Clan Assaults In Fw?
#1
Posted 18 October 2017 - 05:38 AM
For me, I usually only use them on defense and position myself to inflict crippling damage while surviving atleast 2 waves of enemies. For offense though I find it not as effective to bring an assault as when attacking on seige every mech you take is considered disposal through out the match, thus bringing 3 heavies is much more effective at the end goal.
Thoughts? Drop decks? Strategies?
#2
Posted 18 October 2017 - 06:09 AM
justifying clan assaults is simply by efficiency. and also coordination. A good coordinated group will bring the tonnage to effect. so that the later lower tonnaged waves aren't negatively affected.
So the question is: are you good enough in your assault to justyfiying to downgrade another mech to a medium or light? if yes youc an bring one, if not, better go heavies.
#3
Posted 18 October 2017 - 06:18 AM
Edited by Vxheous, 18 October 2017 - 06:18 AM.
#6
Posted 18 October 2017 - 09:57 AM
#7
Posted 18 October 2017 - 10:50 AM
#8
Posted 18 October 2017 - 10:54 AM
#10
Posted 18 October 2017 - 11:01 AM
During the event I've seen the usual "beginners mistake" of dropdecks that were cramped with assaults, like the dude that started with a Highlander IIC followed by a Kodiak. Turned out he wasn't that good in those assaults and the two Mist Lynx that filled the remaining slots were also not his strong side.
So, to answer your question, CK16: I suck in assaults so I don't bring them to FP. My three dropdecks are mictures of Summoners and Cheetahs, and I don't consider the max tonnage to be a "must have", so only one of those dropdecks is maxed out.
#11
Posted 18 October 2017 - 11:05 AM
clans will be able to frontload their dropdecks with much more tonnage when we can finally take a 20 tonner
90/75/50/20 will probably be a thing
Edited by Khobai, 18 October 2017 - 11:08 AM.
#12
Posted 18 October 2017 - 11:07 AM
Edit (pretty easy to justify the ones 90 tons and less)
Edited by chucklesMuch, 18 October 2017 - 11:20 AM.
#13
Posted 18 October 2017 - 05:36 PM
Khobai, on 18 October 2017 - 11:05 AM, said:
clans will be able to frontload their dropdecks with much more tonnage when we can finally take a 20 tonner
90/75/50/20 will probably be a thing
I'm gonna do 90/65/65/20, cause there are plenty of great 65 ton Clan mechs.
Edited by El Bandito, 18 October 2017 - 05:38 PM.
#14
Posted 18 October 2017 - 05:51 PM
Unless you run mid-long range laser vomit, it is very hard to take on an IS assault with an EBJ or Mad Dog. Battlemasters, Cyclops, Maulers are all very common first drops.
I used to drop EBJ, two mad dogs and a stormcrow, but the stormcrow was often wasted because either our team would be winning by a landslide or half our team would be perma dead in the last wave. I had much greater success after getting a marauder IIC for the first drop, because the odds are heavily stacked against an EBJ when trying to out-trade a battlemaster and trying to brawl with it is a horrible idea.
Assaults in conquest dont seem like a good idea generally since speed is essential.
Edited by Jun Watarase, 18 October 2017 - 05:52 PM.
#15
Posted 18 October 2017 - 05:57 PM
#16
Posted 18 October 2017 - 11:06 PM
Edited by Lily from animove, 18 October 2017 - 11:06 PM.
#17
Posted 18 October 2017 - 11:12 PM
Lily from animove, on 18 October 2017 - 11:06 PM, said:
a wave of piranhas against anything would be devastating if they are not all SSRMd to death before they get in range.
#18
Posted 19 October 2017 - 11:49 AM
November11th, on 18 October 2017 - 11:12 PM, said:
a wave of piranhas against anything would be devastating if they are not all SSRMd to death before they get in range.
IS SSRMs fire too slow and have too short a range to kill 12 of them before they obliterate the gens. 12 Piranhas is generating over 100 DPS with 0 heat. The IS would need to, literally, run 12 mechs all boating Streaks and play a bit forward and hope they pulled enough legs before they got rushed past.
In actual practice 12 Piranhas will wipe gens easily even for bad teams. A mediocre team could run 2x piranhas and 2x KDK3s for a perpetual firehose of hate and pretty effectively scrub even a much, much better IS team from the map and never even have to gen rush.
That mech is almost certainly got to break balance so bad it's hard to put into words.
#19
Posted 19 October 2017 - 11:53 AM
#20
Posted 19 October 2017 - 11:55 AM
MischiefSC, on 19 October 2017 - 11:49 AM, said:
IS SSRMs fire too slow and have too short a range to kill 12 of them before they obliterate the gens. 12 Piranhas is generating over 100 DPS with 0 heat. The IS would need to, literally, run 12 mechs all boating Streaks and play a bit forward and hope they pulled enough legs before they got rushed past.
In actual practice 12 Piranhas will wipe gens easily even for bad teams. A mediocre team could run 2x piranhas and 2x KDK3s for a perpetual firehose of hate and pretty effectively scrub even a much, much better IS team from the map and never even have to gen rush.
That mech is almost certainly got to break balance so bad it's hard to put into words.
Payback for when Clans had to have a streak boat in a deck to counter the Firestarter/Jenner rush o.O
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