

Is The Highlander Iic Good For Anything?
#1
Posted 25 October 2017 - 04:28 PM
The JJs are not very effective for anything other than hopping over a small rock and the hardpoints leave a lot to be desired.
I have the one with 4E 3M hardpoints and the best I could get out of it was trolling with ATMs which are not very effective on anyone who knows how to use cover unfortunately.
#2
Posted 25 October 2017 - 04:28 PM
#3
Posted 25 October 2017 - 04:32 PM
2 ER PPC, 2 UAC10 is a nice build, especially with the recent velocity increase.
I can't speak to missile boats other than I don't find this mech ideal for SRM brawling.. its too slow.
On the base HGN-IIC, I have messed around with 3 HLL and a Gauss and its not terrible, needs more testing.
The IS Highlanders can't really do too much. I tried to do PPC/HPPC/ 2 UAC5 and it was okay but just doesn't have the sustained, especially now that the UAC5s got hotter than they already were... this thing was barely passable heat wise as it was. Only ~16 DHS.
Edited by Gas Guzzler, 25 October 2017 - 04:32 PM.
#4
Posted 25 October 2017 - 04:32 PM
#5
Posted 25 October 2017 - 04:36 PM
Jun Watarase, on 25 October 2017 - 04:32 PM, said:
Fixed that for you, more direct comparison.
Besides, I thought LRM60 was the Awesome's jam, not 70?
Edited by Gas Guzzler, 25 October 2017 - 04:36 PM.
#7
Posted 25 October 2017 - 05:25 PM
Jun Watarase, on 25 October 2017 - 04:28 PM, said:
The JJs are not very effective for anything other than hopping over a small rock and the hardpoints leave a lot to be desired.
I have the one with 4E 3M hardpoints and the best I could get out of it was trolling with ATMs which are not very effective on anyone who knows how to use cover unfortunately.
Unfortunately, not anymore. Don't get me wrong, its a fun mech, and the C variant used to be a fairly good brawler with dual UAC-10s. Unfortunately, variants other than the C were DOA because of the IS Highlander's sins, and the C died when UAC Jam chance and duration were badly nerfed due to the Dakkabear.
#8
Posted 25 October 2017 - 05:43 PM
Requiemking, on 25 October 2017 - 05:25 PM, said:
Its only sin was being one of two assaults that had jump jets at the time, and the biggest scare was 35 FLPPD range damage (chuckles) The real issue is how jump jets were originally setup, where all the thrush/etc was provided to the 1st JJ, with additional JJs adding only a little bit more. Then PGI took a dull butcher knife then a sledgehammer to JJs.
Edited by Tarl Cabot, 25 October 2017 - 05:44 PM.
#9
Posted 25 October 2017 - 06:01 PM
#10
Posted 25 October 2017 - 06:03 PM
As for the IS Highlander, its actually much better than people give it credit for currently. It has armor quirks just slightly under the level that the Atlas gets while being much more maneuverable, has similar agility to a Hellbringer last I checked. It can make for a rather capable brawler, able to hold an arm mounted UAC20 in one variant along with your choice of ASRM6 or MRMs along with some energy weapons thrown in for backup or flamers. IS Highlander can also hold an extra jump jet, giving it some ability to poptart if you bring the jump jet skill tree for it along. 2.73m less jump height than a Night Gyr pre upgrades and can hold dual HPPC+AC10 for mid range 40 damage PPFLD poptart.
I'd recommend the IS Highlander over the IIC, more effective options available.
#11
Posted 25 October 2017 - 07:14 PM
#12
Posted 25 October 2017 - 07:30 PM
Tarl Cabot, on 25 October 2017 - 05:43 PM, said:
The way JJs should be is basically the same as the Dark trooper jets from Starwars Battlefront 2(the good one). a single explosive blast of force that launches you in at a 45 degree angle wherever you are looking with zero mid-air control(this means that any trouble you end up in upon landing is entirely your fault, since you failed to look before you leapt). On perfectly level ground, each JJ would provide 30 meters of forward distance and would launch you about 1 story upwards(the size of a TT hex). So, a Highlander with 3 JJs would be launched 90 meters forward, and the apex of their jump would be 3 stories off the ground(since one story is roughly 10 feet tall, the apex of their jump would be about 30 feet off the ground). Meanwhile, a Spider-5V with max JJs would be catapulted 360 meters forwards and the apex of their jump would be about 120 feet off the ground.
Edited by Requiemking, 25 October 2017 - 07:31 PM.
#13
Posted 25 October 2017 - 07:36 PM
Requiemking, on 25 October 2017 - 07:30 PM, said:
Dark Trooper style jump jetting in an Executioner would be pretty awesome. Just vault from one side of theta on mining collective to the other to take out that LRM boat. Would give people a reason to have jump jets on assaults.
#14
Posted 25 October 2017 - 07:39 PM
Dakota1000, on 25 October 2017 - 07:36 PM, said:
Dark Trooper style jump jetting in an Executioner would be pretty awesome. Just vault from one side of theta on mining collective to the other to take out that LRM boat. Would give people a reason to have jump jets on assaults.
And since Jets would all provide the same distance per jet, no matter the jet class or the weight of the mech, it would give people reason to use variants and Omnipods they otherwise wouldn't have used, such as the KDK-2 or the DWF-S.
Edited by Requiemking, 25 October 2017 - 07:40 PM.
#15
Posted 25 October 2017 - 10:11 PM
Requiemking, on 25 October 2017 - 07:39 PM, said:
I'd honestly like to see that, just imagining now a team of 12 Dire Wolf S's vaulting over a gate in faction play all loaded up with stuff like dual LBX20+LBX10 or whatever. Would actually be fun. Game needs more fun like that.
#16
Posted 25 October 2017 - 10:23 PM
Dakota1000, on 25 October 2017 - 10:11 PM, said:
I'd honestly like to see that, just imagining now a team of 12 Dire Wolf S's vaulting over a gate in faction play all loaded up with stuff like dual LBX20+LBX10 or whatever. Would actually be fun. Game needs more fun like that.
Or two twelve man crews loaded up in Spider-5Vs dogfighting like mad in Alpine or Polar.
#19
Posted 25 October 2017 - 11:32 PM
#20
Posted 25 October 2017 - 11:55 PM
Huh
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