Nightbird, on 26 October 2017 - 07:08 AM, said:
Any luck? Of finding material to support PPCs as something other than a flying cylindrical 'bolt' of 'plasma'?
Any complains on the reasoning for IS heat and equipment bulk relationship?
Anything else I badly screwed up? (Other than the fact I'm trying to preserve lore)
I'll touch on the first one.
The Timber Wolf fires a hexagonal shaped blast from its ER PPC and it has a swirling smoke ring effect. I'm not entirely sure how that works, but different brands tend to look different. In actuality though, the visual effect of "lightning" in the 1990s lore isn't what actually does anything. Its this huge heat wave of kinetic and thermal energy invisible to the eye. So the visual effects given are either natural or artificial reactions given to the weapon on purpose.
In this 1986-87 expanded lore...
In this particular version, the lightning bolt is the cause of damage.
Personally I like the description here because it partly breaks down some of the reasons for the weapon's weight, such as being consumed by on-board heatsinks (otherwise the 10 heat would be even hotter!) It inspired me to try and do a breakdown of each weapon type and possible modifications that different companies would do to the base design in order to have brand name edges over others. Turns out, this already existed in BT lore too as i will reference later.
The "weight is the reason for lower accuracy" makes a lot of sense, but is broken with the introduction of the ER PPC, and
broken again with every PPC created after that. The new lore to minimum range is 'field inhibitors" to prevent the weapon from potentially exploding in your face by delaying the actual firing of the weapon to allow it to build energy up over time and then fire.
In keeping with the post 1990s lore, some canonical PPCs such as the Lord's Light is named after the fact that it builds up to a brilliant, blinding light for "almost two seconds" before the weapon actually fires. There's no magical minimum damage range for any PPC. The field inhibitor can be switched off to fire instantly, though there's a chance that the weapon may explode in your face. The minimum range, like for the ACs and the LRMs, are entirely minimum ranges to fire without an
accuracy penalty.
IS LRMs fly up and over things and are always fired at a "ballistic launch angle" (this is actually written in the except above; the reason is that is PART of how they achieve the long range of 600 meters since LRMs are actually still smaller (narrower, longer, but overall volume is 20% less) than SRMs. Clans have more efficient fuel though for some reason that falls apart with Clan SRM ranges if taken at face value. Though with max-tech pilot skills you can double SRM ranges on either side so "accurate" ranges are not an indication of how far they could go, but how far they could go and hope to hit.
ACs have a minimum range due to barrels and weight in old lore. it is noteworthy that most ACs at the time are either held by the hands or mounted on turrets [Marauder anyone?]. The newer lore has a multitude of reasons, including convergence limitations or the blatant lack of being able to converge. There's actually so many reasons it is hard to keep track of. I think the reasons are supposed to vary by brand name.
PPCs, its a firing delay. ER PPCs have the exception of it being less than a half second (this is actually the reason for the excess heat.)
So that later reference I promised?
The GM Whirlwind/5. Someone plugged it into Sarna at some point.
1986-87 AC lore.
Note the GM Whirlwind reference.
So yeah, there was one with PPCs, too.
When discussing with Karl about brand name variants, he mentioned that Battletech (Harebrained Schemes with original FASA cofounder and Battletech tabletop creator Jordan Weisman) is doing brand specific weapon variants. (MW5 Mercs is also supposed to be doing it with their own made up values). One example that Karl said they mentioned was the Donal PPC being a harder hitting, less accurate weapon.
So I looked it up and found
this. Donal PPCs are distinct for longer (than normal) barrels and blocky power chambers. The power chamber is probably the reason for additional damage. Longer barrel, not sure how that equates to less accuracy but perhaps it is necessary to have the accuracy it does possibly due to a less stable, overpowered shot?
Edit fixed a "80s" lore that was supposed to say "90s" lore.
Edited by Koniving, 26 October 2017 - 08:27 AM.