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Weight Limits


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#1 Douglas grizzly

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Posted 02 November 2017 - 04:29 PM

the weight limits for clans needs to be adjusted upwards in faction or give the clan mechs the same structure quirks that virtually all IS mechs are getting. the same goes for scouting especially with the new mech coming in. what use is a ecm 55 clan mech going to be if we can use it for scouting? especially with is mech you can pound on all day long (just about) and not kill it.

yeah i know is whiners will scream no but this is a issue that pgi needs to really looks at doing.

#2 Papaspud

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Posted 02 November 2017 - 04:52 PM

View PostDouglas grizzly, on 02 November 2017 - 04:29 PM, said:

the weight limits for clans needs to be adjusted upwards in faction or give the clan mechs the same structure quirks that virtually all IS mechs are getting. the same goes for scouting especially with the new mech coming in. what use is a ecm 55 clan mech going to be if we can use it for scouting? especially with is mech you can pound on all day long (just about) and not kill it.

yeah i know is whiners will scream no but this is a issue that pgi needs to really looks at doing.

Yes, up the clan tonnage....IS domination of FW is getting old.............plus more armor too!!!

#3 Khobai

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Posted 02 November 2017 - 04:52 PM

players using black lanners would just drag clans down in scout mode

its not very good for a 55 tonner. not good enough to take on the bushwhacker

#4 Trenchbird

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Posted 02 November 2017 - 04:54 PM

View PostDouglas grizzly, on 02 November 2017 - 04:29 PM, said:

the weight limits for clans needs to be adjusted upwards in faction or give the clan mechs the same structure quirks that virtually all IS mechs are getting. the same goes for scouting especially with the new mech coming in. what use is a ecm 55 clan mech going to be if we can use it for scouting? especially with is mech you can pound on all day long (just about) and not kill it.

yeah i know is whiners will scream no but this is a issue that pgi needs to really looks at doing.

Bring IS weapon damage to Clan levels and equalize XL ST penalty. Then we can talk about your insane plan to 'fix faction play'.

Oh, and stop that whining. IS OP threads stopped being funny a few months ago.

Edited by Catten Hart, 02 November 2017 - 04:56 PM.


#5 Vonbach

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Posted 02 November 2017 - 05:02 PM

I agree lets have a look at clan tonnage. How about we lower their tonnage by 60 or so for FW?

#6 Trissila

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Posted 02 November 2017 - 05:03 PM

View PostKhobai, on 02 November 2017 - 04:52 PM, said:

players using black lanners would just drag clans down in scout mode

its not very good for a 55 tonner. not good enough to take on the bushwhacker


Yeah, unfortunately the Black Lanner is yet another 'mech that looks good on paper, all fluffed up with lore descriptions of what it is supposed to do. But then you expose it to an actual game environment and it's not great. All that tonnage devoted to engine and MASC means that it's going to be pretty under-gunned for a 55-tonner. It'll probably be an okay-ish sniping platform, but you'll probably end up wishing you'd traded out the one or two extra weapons it can carry to get some REAL light-class speed and a smaller target profile.

#7 The Cyberserker

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Posted 02 November 2017 - 05:28 PM

View PostDouglas grizzly, on 02 November 2017 - 04:29 PM, said:

the weight limits for clans needs to be adjusted upwards in faction or give the clan mechs the same structure quirks that virtually all IS mechs are getting. the same goes for scouting especially with the new mech coming in. what use is a ecm 55 clan mech going to be if we can use it for scouting? especially with is mech you can pound on all day long (just about) and not kill it.

yeah i know is whiners will scream no but this is a issue that pgi needs to really looks at doing.

You can have our structure quirks when you stop 1 shotting my side torsos with your ridiculous alphas.

#8 ZippySpeedMonkey

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Posted 02 November 2017 - 07:03 PM

^ this sums it up rather well.

#9 El Bandito

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Posted 02 November 2017 - 08:02 PM

Increasing Clan Scouting to 55 tons is worth a try. But in Invasion, leave the tonnage as is. Tech difference is still favoring Clans.

#10 The Cyberserker

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Posted 02 November 2017 - 08:08 PM

View PostEl Bandito, on 02 November 2017 - 08:02 PM, said:

Increasing Clan Scouting to 55 tons is worth a try. But in Invasion, leave the tonnage as is. Tech difference is still favoring Clans.

Agreed. I'm not doing FW yet, but I've heard from several people that clans are having trouble in scouting missions. Couldn't hurt to try giving them a small amount of extra weight.

Edited by The Cyberserker, 02 November 2017 - 08:09 PM.


#11 Trenchbird

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Posted 02 November 2017 - 08:21 PM

View PostThe Cyberserker, on 02 November 2017 - 08:08 PM, said:

Agreed. I'm not doing FW yet, but I've heard from several people that clans are having trouble in scouting missions. Couldn't hurt to try giving them a small amount of extra weight.
I'd say PGI should start restricting specific mechs to specific roles for Scouting.

Example being, allowing the Black Lanner-typically considered a scout-instead of the Stormcrow, which is more of a generalist than a scout. Not a great idea, but doing it might reduce the amount of BS people complain about.

Edited by Catten Hart, 02 November 2017 - 08:22 PM.


#12 Cato Zilks

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Posted 02 November 2017 - 08:57 PM

View PostThe Cyberserker, on 02 November 2017 - 05:28 PM, said:

You can have our structure quirks when you stop 1 shotting my side torsos with your ridiculous alphas.

Douglas is not one shotting your side torsos... LRMs dont do that much pinpoint damage.

#13 The Cyberserker

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Posted 02 November 2017 - 09:00 PM

View PostCato Zilks, on 02 November 2017 - 08:57 PM, said:

Douglas is not one shotting your side torsos... LRMs dont do that much pinpoint damage.

Hehe. I don't know who it is, but it happens sometimes when I drive mediums and it's always a clan mech that did it.

#14 Trissila

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Posted 02 November 2017 - 10:15 PM

View PostCatten Hart, on 02 November 2017 - 08:21 PM, said:

I'd say PGI should start restricting specific mechs to specific roles for Scouting.

Example being, allowing the Black Lanner-typically considered a scout-instead of the Stormcrow, which is more of a generalist than a scout. Not a great idea, but doing it might reduce the amount of BS people complain about.


Not so much 'mechs, but the gametype is what needs work.

A smoke drop should be the ideal scouting run. You collect the intel and get out without the enemy ever seeing you. It should garner the highest possible rewards.

But no. Damage is the way to c-bills and XP, just like in every other mode, and so 'scouting' is really '4v4 brawl, oh and also you have to go touch these transmitters after the fight if you're on attacking side'.

Make gathering intel count WAY more than damage in Scouting Mode, award bonuses for collecting extra intel (to provide incentive to time the dropship down to the wire), and considering awarding further bonuses for not taking damage, or even for not being targeted.

This encourages the use of actual scouting 'mechs with speed, ECM, and Stealth Armor on attacking side, and since the attackers will all want to be using such 'mechs, it encourages the defenders to use similar 'mechs so that they can keep up.

#15 Douglas grizzly

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Posted 03 November 2017 - 05:04 AM

View PostCato Zilks, on 02 November 2017 - 08:57 PM, said:

Douglas is not one shotting your side torsos... LRMs dont do that much pinpoint damage.

there are only 2 or 3 maps i use lrms on and even then at the request of the group leader. most other times i prefer splat or laser vomit.

#16 Agent 0range

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Posted 03 November 2017 - 05:26 AM

So what bonus do IS mediums get for fighting superior clan mechs in scouting? the current band aid is 5 tons what would you actually give the guys with the inferior bots? Because it would be Stormcrows every where which have great speed and pod space

#17 Athom83

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Posted 03 November 2017 - 06:33 AM

Oh look, yet another "give clans more scouting tonnage" threads. We only have ~10 of those made within the last few days.

#18 Kin3ticX

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Posted 03 November 2017 - 06:41 AM

I played scouting as IS and I saw a lot of ATM nonsense and flamer novas rather than splat huntsmans and splat HBKIICs and zap IICs.

Clans are under utilzing their 50 tons, thats for sure.

Edited by Kin3ticX, 03 November 2017 - 06:42 AM.


#19 Trenchbird

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Posted 03 November 2017 - 09:48 AM

I mean, Organized units tend to have better builds, as do cognizant players. When I last dropped multiple times against Clan premades, I did see the splat Huntsmen(s), legging Novas, and other assorted "Beat the knees until exploded"-style mechs.

It's just that when events are afoot, and also when they are not, groups are less common than "What were you thinking" builds.

Edited by Catten Hart, 03 November 2017 - 09:49 AM.


#20 Wolfways

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Posted 03 November 2017 - 10:11 AM

View PostKin3ticX, on 03 November 2017 - 06:41 AM, said:

I played scouting as IS and I saw a lot of ATM nonsense and flamer novas rather than splat huntsmans and splat HBKIICs and zap IICs.

Clans are under utilzing their 50 tons, thats for sure.

I bought a HBKIIC just for scouting mode, but it's like piloting a brick! How exactly did the clans take an IS mech, give it "better" equipment, and make a turret? Posted Image





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