Jump to content

Fun Warmup Mode While Waiting For Opponent In Fp Invasion Mode


5 replies to this topic

Poll: Warmup mode (48 member(s) have cast votes)

Do you want this fun Warmup mode instead of boring waiting for opponent?

  1. Yes (45 votes [93.75%] - View)

    Percentage of vote: 93.75%

  2. No (3 votes [6.25%] - View)

    Percentage of vote: 6.25%

Vote Guests cannot vote

#1 SVTmk

    Member

  • PipPipPipPipPipPipPipPip
  • 1,875 posts

Posted 19 October 2017 - 10:30 AM

Sometimes it's sooooooo boooooring to wait for opponent long time...

Please add a new feature to the game - Warmup!

1. When one team is created, map automatically started.
2. ...Meanwhile server continues to search an opponent team...
3. When map is loaded, do check for second team:
3.1. If opponent team already found, first team wait for it and no Warmup, starting main Invasion mode as usual.
3.2. If still no opponent team, first team start Warmup mode.

Warmup mode rules:
1. Fight mode - deathmatch (all are enemies for each other).
2. No any rewards. All interactive map elements are off (gens, Omega, turrets, cap points etc). This mode is just for fun and pew-pew Posted Image
3. Every player spawns with random mech (from his drop deck) at random place of map.
4. When player died, he respawns immediately at other random place, new mech selected randomly from his drop deck.
5. When opponent team founded, Warmup mode ended immediately.
6. First team can see result warmup table - Kills, Deaths, Total damage etc. - just for fun
7. Opponent team connected to map and starting main Invasion mode as usual.

UPD. Also for Scouting mode :)

PGI don't need to do big work for realize that - just load map, connect first team and let them fight each other.

Because this is soooooo booooooring:
Posted Image

Edited by SVTmk, 25 October 2017 - 03:22 AM.


#2 Volkodav

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,361 posts
  • LocationЯрославль. RDL.

Posted 19 October 2017 - 11:22 AM

Better waves of 12 atlases AI. As the academy training. just for fun and pew-pew)

like a - http://minimek.sourc...rbieDefense.htm

Edited by Volkodav, 19 October 2017 - 11:30 AM.


#3 Saint OZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,701 posts

Posted 19 October 2017 - 11:47 AM

View PostVolkodav, on 19 October 2017 - 11:22 AM, said:

Better waves of 12 atlases AI. As the academy training. just for fun and pew-pew)

like a - http://minimek.sourc...rbieDefense.htm

Posted Image 8 Атласов мусорщиков из 8!

#4 Belogor

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 123 posts
  • LocationPerm

Posted 19 October 2017 - 07:23 PM

Good idea. But I think, that as long as you enter this gamemode and start a pew-pew, the enemy team will already meet and will wait for you. What will they do? Maybe they’ll also do pew-pew? And then, your team finish and will be wait for them again! What's next?

#5 SVTmk

    Member

  • PipPipPipPipPipPipPipPip
  • 1,875 posts

Posted 20 October 2017 - 01:46 AM

View PostBelogor, on 19 October 2017 - 07:23 PM, said:

Good idea. But I think, that as long as you enter this gamemode and start a pew-pew, the enemy team will already meet and will wait for you. What will they do? Maybe they’ll also do pew-pew? And then, your team finish and will be wait for them again! What's next?

Sometimes waiting time is 5-10 min, it's enough for pew-pew)
Enemy team will never wait - when it connected, pew-pew ended and normal game started.

Edited by SVTmk, 20 October 2017 - 01:47 AM.


#6 Jlococb

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 81 posts
  • LocationSouth Palmira

Posted 20 October 2017 - 10:59 AM

Good Idea) And please PGI, please!!REMOVE QP maps from FP.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users