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Piranha & Ammo?


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#1 xVLFBERHxT

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Posted 25 October 2017 - 02:09 AM

Short question about the Piranha. Its obviously famous for its MG´s, but can the 20t mech carry enough ammo for its 12MG´s to be usefull in QP/FW?

I am not sure but i like the mech.

Any opinions? Thx.

#2 Champion of Khorne Lord of Blood

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Posted 25 October 2017 - 02:13 AM

About 4 tons of MG ammo if you decide to have no lasers. Could get more stripping the arms and head,

#3 Fox With A Shotgun

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Posted 25 October 2017 - 02:18 AM

Short answer: Yes.

Long answer:
A single MG drains 10 bullets per second. 12 MGs is 120 bullets per second.
As it is unlikely that the Piranha will receive MG RoF quirks, this will remain so.
4 tons of MG ammunition without Skill Tree buffs: 8000 rounds. This is enough to last for ~66 seconds of continuous fire, which is a LOT longer than you really want to in a 'Mech with rather short range and paper armour.
4 tons of MG ammunition with Skill Tree buffs: 9600 rounds. This is enough for 80 seconds of continuous fire, which is even more.

#4 xVLFBERHxT

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Posted 25 October 2017 - 02:30 AM

Thank you. So you would buy the mech?

#5 Sjorpha

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Posted 25 October 2017 - 02:36 AM

It will probably be very good, so if that's the criteria for buying it then yes, even if the MG boating is somehow nerfed it will be a great little laser boat regardless. Potentially the strongest light in the game just looking at the stats and build options, but that can obviously turn out false due to hitboxes and such.

I'm not buying anything from PGI unless they fix IS vs Clan tech to equal balance.

Edited by Sjorpha, 25 October 2017 - 02:38 AM.


#6 Kotzi

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Posted 25 October 2017 - 02:53 AM

With MGs you have to wait for the opfor mechs to be heavily damaged to do anything so there is no need to pack much ammo, get some lasers to maximise your damage output because facetanking in a 20 ton mech is meh. Sting like a bee and run like a bit...

Edited by Kotzi, 25 October 2017 - 02:57 AM.


#7 Lily from animove

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Posted 25 October 2017 - 03:01 AM

View PostFox With A Shotgun, on 25 October 2017 - 02:18 AM, said:

Short answer: Yes.

Long answer:
A single MG drains 10 bullets per second. 12 MGs is 120 bullets per second.
As it is unlikely that the Piranha will receive MG RoF quirks, this will remain so.
4 tons of MG ammunition without Skill Tree buffs: 8000 rounds. This is enough to last for ~66 seconds of continuous fire, which is a LOT longer than you really want to in a 'Mech with rather short range and paper armour.
4 tons of MG ammunition with Skill Tree buffs: 9600 rounds. This is enough for 80 seconds of continuous fire, which is even more.


thats 800, or 960 possible damage. I think thats more of a value people can work with.

Edited by Lily from animove, 25 October 2017 - 03:28 AM.


#8 xVLFBERHxT

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Posted 25 October 2017 - 03:15 AM

View PostLily from animove, on 25 October 2017 - 03:01 AM, said:


thats 800, or 960 possible damage. I think thats more of a vlaue people can work with.


wow

#9 Daggett

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Posted 25 October 2017 - 03:43 AM

As others said you should be able to carry enough ammo for the MGs.

If you want almost exact numbers you can easily compare the Piranha to the Locust because there is almost no difference between the base weight of IS and clan mechs, even engines weight the same. Only exception is that Clan FF grants a few more free kg than IS FF, but this should should be neglectable for comparison on lighter mechs.

So this free tonnage is what you can expect from a Piranha with FF, Endo, max engine and armor:
http://mwo.smurfy-ne...f30c8549dc30cbc

12 Light/Standard Clan-MGs need 3t, leaving you with 4t of ammo if you shave off some head-armor.
If you want to use the laser-hardpoints, you will still have 3 or 3.5t of ammo left which should be okay with LMGs and laser-backup.

I will probably run mine with 3t of ammo and 2x HSL. This way you are still a threat if your ammo runs dry.

Edit:
If you go all out on MGs you can remove the armor from the arms to fit in an additional 0.5t ammo or a HSL in the CT. Posted Image

Edited by Daggett, 25 October 2017 - 07:42 AM.


#10 Myke Pantera

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Posted 25 October 2017 - 04:10 AM

Like others i believe yes, you can mount enough ammo. For the 'prime' variant I'd still go with light MGs because there you get 2500 bullets per ton instead of 2000 for regular MGs.

Strip the arms and reduce head armor to 11 and you've got 10.5t for equipment (with Endo and Ferro). 3 of those you'll have to sacrifice for heatsinks and 3 for (light) MGs. That leaves you with 4.5t. Since it's machine guns only you don't even have to bother with DHS so you won't run into a slot issue.

I'll give it a try with 12x light MG with 3.5t and 3xER Micros. If that's not working I can strip arms (and head down to 2) and remove 2xER Micros for 4.5t.

Edit: Yes I would (as in already have) buy the mech. But i've been hoping for this one since Micro Lazors where announced. Nevertheless it will be the most fragile mech in the game, as I don't expect any sorts of Quirks nor will it be as hard to hit as the Locust.

Edited by Myke Pantera, 25 October 2017 - 04:14 AM.


#11 El Bandito

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Posted 25 October 2017 - 04:35 AM

View PostMyke Pantera, on 25 October 2017 - 04:10 AM, said:

Edit: Yes I would (as in already have) buy the mech. But i've been hoping for this one since Micro Lazors where announced. Nevertheless it will be the most fragile mech in the game, as I don't expect any sorts of Quirks nor will it be as hard to hit as the Locust.


Humanoid mechs are generally harder to hit than chicken walkers due to their lanky frame. Compare Spider with Osiris, Firestarter with Jenner, and Assassin with Cicada.

Edited by El Bandito, 25 October 2017 - 04:36 AM.


#12 Myke Pantera

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Posted 25 October 2017 - 04:58 AM

View PostEl Bandito, on 25 October 2017 - 04:35 AM, said:

Humanoid mechs are generally harder to hit than chicken walkers due to their lanky frame. Compare Spider with Osiris, Firestarter with Jenner, and Assassin with Cicada.

True when it comes to side torso, but the Locust is soo small that you can't really aim for certain parts of the torso, so it's either torso or legs. I expect the Piranha to not get any Armor/Structure quirks for the legs. But yeah, cXL and less fragile side-torsos could mean you're right. Let's hope so.

#13 DivineTomatoes

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Posted 25 October 2017 - 05:04 AM

Knowing PGI and Russ Bolloks "little details" I think we can expect another MG nerf before it's released. One that reduces the crits and damage by half probably.

So the 4ish tons of ammo you can fit will be nowhere near enough to do anything meaningful. Will probably get another medium laser nerf too, just for good measure.

#14 El Bandito

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Posted 25 October 2017 - 05:55 AM

View PostReaver2145, on 25 October 2017 - 05:04 AM, said:

Knowing PGI and Russ Bolloks "little details" I think we can expect another MG nerf before it's released. One that reduces the crits and damage by half probably.

So the 4ish tons of ammo you can fit will be nowhere near enough to do anything meaningful. Will probably get another medium laser nerf too, just for good measure.


It's gonna run micro lasers.

#15 CK16

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Posted 25 October 2017 - 06:00 AM

Let's be honest, the major selling point to the Piranha is....it is the Clans 20t which allows us to dump our current 25t or 30t options to that and invest the extra tonnage into our other 3 mechs, allowing us to start bringing larger assaults again if we so choose.

I guess the light pilots are excited for this and the others. But I do not understand the average light pilots thought process ;)

#16 SeventhSL

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Posted 25 October 2017 - 06:03 AM

The Piranha will be a great little mech. Defiantly worth the buy.

I known MGs are the new thing but more is not really better. MGs aren't great at chewing through armour but once a component is exposed 6xMGs will destroy it fast enough. The Artic Cheetah and Myst Lynx work so well due to their combination of lasers and MGs. Lasers expose the component and MGs finish it.

The good news is the Piranha has a lot of hard point options so you can balance lasers and MGs to find what suits you. I like the look of the hero. Lots of lasers and MGs and you won't lose them if the arms fall off. It may be the first mech I run micros on.

#17 Fox With A Shotgun

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Posted 25 October 2017 - 06:18 AM

View PostCK16, on 25 October 2017 - 06:00 AM, said:

I guess the light pilots are excited for this and the others. But I do not understand the average light pilots thought process Posted Image


You want to know?

Gottagofast-gottagofast-gottagofast-gottagofast-gottagofast-bangbangbangBANGdead.

Some of us, however, would prefer to have massive, massive guns on mechs that are far too small.

Edited by Fox With A Shotgun, 25 October 2017 - 06:18 AM.


#18 Myke Pantera

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Posted 25 October 2017 - 06:53 AM

View PostCK16, on 25 October 2017 - 06:00 AM, said:

I guess the light pilots are excited for this and the others. But I do not understand the average light pilots thought process Posted Image

So I am not the only one puzzled by my thought process.
Now with that established.
Gimme the Piranhaaaaaa!!11!1!!!1 =)

#19 El Bandito

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Posted 25 October 2017 - 07:05 AM

View PostCK16, on 25 October 2017 - 06:00 AM, said:

Let's be honest, the major selling point to the Piranha is....it is the Clans 20t which allows us to dump our current 25t or 30t options to that and invest the extra tonnage into our other 3 mechs, allowing us to start bringing larger assaults again if we so choose.


It also runs 15 kph faster than any Clan Light, which can be helpful in Conquest and Incursion, in FP.

#20 Lily from animove

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Posted 25 October 2017 - 07:38 AM

View PostCK16, on 25 October 2017 - 06:00 AM, said:

I guess the light pilots are excited for this and the others. But I do not understand the average light pilots thought process Posted Image



the average piranha pilots thought process is just



brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Edited by Lily from animove, 25 October 2017 - 08:08 AM.






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