Issue Tracker #240: Mech Academy Siege-mode Tutorial
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The Community's MWO Issue Tracker tracks the progress of many Bugs, Enhancements, and Feature Requests that you can vote on for PGI to address. This is the community's way of letting PGI know how to best prioritize its resources. PGI engineers check this Issue Tracker.
Most Popular Issues:
Issue #127: Allow Siege mode in Private Lobbies
Issue #080: Bad hitboxes on space assets (e.g. HPG Manifold, Vitric Forge)
Issue #139: Allow specific hardpoint selection when multiple hardpoints available on same component
Issue #086: Save and Load Skill Tree Configurations/Templates
Issue #105: Paperdoll: Armor/Structure values do not always reflect the actual state
Issue #111: Significant terrain pop-in (LOD) even with "Environment" and "Object Detail" on VERY HIGH.
See Also...
- Wiki: How To Submit A New Issue
- MWO Issue Tracker is a Pinned Post on /r/OutreachHPG
- MWO Issue Tracker listed under Resources at /r/mwo
1
Issue Tracker #240: Mech Academy Siege-Mode Tutorial
Started by tauSentry, Oct 20 2017 09:36 AM
2 replies to this topic
#1
Posted 20 October 2017 - 09:36 AM
#2
Posted 20 October 2017 - 09:55 AM
Do we want to start an issue for changing the nightstars animations to something other than the king crab waddle? And another for fixing particularly awkward animations like the uziel and nova cat?
#3
Posted 20 October 2017 - 02:05 PM
Rovertoo, on 20 October 2017 - 09:55 AM, said:
Do we want to start an issue for changing the nightstars animations to something other than the king crab waddle? And another for fixing particularly awkward animations like the uziel and nova cat?
Go for it.
The examples you cited are within the scope of the Issue Tracker.
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