasonably cold maps. It's easy to justify bringing it, I usually shoot for around 1800 damage using one as my first drop.

#7 Christophe Ivanov

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Posted 18 October 2017 - 10:50 AM

I bring my Dire Wolf Prime(s) more than any of my other Assaults. I justify using it when I average 1 or 2 kills per match. Sometimes I bring in my Anni or King Crab when the itch hits me. Lastly, I'll strap on my ACH for the times I have the need for speed. :)

#8 Pariah Devalis

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Posted 18 October 2017 - 10:54 AM

I usually like to bring an SNV-1 to the party, as it wubs the enemy long time. However, I try to spread the tonnage out along a match. If I see a lot of assaults in queue, I save it for a later drop. Keep the average tonnage of the team up, and all. I also run several mediums, right now. Specifically a "Superman" deck. SNV + 3x Huntsmen comes out to 240 tons, and Huntsman are glorified heavies, anyways.

#9 MischiefSC

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Posted 18 October 2017 - 10:59 AM

View PostVxheous, on 18 October 2017 - 06:53 AM, said:


Deathstrike/Gargoyle/Hbk/Piranha sounds pretty good


9mpl MAD, LBK, Splatdog, MAX.

Cuz BUMPER CARS!

#10 Rick T Dangerous

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Posted 18 October 2017 - 11:01 AM

Basic rule for dropdecks: Use the mechs you're good with.

During the event I've seen the usual "beginners mistake" of dropdecks that were cramped with assaults, like the dude that started with a Highlander IIC followed by a Kodiak. Turned out he wasn't that good in those assaults and the two Mist Lynx that filled the remaining slots were also not his strong side.
So, to answer your question, CK16: I suck in assaults so I don't bring them to FP. My three dropdecks are mictures of Summoners and Cheetahs, and I don't consider the max tonnage to be a "must have", so only one of those dropdecks is maxed out.

#11 Khobai

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Posted 18 October 2017 - 11:05 AM

will be easier to justify when pirahna comes out

clans will be able to frontload their dropdecks with much more tonnage when we can finally take a 20 tonner

90/75/50/20 will probably be a thing

Edited by Khobai, 18 October 2017 - 11:08 AM.


#12 chucklesMuch

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Posted 18 October 2017 - 11:07 AM

I think it's pretty easy to justify a clan assault as they have a number of very good ones. (Also I get bored of 3 hbr's/ebj's).

Edit (pretty easy to justify the ones 90 tons and less)

Edited by chucklesMuch, 18 October 2017 - 11:20 AM.


#13 El Bandito

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Posted 18 October 2017 - 05:36 PM

MCII-2 nets me more kills than even the Orion-IIC in brawls. IS mechs just melt instantly.


View PostKhobai, on 18 October 2017 - 11:05 AM, said:

will be easier to justify when pirahna comes out

clans will be able to frontload their dropdecks with much more tonnage when we can finally take a 20 tonner

90/75/50/20 will probably be a thing


I'm gonna do 90/65/65/20, cause there are plenty of great 65 ton Clan mechs.

Edited by El Bandito, 18 October 2017 - 05:38 PM.


#14 Jun Watarase

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Posted 18 October 2017 - 05:51 PM

FP is usually won or lost in the first three waves so most people drop heavy in the first three waves.

Unless you run mid-long range laser vomit, it is very hard to take on an IS assault with an EBJ or Mad Dog. Battlemasters, Cyclops, Maulers are all very common first drops.

I used to drop EBJ, two mad dogs and a stormcrow, but the stormcrow was often wasted because either our team would be winning by a landslide or half our team would be perma dead in the last wave. I had much greater success after getting a marauder IIC for the first drop, because the odds are heavily stacked against an EBJ when trying to out-trade a battlemaster and trying to brawl with it is a horrible idea.

Assaults in conquest dont seem like a good idea generally since speed is essential.

Edited by Jun Watarase, 18 October 2017 - 05:52 PM.


#15 MischiefSC

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Posted 18 October 2017 - 05:57 PM

9mpl or 2 HLL and 4 or 5 cermls destroys any IS assault. You can also just run 3x linebackers and whatever, because 3x12 linebackers just destroys whatever

#16 Lily from animove

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Posted 18 October 2017 - 11:06 PM

I really wonder how a wave of piranhas does vs the gen's

Edited by Lily from animove, 18 October 2017 - 11:06 PM.


#17 InvictusLee

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Posted 18 October 2017 - 11:12 PM

because I can sit there for five waves in my madcat before someone is able to actually kill me.

View PostLily from animove, on 18 October 2017 - 11:06 PM, said:

I really wonder how a wave of piranhas does vs the gen's

a wave of piranhas against anything would be devastating if they are not all SSRMd to death before they get in range.

#18 MischiefSC

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Posted 19 October 2017 - 11:49 AM

View PostNovember11th, on 18 October 2017 - 11:12 PM, said:

because I can sit there for five waves in my madcat before someone is able to actually kill me.


a wave of piranhas against anything would be devastating if they are not all SSRMd to death before they get in range.


IS SSRMs fire too slow and have too short a range to kill 12 of them before they obliterate the gens. 12 Piranhas is generating over 100 DPS with 0 heat. The IS would need to, literally, run 12 mechs all boating Streaks and play a bit forward and hope they pulled enough legs before they got rushed past.

In actual practice 12 Piranhas will wipe gens easily even for bad teams. A mediocre team could run 2x piranhas and 2x KDK3s for a perpetual firehose of hate and pretty effectively scrub even a much, much better IS team from the map and never even have to gen rush.

That mech is almost certainly got to break balance so bad it's hard to put into words.

#19 The Unstoppable Puggernaut

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Posted 19 October 2017 - 11:53 AM

It's all about setting the pace, if you can bring in the weight, crush their first wave, then carry that onto hurting their next wave you can be at a nice advantage. But this is only in matches were kills really do matter. Bringing an assault on Alpine Cap battles really causes more damage to the team.

#20 CK16

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Posted 19 October 2017 - 11:55 AM

View PostMischiefSC, on 19 October 2017 - 11:49 AM, said:


IS SSRMs fire too slow and have too short a range to kill 12 of them before they obliterate the gens. 12 Piranhas is generating over 100 DPS with 0 heat. The IS would need to, literally, run 12 mechs all boating Streaks and play a bit forward and hope they pulled enough legs before they got rushed past.

In actual practice 12 Piranhas will wipe gens easily even for bad teams. A mediocre team could run 2x piranhas and 2x KDK3s for a perpetual firehose of hate and pretty effectively scrub even a much, much better IS team from the map and never even have to gen rush.

That mech is almost certainly got to break balance so bad it's hard to put into words.


Payback for when Clans had to have a streak boat in a deck to counter the Firestarter/Jenner rush o.O





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