There is something wrong with the heat values for Clam ER medium lasers and Clan Medium Pulse lasers.
I've attached 2 screenshots , one showing a hellbringer build with 2 clan large pulse lasers and 4 clan ER medium lasers. the other hellbringer build has 2 clan large pulse lasers and 4 clan medium pulse lasers. Both builds have 17 total double heatsinks (ten internal to the engine, 3 hard locked in the engine slots, and an additional 4 added to the side torsos. In the build with the 2 LPL and 4 ERML, the heat management number is listed at 1.13. ERML lasers have a heat value listed at 6.3. Take 0.567 off the heat value due to skill tree nodes and you get 5.733 heat per ERML. The large pulse laser has a heat value of 10. Take .9 heat off for skill tree nodes and you get a heat value of 9.1. (9.1x2)+(5.733x4)=41.132 heat. The clan medium pulse laser has a heat value listed at 4.75. Take 0.427 heat off for skill nodes and you get a heat value of 4.323. (9.1x2)=(4.323x4)=35.492 heat. yet the ERML build is listed as running cooler than the MPL build, despite having 5.64 MORE heat. What is going on?
1
Heat Not Right For Clan Medium Lasers
Started by Bulletsponge0, Oct 26 2017 01:17 PM
4 replies to this topic
#1
Posted 26 October 2017 - 01:17 PM
#2
Posted 26 October 2017 - 02:10 PM
Did you take their refire times into consideration?
Edited by MCY Xale, 26 October 2017 - 02:10 PM.
#5
Posted 26 October 2017 - 05:37 PM
MCY Xale, on 26 October 2017 - 05:13 PM, said:
Yes. Otherwise small weapons (such as SRM2) would always have excellent heat efficiency, since they don't generate much heat per volley - but cycle quickly.
Can you link me to something official that explains exactly how that heat management number is calculated?
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