Nightstar Resize
#21
Posted 21 October 2017 - 02:55 PM
#22
Posted 22 October 2017 - 09:28 AM
#23
Posted 22 October 2017 - 09:37 AM
#24
Posted 22 October 2017 - 01:05 PM
THOR HAMMER, on 21 October 2017 - 09:11 AM, said:
whoa, I was thinking it looked to small, fatten up that upper torso would be good
#25
Posted 22 October 2017 - 02:43 PM
It was obvious that the Nightstar was going to be pretty mediocre from the beginning.
#26
Posted 22 October 2017 - 02:54 PM
#27
Posted 22 October 2017 - 02:55 PM
Aggravated Assault Mech, on 22 October 2017 - 02:43 PM, said:
It was obvious that the Nightstar was going to be pretty mediocre from the beginning.
You know, I'm reading "NSR is mediocre" a lot. In terms of all Assaults in the game, including Clans? Sure. In terms of IS Assaults? Not at all. Easily contesting with the established the top 3 (BNC, MAL, BLR). It ERLLs as well as IS can ERLL, it dakkas as well as IS can dakka, it spreads damage as well as a Stalker can, and it has the best or close to the best alpha the IS can possibly bring.
#28
Posted 22 October 2017 - 02:58 PM
THOR HAMMER, on 21 October 2017 - 09:11 AM, said:
This topic needs a screeny.
#29
Posted 22 October 2017 - 03:20 PM
#30
Posted 22 October 2017 - 03:47 PM
Edited by THOR HAMMER, 22 October 2017 - 03:48 PM.
#31
Posted 22 October 2017 - 05:10 PM
THOR HAMMER, on 22 October 2017 - 03:47 PM, said:
That's normal for an IS launch, because IS 'Mechs never do anything well enough to be special. Even the Assassin didn't catch on, because it launched with piddly quirks.
#32
Posted 22 October 2017 - 08:08 PM
we can give a Thunderbolt the Legs from Kitfox or the Arms from a Marauder ...all is only optical Look and free for scaling in each Direction
each Part and Weapons has own density and Geometry from his Manufactury
each PPC is different ,each Autocannon (many different Calibers by one Class )or seeing the Gauss cannon by a Hollander ...thats Big gun is in other Mechs very little in the Torso
Mechs have Magical Ammunition Transport Systems and most Parts with only Optical Character not functional Design
the Models optical not build for a Mechlab and different Configurations by Engines or Weapons...the Scaling System from PGI is Crap
Edited by Old MW4 Ranger, 23 October 2017 - 04:30 AM.
#33
Posted 22 October 2017 - 11:57 PM
#34
Posted 23 October 2017 - 12:24 AM
Edited by Katastrophe Kid, 23 October 2017 - 12:27 AM.
#36
Posted 23 October 2017 - 03:26 AM
Their are only 2 things that needs to be done=
-Give all nightstars the same armor quirks as the J model and the least hardpoint models a small structure quirk
-Remove the hand aquators.
-Put the left Torso Hardpoint on the same height as the right torso hardpoint
I know it is lore, but the hand aquators ruin so many possible effective builds. For example a 6 Medium laser 2 Gauss rifles. Builds clan mechs can do at lower tonnage.
Edited by theta123, 23 October 2017 - 03:26 AM.
#38
Posted 23 October 2017 - 05:32 PM
Edited by Old MW4 Ranger, 23 October 2017 - 05:34 PM.
#39
Posted 23 October 2017 - 10:36 PM
It was frustrating spectating a Deathstrike and realizing his mech was both faster and more powerful than anything I could put in a Nightstar
Edited by Kaeb Odellas, 23 October 2017 - 10:37 PM.
#40
Posted 23 October 2017 - 11:04 PM
Kaeb Odellas, on 23 October 2017 - 10:36 PM, said:
It was frustrating spectating a Deathstrike and realizing his mech was both faster and more powerful than anything I could put in a Nightstar
This. Same goes for it and the Marauder IIC.
Edited by SpectreHD, 23 October 2017 - 11:05 PM.
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