https://mwomercs.com...96#entry5776696
Flamers-derived heat sometimes fail to show up on the heat bar, even though otherwise it registers properly. Blew up because of this 3 times this year.
Never got any response nor saw any indication of them fixing it.
5
Getting Overheat Damage Without Overheating
Started by DAYLEET, Oct 23 2017 11:53 AM
64 replies to this topic
#61
Posted 22 November 2017 - 04:40 AM
#62
Posted 22 November 2017 - 07:17 AM
Tarogato, on 21 November 2017 - 09:04 PM, said:
Did you check that your calculations factored the worst modifiers in the ghost heat group?
http://mwo.smurfy-ne...eapon_heatscale
For instance, if you fire MRM30 and SRM4 at the same time, they share a penalty group, and penalty is selected from the worst of the two, in this case the MRM30, which has a limit of 2 simultaneous weapons. If you add an SRM4 on top of two MRM30, the SRM4 should receive the MRM30's penalty.
http://mwo.smurfy-ne...eapon_heatscale
For instance, if you fire MRM30 and SRM4 at the same time, they share a penalty group, and penalty is selected from the worst of the two, in this case the MRM30, which has a limit of 2 simultaneous weapons. If you add an SRM4 on top of two MRM30, the SRM4 should receive the MRM30's penalty.
Ok, that makes alot more sense now... Thanks for correcting my faulty beliefs =)
#63
Posted 22 November 2017 - 01:01 PM
I can testify to the Flamers issue. Was running my MLX-MG-boat, had a GRF start flaming me, so I tried to back up into my friendlies and JJ over them. Died from overheating at ~45% heat...
#64
Posted 08 December 2017 - 07:44 AM
I have experienced betty telling me "Override shutdown" when my heat hasn't quite reached 100% but I've never actually taken damage unless I went above 100%.
#65
Posted 22 January 2018 - 08:14 AM
bump, beacause i'm definitely done playing MWO until this bug is gone.
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