Jack Booted Thug, on 24 October 2017 - 09:38 AM, said:
When lances are splitting up to go cap... it's generally over. Sending the fastest mech for a close cap point on certain maps is fine, but it doesn't take all 4. The other 3 should be headed to the best strategic location to engage with the rest of the team.
Lances splitting up equals loss most of the time.
Nope....lights engaging the enemy in a conquest mode are wasted tonnage. They should do what lights (and fast mediums) should do......cap! I always flinche when I see lights engage into a stupid fight while the lights of the opposing team have already capped 4 of the 5 points.
To be honest though, capping should reward way more c-bills and mtch score than it is currently the case!